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Valken

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Everything posted by Valken

  1. You can rebind the keys to Enhance Movement to work. I have EM, this mod and ACE3 working even though some functions overlap. After loading all mods, press ESC and click on the the EM menu on the right and rebind all your movement keys.
  2. Epic. Just incredible. ARMA 3 photography is a fun diversion.
  3. Valken

    [COOP-16] Home Unlimited

    This missions is actually a lot of fun and does not take too long. Can you make a variation similar to the movie "Assault on Precinct 13"? Good Guys must protect a VIP that the AI killers want to eliminate. In the movie, it was a gang that assaulted a police station who were protecting a witness who saw the same gang murder someone. It was a tense overnight standoff where the police has to free up captured suspects in the station to fight against the ruthless gang. Classic movie. I am unsure if any buildings would be similar to a police station with multiple entry but would be super tense.
  4. I hope this mod gets updated. The 1.59 DEV build breaks it now and it is still one of the best AI mods out there.
  5. Valken

    My Pixel Art

    I love pixel art. Old school artwork is just awesome. Keep up the great work.
  6. Valken

    EM_buildings - new buildings

    Just awesome and the flipped buildings are fantastic! Congrats on the first release.
  7. Valken

    JSRS4 - APEX 1.2

    Would be great to test a fix before the next update.
  8. Valken

    Project RACS

    Awesome to see these going to ARMA 3. Hopefully it will be using CUP and have ACE compatibility! Now all we need is for SMD Sahari features to be ported to CUP and it will be complete!
  9. Valken

    New lighting for CUP terrains

    I tried this out with the dev branch and it makes night look WAY TOO DARK. The contrast produces crushed blacks. Meaning it is just black. Almost no variation in darkness. When I load up CUP and not this mod with 1.59, it looks fairly decent already. I have not tested all maps but Cherno, TV5 at night looks way better without this mod. I also noticed 1.59 crushes glowsticks heavily. Use ACE3, attach to yourself and compare back to 1.56. The lighting at night looks more realistic.
  10. Valken

    Terrorist Organization Black Order

    There are gasmasks: NATO SF and Russian Spetsnaz WEAPONS for A3 Hidden Identity 2 pack Exile Mod: If you want a modern group of "operatives", I really suggest Hidden Identities 2 mod with some retextures. Or if you want to create the classic Hunk, you can't go wrong with Massi's mod but you need to retexture it.
  11. That is fantastic. I am using GL5FX also! I always thought the burnt skin can be simple texture swaps or additions on the body or head, limbs and torso, overlaying the top skin to have different level of burns based on inherited damage by type if ARMA logged it. Damage by burn, incendiary blasts, explosives, bullets, run over, etc... It would allow for the appropriate damage decal this way with ever increasing damage. But was unsure how someone would create blown off limbs or dare I even ask for a bouncing head. If you can share the edits you made to SLX with zooloo for an All in One gore mod, that would be awesome. My ideal gore level would be horror movie level - a mix of Brutal Doom with Killing Floor 1/2. :D
  12. Valken

    Bullet Tracers and ArmA 3

    As an end user I wish BI would really upgrade their lasers to tracers such as those in Foxfort's or OS's version. The reason is that compatibility patches are required for all the weapon mods out there and its a patch-a-thon with any ARMA3 update. Look how many modders complain about breaking mods and compatibility. Correct tracers should be a built in feature so I agree with Foxfort's idea.
  13. I would like to second this as an integrated mod. I checked and it seems Blood Mist does not work for me if I enable AA (have AMD). If I disable -filepatching, it works but then it renders a couple of other single player mods not working. GL5FX AI for example. Your mod works either way. A second request would be to allow the user to set the amount of blood. Personally, I like the first version's amount but understand some users may experience lag. Options like Light, Normal, Bloody or OMG Gore would be great. Users who want to turn it off should simply not load it. :D
  14. Hi Massi, Great weapon pack and I have a similar question about ACE3, ASDG JR and Blastcore. Basically, I added the optional ACE3, ASDR JR configs to the main ADDONS folder hoping to have all the correct options. I also use Fortfox's Edited Blastcore Tracers which has an optional addon for your weapons pack. It sort of works except for the MK48 which tends to shoot these huge fireballs instead of tracers. Any idea how to make it all work together? Should I just only add the ACE3 and ASDG JR options to the weapons pack folder, then add the optional Blastcore Tracers PBO to ACE3 only? Its pretty confusing how to make it all work together. Any idea would be great.
  15. I believe there is a decryption error for the Models as this problem was also present when I used All in Arma mod to load TOH map into ARMA 3. The buildings do not show the correct textures. I think you should try to import and export the models under a different name, along with the textures, then replace all the model names in the terrain with the re-named models. This may bypass the decryption requirements. Or you can replace it with a similar size model that you make or import from somewhere to check. If that does not work, try to contact one of the TOH developers. Only they know.
  16. I tried this but I don't have any presets. Do I have to make my own or are there some included? There is no userconfig file so I cannot tell.
  17. Looks great. It wonderful if you can integrate blood mist on bullet hits also. There was a blood mist mod by MAO but it doesn't work anymore.
  18. I tried to do a search but could not find an answer so would ask here: Would the CUP team consider porting Take On Helicopter terrains data pack over from here: https://www.bistudio.com/community/licenses/licensed-data-packages The license does say: "Please note that TKOH data are licensed for creating derivatives for both the Take On Helicopters and Arma games." I know the Seattle map is nice but the buildings and the actual foliage could use some ARMA 3 level detailing. If this is not allowed, please advise as I could not find an answer for it. It worked when AiA was actively worked on and the TO series looked better under ARMA 3's engine.
  19. This mod is a Godsend! It makes all the missions better with an active squad medic. I have some questions: Can an "addon" version be available to play with existing missions? If there is a way to compile it, please let us know. Is this mod ACE3 compatible using the ACE medical system? Just curious since the user diagnostic is pretty cool and would be great to have the AI perform it on wounded AI and players. Other than that, its the next best thing to Dapman's First Aid AI from ARMA 2.
  20. Valken

    THE TRIPODS INVASION EARTH !

    Can't wait for the ultimate ARMA vs Alien Invasion!
  21. Absolutely BEAUTIFUL! Would love to see it in game and please providea template for different paint schemes.
  22. That Low Vis National Guard F15 is just plane awesome!
  23. Beautiful! Always thought this as superior to the Raptor but cost a tad more. Good to see NATO finally coming to their senses! :D
  24. Valken

    Terrorist Organization Black Order

    Awesome! A mixture of all high-tech CSAT and NATO gear would be perfect since these guys are mercenaries and have access to all gear. Are there also gas mask variations? If not, will it work with the addition of Hidden Identities Mod v2 using those masks so we can get some Umbrella Corps look a likes?
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