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Valken

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Everything posted by Valken

  1. Valken

    Arma 3 - Creator DLC Discussion

    Agree with Wiki. I am looking at the pictures and as far as I can tell, this is TOP notch quality. But I need a video to sell me. Off the cuff thoughts - Would be amazing to remake some of the classic OpFP missions with this mod pack. Even if it was made by users. I wish CRW2 (3) was a part of this mod to be honest. I would place my preorder right now at full price, even though I own OpFOR, all the Armas and have played or still playing the remakes. Just a COOP mode would win me over for the campaign.
  2. Valken

    Project RACS

    My Jebus! I cannot wait for this!
  3. Valken

    Arma 3 CallOfDuty 4MW ReArmared

    Awesome... The SP was amazing for a CoD game. I wonder how you are going to pull off the first mission escaping the flooding ship?
  4. Valken

    Arma 3 - Creator DLC Discussion

    I play both SP and MP ARMA 3 a lot, more than ARMA2/CO and I think we will all be OK with the User DLC system. It acts exactly like a mod, optional, and there will be enough servers to go around this time due to the maturity of ARMA 3 instead of splitting the A2/CO community like back then. However, A2 had lite options, which is similar to the current official DLC options so that you can at least see, if not outright use, the assets in game. Except for APEX. I believe this "lite" or ingame previews has generated more sales achieved than leave the DLC without a lite option. Seeing your squad mates use cool new gear in game and how it functions is a lot better than watching a video or static picture on the internet. I hope there will be something AT LEAST like a free weekend to test drive it and let the community taste the potential of user DLCs. Hey what do I know outside of my biz dev work bubble...
  5. First, I have had a problem with subscribed Steam Workshop mods hanging my system and closing Steam when it becomes REMOVED or HIDDEN by the authors, with no way for the USER to know which mods were affected and then not have the ability to unsubscribe. This occurred and annoyed the eff out of me for a very long time, almost 2 years or more. Many users who have had this problem are also affected. The solution I finally thought up was for Steam Workshop to stop being stupid and actually just blacklist the mod ID so it SKIPS it during the auto update process and move ON. This worked up to last year when I reported it. See many threads below in this same forum by searching my name. This year, I was too busy to play any games for nearly 3 months so finally logged into Steam and the bug comes back (because MORE mods where hidden, deleted, but NOT added the blacklist). So I emailed Steam tech support to recheck the blacklist or auto enable it, and after back and forth this is what those effing idiots said: "Message from you on Apr 2 @ 8:31am | 6 days ago Hi Steam, The issue is not the mods. The issue is STEAM CLIENT is unable to proceed when it encounters a mod that is no longer available on the STEAM WORKSHOP and goes into a infinite loop of trying to update the existing workshop mod, but cannot because it is flagged as hidden or unavailable anymore within the workshop!!! Can you ask an experienced tech to look into this? Thank you. Message from Steam Support on Apr 3 @ 5:26am | 5 days ago Hello again. Like Alan mentioned, we do not offer assistance with third-party mods. If Arma 3 successfully installed on your machine and the client is locking up while installing workshop content, this sounds like there are issues or conflictions within the mods that may be causing the client to become unresponsive. We can only suggest clearing your subscribed workshop content and adding workshop content one by one to ensure that you can identify which workshop content is causing the confliction. To clear your subscribed items, please do the following: Open Steam Hover over 'Community' then select 'Workshop' On the right-hand side, select 'Your Files' From there, select "Subscribed Items' On the right-hand side, select "Unsubscribe From All" If your issue remains, you will need to reach out to the mod creators to see if they are aware of a catalyst for the issue you are experiencing. I'm sorry we can't be of more help with this. Steam Support Franky Message from you on Apr 3 @ 6:04am | 5 days ago If I unsubscribe from ALL, I lose ALL MY MODS! I just want workshop to do its job - update the mods that are allowed and skip the ones that were removed or hidden! The issue is WORKSHOP trying to update a mod that is hidden but it should SKIP it so it can goto the next mod that is ACTIVE on the workshop... This was fixed in the past from your tech team and it is not the mod issue. Its just a bunch of files that your workshop is trying to update but for some reason is not flagging it as to leave it alone. Dig into my past and you will see this was fixed and yet now broken again. It affects ALL ARMA 3 users and not sure why this is a user issue. Message from Steam Support on Apr 4 @ 5:01am | 4 days ago We value feedback from the Steam community and I'll be forwarding your comments regarding how Steam updates workshop content on to the appropriate department. However, I am sorry, but I do not have a fix for you at this time. Additionally, if you wish to share an opinion, suggestion, or idea with the community as well, please visit the Suggestions/Ideas section of the Steam Discussion forums. We have provided all the available information with this particular issue, I am going to close this help request. If you have questions on an unrelated issue, please create a new help request and we will be happy to help you. Steam Support Preston" The idiots basically told me to unsubscribe everything when I actually gave them the solution to fix their stupid backend under my profile from last year and instead of doing the basic thing of THEIR JOB, they closed my case. So I spent the weekend figuring how to fix their shit on my own and sharing with my fellow ARMA users who are fed up with Steam's "Wonderful and professional" support team: 1) Goto your main x:\Steam\logs\ directory, find the file workshop_log.txt and open it in a text editor. 