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Everything posted by Valken
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terrain Chernarus Redux [WIP Release]
Valken replied to AxiosODST's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fantastic! I hope the team will consider looking at "The Last of Us" game for inspiration with all the overgrowth to fill in Cherno and to also consider using more open buildings such as Open Chernarus http://steamcommunity.com/sharedfiles/filedetails/?id=786777307 Keep up the great work!- 269 replies
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The Umbrella Corporation mini Faction mod
Valken replied to The_Tactician's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking forward to this. I hope we will see STARS and BSAA team configs later. -
I just left London 24 hours ago. My prayers with the families of the victims.
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Would be amazing to see source lit tracers!
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Singleplayer all weapons mod or cheat
Valken replied to 1337Slicer's topic in ARMA 3 - QUESTIONS & ANSWERS
Use SSCM: Load it after all of your other mods. Play your mission, goto the map screen, press M, then click on LOAD SSCM on the top left. From there a new menu will be added under CHEATS. You can ENABLE and then turn on the Virtual Arsenal, load up your character with all the gear you want then go kill some stuff. Best cheat menu I've used.- 5 replies
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For SP, I use BIS AI due to significant performance reduction if I use other AI. But if I had the cpu power or online, I prefer Vcom AI or ASR AI PE edition. With multiple headclients offloading AI, it is really a better combat experience especially with coop gameplay. I just wish there was a headclient mod for SP missions without having the user to modify missions to make it from SP to MP then add HC code on top and run HC connected to a listen server. That would probably solve my #1 gripe about ARMA and lack of official females.
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Optical Camouflage material research
Valken replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I wanted to comment that this mission has an optical camo effect on BIS assets: http://steamcommunity.com/profiles/76561198013167055/myworkshopfiles/?appid=107410 It works great so perhaps you guys can contact JasonB to get his input as well? He has great ideas for this even in his 1st Predator mission with a "fake" optical camo effect.- 59 replies
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Simple Single Player Cheat Menu
Valken replied to benargee's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What problems are you having? I use both this and ACE mod religiously in SP and have no issues. I usually load CBA, ACE3, a bunch of mods then SSPCM last. It works for me in this order. I don't use the ACE3 menus. I use the radial interaction menus though. -
Very good mod. Like an updated version of Action Button Mod. Can you add incremental opening of doors/hatches? That is one of the best features of ABM and Ten Fluid Door Opening mod. This way I don't have to have multiple mods doing he same thing.
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Just awesome and a must have a mod! In the future, can you allow the user to add to the array of helmets that can turn on? Such as Operation Trebuchet or any other mod that inherent off of the default ones? Can be in the userconfig for example. Also, can you add a click sound when switching mode? I tested this with Feint's shoulder flashlight mod and both work together, but that one added the flashlight click on and off, and when switching color and intensity modes. These mods just makes all those survival missions so much more intense.
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Originally I was going to post along many of us that those younger users should just man up, get a job and pay for Tanoa if they want to play it. I myself ONLY bought ARMA 3 when it was Alpha (no supporter edition - cheap bastard) and Apex for Tanoa and all the cool Viper gear. Didn't pay anything else. Then I remember why I bought A3 at the time... only to play AiA - Arma 2 in A3 engine. Till this day I have yet to play any A3 official missions or campaigns. :P Then I remembered why I wanted to play A2CO in A3 engine - because I started with Arma 2 FREE. I played that for a LONG time, online after quiting CS, Killing Floor and Battlefield 2/3. If I never played ARMA 2 FREE, I may not have purchased A2CO and ARMA 3 + Apex. The only reason I won't buy the other DLCs is because none of it interests me enough to use it. Back then, A2 had all the scaled down assets to enable compatibility. You can join servers with the PMC free addon but can't use it. Then you can see all the cool gear and stuff the users paid for, wish you had it, then pay for it. I know, all users have all the DLC on their HD but can't use it. Except for Tanoa. I think BIS would NOT lose sales if they simply made LOW DEF Tanoa assets that everyone can play. Something like setting the map down to LOW, regardless of what other settings they have. When these non-Apex owners see trees, shrubs, houses and assets that look like OpFP era eyesores against on their 1080 Ti's, then maybe we can convert some of those to paid users. I know its work, and demos really do convert a lot of users into paid users. Bis can still restrict all gear to those who do not own the DLC. Then BIS simply needs to add and allow a macro command to all DLC owners which they can spam "Buy Apex if you want use this kick ass Gucci Viper kit" when non owners ask why they can't use it after killing a Viper. Don't hate the newbs, convert them. Just my 1 and half cents.
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The Unsung Vietnam War Mod 3.0D - Delta Released !!!
Valken replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ Tetet - no worries mate. Just pointing it out as we notice it during online games. Appreciate all the hard work you all have been doing. I think BIS should just hire you guys to create ARMA - Vietnam the Game and be done with it. It would be a bigger seller than even DayZ! -
Noted. I wasn't sure how terrain was made. What about this idea as a comprimise - use a DAMAGED texture on those spots that are broken (not flat) so at least the user will know where to steer away from. I am unsure if you can see the mesh to determine. It would be like trying to get take off on a damaged runway. We know its bad but its our risk instead of a surprise. Not sure if the map can be updated that way or by adding a patch PBO.
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The Unsung Vietnam War Mod 3.0D - Delta Released !!!
Valken replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, just wondering if you would consider upgrading the maps to have more detailed LODs? When I compare Suonkomar from Bludclot it is pretty noticeable regarding the aggressive terrain LODing. You can tell when you on 1 side of a river with ultra settings. Even with 12000 terrain and objects you can see the other side looks like a tad bald. I think you guys can push the quality or density up a bit and let servers set the limits for online play. Users with upgraded graphics cards can enjoy denser foliage if they have system power to push it. I know it takes time to rework. -
I want to see an "instant" switch mode from 3rd person running around to ADS. Currently there is a small delay when the game "zooms" into first person ADS mode from 3rd person. It can speed up the game a lot for better CQB action and situational awareness. Also guns that are really fun to make it worth buying. I didn't buy the Marksman DLC simply because so many user mods can take its place. Lastly, tense CQB scenarios such as hostage rescue, capture VIPs, and more tactical missions. Hunting Geronimo or warlords type action.
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Just wondering but can't you re-mesh or edit only the terrain under the airport to fix that? or copy and paste the airport runway mesh/terrain from Altis or Stratis just for that section? I'm just thinking out loud as I would like to see it resolved on your awesome map.
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I play almost every weekday ~ 2pm to 2 am UK time. I am NOT in the EU but that is the time I become available after work, dinner and the family is off to bed. :D You will see a bunch of regulars there starting from 2 to 6 pm UK local time. I believe the crowd are pensioners, business men and university students. LOL. Great bunch of guys playing in real coop. I tried some GER servers and when non-EU guys log in, they run off and do their own group thing. Its like playing DayZ with those guys so I leave. Be aware on weekends, the loads is very light. I mean quiet as most guys are still sleeping or out with the family or their significant others. PS: Get a working microphone. I don't have one and trying to cobble my cell mobile headphones for the mic, but then I lose my really good wireless headphones (brand name knockoff that can connect up to 4 users to the same audio channels - great for movies). Too bad its breaking down and I cannot find a reasonably priced replacement (yet).
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Fun to check for duplicates! I wish A3 Launcher would hash all Steam mods and just symlink it to save on HD space for similar files!
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That has got to be one of the most awesome Frankie videos I've ever seen. I would join that community just to play with those guys! Great work Kiory!
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WMO - Walkable Moving Objects
Valken replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome was so looking forward this as part of EM. Will check it out soon. -
Unnamed Vietnam War Map (cambodia/laos)
Valken replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just had a go on this map in the editor and I really hate to say this but this map is already at BIS Tanoa quality!!! And that was comparing to the all mighty G.O.S Song Bin Tanh 2.0 (APEX), =7Cav=CPL.Variable.A's Nam 2 and Unsung Delta Maps!!! The overall detailing, terrain modeling, object placements, satellite map resolution and everything feels incredible at Ultra Settings with 3800 objects and terrain detail. It actually scales when I slide objects and terrain distance to 12000, and doesn't LOD down the surface at 300m in the air unlike most user maps which seems to have a built in limiter at ~ 3000, probably to maintain ~ 60 FPS (Some of the Unsung ported maps were like this). Of course my system tanked to 12-14 FPS (1060 3GB GTX) but it was beautiful and all the more reason I will upgrade to Vega or faster later GPU! I cannot wait to see this on a 4K screen. I also love the preview when I exit back to ARMA 3 with no mods. The only thing I can think of now is testing AI pathfinding for the main roads as I know most user maps kills the AI in the jungle, off road terrain unless you have paths mapped for it. We really need a Predator mod to have further fun on this map outside of Vietnam War era setting. I hope this map inspires others to detail and "scale" back up their maps as well. Keep up the incredible work! -
I started experiencing this problem last night. As soon as I actually log into an online game from the lobby, my FPS drops from 40-50 FPS down to about 8 FPS. If I press ESC and the game opens the menu dialog so I can change settings, my FPS shoots back up to 40-50 FPS. Tried both with and without mods. A3L is opened. Running in both 32/64 bit mode. Current Steam build 1.68.141205. But I had NO issues whatever so ever 2 days ago so cannot fix this issue. I did notice Steam was constantly try to verify my mods so I paused it but it did not help. Was there a patch about 2 days ago or Is there some kind of server compatibility? I have no idea how to fix this. I don't want to delete A3 and reinstall AGAIN... I verified the build and all my HDD/SSDs! I did upgrade to a 1060 3 GB GTX 2 weeks ago but it has been flawless until 2 days ago. No other HW or OS changes. HELP! Edit - I logged into a BIS server just to test. No issues. I think it may be the normal server I was playing on. Would different versions create this issue? or perhaps the mission mod itself? I notice it supposedly had some kind of antihack built in.
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I was literally trying to do this last night on an enemy T100 in an escape mission in Tanoa and no wonder. It has not YET been implemented into EM!!! :D Would be so cool to climb up, setup a charge, jump off and detonate it. Also that makeshift road is awesome. Any chance for a TEST version before releasing it to the wild?! :D
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Using exclude filter: Example of filtering out RPG etc. from the server browser
Valken replied to St. Jimmy's topic in ARMA 3 - MULTIPLAYER
Great tip! Thanks for sharing! -
GaelLords uses only CBA and Shacktac Hud (optional) but recommended. Outkasts has a bunch of optional mods (Laxmann's sound and environment mod, enhance movement and interaction from Bad Benson, and minor other mods) highly recommended and you can download it all by clicking on subscribe from Steam Workshop. Going to pop in a game right about.... now... :D