2) There will be a bunch of text and shows something like this: [AppID 107410] Detected workshop change : added subscribed item 1356440034 . [AppID 107410] Get details for item 1356440034 failed : Access Denied . [AppID 107410] Detected workshop change : removing unknown item 1356440034 . The dots present other lines with different mod id numbers but you get the point. The mods that are HIDDEN or DELETED from the workshop BY the AUTHORS, but NOT YET unsubscribed by the USERS will look like the above Move this to a window so you can keep track of these ID numbers such as 1356440034 . 3) Close the STEAM client and log into your Steam account with your web browser. 4) Goto the ARMA 3 Workshop via webbrowser https://steamcommunity.com/app/107410/workshop/ and click on YOUR FILES dropdown under Your Workshop Files on the right, then select subscribed items. 5) Click on 30 items per page ON THE BOTTOM to ease finding things. 6) At this point, you should see a list of mods and multiple pages of 30 mods if you have a lot. 7) Here is where all the real work comes in where STEAM support could have fixed with a single script from their backend: Right click anywhere on the 1st page and select VIEW PAGE SOURCE. Do control F to find one of the mods from the hidden or deleted mods such as 1356440034. 8) Paste 1356440034 into the FIND BOX and search. If you do not find it on the first page, then goto the NEXT page on the browser, view source and do a control F again. 9) Finally once you have found the mod, go back to the main web screen, not the source screen and click unsubscribe. Do this for all the mod IDs you can find from the Workshop_log.txt. 10) Now you are going to ask, are you flipping kidding me I have to work so damn hard to fix something that STEAM SHOULD have fixed and automated the process in the first place? You mean as easy as to log a mod ID into a daughter blacklist when an author hides or deletes a mod off the workshop, then just skip updating it for said parent games? Or maybe have a filter to list mods that are no longer available for updates but still subscribed under your profile, so you can like UN-subscribe from them?! No freaking way it can be that simple.... Right? /s I plowed through over 175 pages due to Steam's incompetent support team to fix their problem over the weekend. I am not suggesting BIS drop Steam for their game, but make sure you guys test and fix the mod system for the next game instead of inheriting this crap or consider another launcher service that actually works. Before anyone say its easier said than done, think about the system wide effects of this bug across all games and then their tech support's answer is to delete all the mods because they can't be arsed to do their frigging job and patch it in the first place.
  6. @Groove_Cthanks for that. Interesting to see the FPS gains vs CPU are small yet RAM makes a bigger difference. That R2600x is just kicking butt for the frequency that its running at! I cannot wait for Ryzen 3 or the 9900KFC to consider my next upgrade. @TankbusterI agree with your purchase. Get it while you can afford it especially when all other apps and games will benefit. ARMA 4 will definitely benefit as well as other new games with Raytracing for example since you can see DX12 and Vulcan can use the CPU to offload some calculations. ARMA 4 and Raytracing at 4K will be my next game pc reference. Don't skimp on the RAM! and wait for the GPU to do what you really want before buying it.
  7. I always wanted to join Icebreaker's Operations but I am in another part of the world that is in the AM by the time the ops start and I have to work in a few hours after that! So I won't make it but good luck fellas! Would love to read about the operation post mortem!
  8. I believe ultra is possible on the 1060 GTX but your cpu will be holding you back so lower your draw distance to 1000 for objects and then terrain if need be to keep up good FPS to start. Then tweak it out ideally at the best quality possible.
  9. Beautiful and please a mirror besides Steam Workshop because its being stupid again with a circular validating, skipping, then crashing on mods that needs updating... sigh....
  10. I recommend ASROCK. I used to use ASUS, and when costs went crazy, I look at the high end ASROCK with 5 year warranties... Never looked back. I do recommend the OC MB due to the superior VRM components and less of the RGB fluff. I just turn on my PC and use it.
  11. I thought we were all waiting for the 9900KFC with EDRAM? :D
  12. Game mode ideas: Dreadnoughts: using attachto to frankenstein a yuge (trump speak) spaceship / destroyer (maybe at least 3 aircraft carriers long by 2 wide) that is set with an obnoxious amount of weapons but a vulnerability inside a part of it. Could be Aliens, robots, or any evil empire. Ship is on a path to destroy all living things on the map (pick a map) Simulated game time for its arrival (say 1 hour) by setting enemy craft at the edge outside of the map travelling slowly into the center. Players have to setup and defend their base. Options to build up last stand defenses and take flying vehicles loaded with assault team to board the "ship" if they make it, and fight CQB either enemy, AI or both defense to destroy the ship's core to stop it. Scavengers: same idea as above except player team are on assault, as pirates, scavengers and needs to board, attack and recover treasure or important piece of trinket and escape to win. Still needs to bypass defenses, or onboard lifeforms... may be a Space Hulk with aliens, or boarding a live military vessel ... could be at sea or "floating" in space. Need to get by ship defenses to board. Thought of these ideas while watching Guardians of the Galaxy and Banned Inc's incredible ARMA videos: If there is a tutorial for making crazy attachto vehicles that are AI usable, please point me the way.
  13. Checkout this video of an Intel i9-9900K + 2080Ti with ARMA 3 @ 1440p ... look at the CPU jump all over the place! Cannot wait to see the KFC with locked OC cores in this game.
  14. Use a fan to blow cold air onto your ram. Ideally a bigger fan with a lower RPM for silent. I did this to mine and it does improve the OC for example. Do the same for the power regulation on your mother board (the heatsinks near the CPU).
  15. Valken

    Low FPS 2080TI

    I suspect the other users have a faster CPU and/or FASTER RAM than you. Nvidia GPU offsets draw calls to the CPU between DX9-DX11 (but not DX 11.1 or 12.0), not sure about OpenGL or Vulkan, so it gets more FPS if you have a FASTER CPU. If you check other users with 4.8-5 GHZ CPU with FAST RAM, they will see more performance even up to SLI if the game is supported. Also ARMA is mostly CPU and the faster CPU + fast RAM makes the game run nearly the same for similar GPU... Weird but true...
  16. A map of the Mariana Trench? The reason is I want to simulate the descent to it in ARMA. It could be underwater and just for exploration to see how big it would be. Or without water so we can fly over it as well.
  17. Wow... 5GHZ, 8 Cores, 16 Thread AND EDRAM?! That might keep me from moving to Ryzen 3.... Might...
  18. I love SciFi and all the Alien / UFO mods for ARMA. Looking forward to this. If someone can make a full blow X-Com + ARMA game, I would be in heaven and not buy any other game for a long time.
  19. Valken

    Italian Army units

    I LOVE the Italian Vegeta camo! Great to have this back in ARMA 3!
  20. Goto STEAM and download the Yet Another ARMA Benchmark and run that at STANDARD VIDEO settings to see how well you do.
  21. Old Bear is correct. His example above show that ARMA uses up to 13 GB RAM at its peak. I have witness out of memory error at 16 GB when I use mods. I use a TON of mods but its mostly ACE + addons + effects like Blastcore, Enhance Movement and etc... not really graphics mods... just functional mods. I now have 32 GB of RAM and have NO PROBLEMS so that means ARMA can exceed 16 GB of physical RAM for its own process. I am on Windows 7 - I don't play any DX12 game yet... does not even matter as my GPU can't handle it but it is good enough for ARMA in DX11 mode.
  22. @Mack.Good luck and get the fastest ram you can possibly afford to buy. OC the CPU if possible during gaming to maximize ARMA. @Boomerang Trotter Check your PSU. My last 2 major PC problems were PSU related. Blew a Corsair HX850 (I think lighting storm took it out) and RM1000 (have no idea)... I got a HX1000 and it handles all the OC. The PSU is the heart of your system... keeps the blood (electricity) flowing and the capacitors DO wear out over time. 6 years is a good run. Way beyond your warranty. What RAM speed do you have and how much? I upgraded RAM from DDR3-1600CL9 to DDR3-2400CL10 and that nearly increased my FPS by 20-30 (50-60 FPS), which is almost 70% from ~28-30 FPS average! You can go back a few post to see my RAM timings. I think your GPU is good enough at your settings, but if you want Ultra at 1440p, you probably want to look at Vega or 1070 Ti. Not sure if you want to put that much money there unless you play other games that needs it. Also, I think ARMA series, Fallout and Civilization are the only games that needs FAST CPU w FAST low latency high bandwidth RAM combos. Most games just wants more GPU power. Battlefield (Frostbite), Metro and Crysis/CryEngine are the few that needs a lot of cores. So it really depends on which game you play the most before you upgrade.
  23. @scotg I would love to help you but I don't understand ARMA code or config syntax. I am not an artist either but if there were some grunt work, you can post a job description and see if the community can pitch in whatever ways they can. Also, you should do more updates to get the Patreon support. It is a give and take, do an update, get more support, do more updates and such but you have to make the first move which you already done with the preview. I know this since I work in product development myself.
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