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asierus

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Posts posted by asierus


  1. thanks for reporting i will have a  look at the fail mission at start. , the virusr thing its corrected on latest update or it must be, will check out again. What waypoint are you talking about? the only waypoints are the tasks ones. if you refer on edittor, its becase the waypoint its placed on the leader so the helicopter joins group at ending for extraction. ( waypoint owner is the littlebird you need to delet e the waypoint and place it again where you want.)


  2. IMPORTANT

     

    this mission requires  Zombies & Demons by ryandombrowsky and his team

     


     

    Now too in workshop.


     

    Credits to ryandombrowsky and his team for their zombies.

     

     

    ------------------------

     

    Long Night II CO-06

     

    After events in Long Night I

     

    You are the captain of Selakano Police, you and your mates Stayed on selakano waiting for Alpha team to come back to pick u up... that didn't happen, now you  try to survive on a zombie infested Altis and try to find a way to escape.

     

    At start you must survive an zombie assault on the police station, so be prepared.

     

    This mission is  hard so be ready, you are a cop not superman, and there are many...many zombies.

     

    better on coop.

     

    This mission may get low fps at start dont worry. it get better as you advance.

     

    Features:

     

    -8 objetives-3 optionals

     

    -Radio chat (no voice)

     

    -There is respawn on team leader and then after task 2 you can place a spawn sleeping bag on your base.

     

    -Anyone who dies become a zombie even your teammates (AI).

     

    -Features an infested Altis, cities Pop zombies out (in numbers of 20/50) when you get close and dissapear when you exit city range (better fps). Thx to a modified Civilian Occupation System (COS) by BangaBob.

     

    -Vehicles spawn on cities.

     

    -Features full logistic system (you can load ammoboxes and objects on vehicles)

     

    -Features a build system that let you build a base.

     -this build system is divided in 3 stages, you need to find 3 workbenches and bring them to your base, one better than the last for build extra objects & vehicles.

     

    -Features a resource system that makes you need to find resources to build your base and vehicles, you get resources for completing tasks too.

     

    -All important places marked for you to know where to find gear & resources (there can be or maybe not).

     

    -Events on some places where gear & resources are like zombie hordes.

     

    -Deletion of bodies for improve FPS.

     

     

    ALL IMPORTANT INFO ON INGAME DIARY, CHECK IT BEFORE START.

     

     

     

    THX TO R3F logistics.

     

     

    know issues:

    -Little lag when start, all systems must activate and others events.

    -The friendly Ai sometimes kill each other or you because of cross fire.


    -Dedicated servers: 

    Loding of tasks and zombies will take a minute or more depending on player count.


     

     waiting feedback

     

    Changelog: Update 3


     

     

    Better performance and caching system, i hope it works better now xd


     

     

     

    DOWNLOAD: 

     


     



  3. well in my mission i have some items that can be used as resources like Land_Bricks_V1_F and well all its working well until i wat that object to be deleted after using the added action.

     

    on the object init

     

    this addAction ["Pick Resources", "addresources15.sqf", { deleteVehicle (_this select 0)}];

     

    if i remove the "addresources15.sqf", it works well it deletes the object but if i use the sqf it doesnt , here is the addresources15.sqf content.

     

    private ["_Resources"];
    // Get the current credits of my_factory
    _Resources = my_factory getVariable "R3F_LOG_CF_credits";
    // Add 15  to the value
    _Resources = _Resources + 15;
    // Set the new credits
    my_factory setVariable ["R3F_LOG_CF_credits", _Resources, true];
     
    _radarObject = _this select 0;
    _activatingPlayer = _this select 1;
    _actionId = _this select 2;
     
    _radarObject removeAction _actionId;
     
    im Using R3F Logistics.

     

    Any ideas please ?

     

     


  4. Hmm....I'll have a look into the scripts and also notify Ryan about this. This will be a tough one to test considering it allegedly requires more than 3 people to find the bug but we'll see what I can do. I have a clan that might be willing to test.

     

    P.S. The tracker is here: http://zombiebugs.site40.net/mantisbt/view_all_bug_page.php

     

    It's also on the first post (the one Ryan originally posted).

     

    Thanks for posting.

     

    Kind regards,

    Sanchez

    not exactly more than 3 people needed, if theres anyone more than you,spawners don't work :) what i like to say its that if you activate  more than 1 spawner with more than 1 person in the game the next ones don't work .


  5. Thanks for the prompt reply. I'll do another few tests to see. I already tried just starting the mission in solo, in the middle of the route (as opposed to the normal starting point). The spawners work as intended, so seems it may be a bug that came up after prolonged gaming, or multiplayer or both. I'll see if I can reproduce it and give you some steps in the tracker.

    that happened to me too, my mission on solo works like a charm, but on multiplayer with more than you alone make spawners stopped working after the 2nd or 3rd. manual zombies worked fine., i got capacirty to 10000 too and alive to 100 and don't work too on MP.

     

    http://www.armaholic.com/page.php?id=29396

     

    my mission, when you reach the military base there are 3 spawners that must spawn zombies when players enter the base(previously you maybe trigger another one on the outpost that works fine with more players), they dont, but in solo they work fine. same happens at the end on the labs.

     

    (Sorry i don't know where bug trakcer is or how send it) 

     

    I had another mission that uses 3 spawners to make a survival on a city and works well on MP with 3 people so i suppose that using more  than 3 is bugged.


  6. ------------------------ 
    IMPORTANT 
     
    this mission requires Zombies & Demons by ryandombrowsky 
     
     
    Now too in workshop as
     
    Zombie & Demons
     
    Credits to ryandombrowsky for his zombies.
     
    Long Night CO-06 
     
    You and your team are sent to investigate the cut off in communications with Altis, just to discover a terrible reality. 
     
    -7 objetives 
     
    -radio chat (no voice) 
     
     
    IMPORTANT NOTES; 
     
    The leader cant die and must be a player, if he dies mission its failed.
     
     
    There is no respawn. 
     
    Anyone who dies become a zombie even your teammates (AI, player go spectator). 
     
    know issues: 
     
    There is a bug that prevents much of the zombies to spawn due to the mod in MP, waiting them to fix it, sorry. (they work fine on SP btw)
    Dedicated servers: 
    Loding of tasks and zombies will take a minute or more depending on player count.
     
     
    none at the moment waiting feedback 
     
    Download:
     
     
     
     
    UPDATED:
     

    Update:

     

    Update 4: Fixed zome zombies dont spawn. Added city zombies system like in part II. Added logistics to move ammo around in vehicles.

    update 4 hotfix : fixed dedicated server fail at start i hope.

     

    Download from workshop always the latest update here.


  7. EboN8xk.jpg

    WASTELAND SURVIVAL ZOMBIES & DEMONS 24 Players v.01 

    Needs Ryan zombies & demons. 

     


     

    Its on workshop too as Zombies & Demons 

     

     Think of a wasteland + Dinamic zombie sandbox but without lag. 

     A survival mission without any objetive, only survive.

     

    Avaible too on workshop:

     


     

    TEAMS: 

     

    -OPFOR 12 players 

    -BLUEFOR 12 players 

    -ZOMBIES (AI) no limit 

     

    -Features 

     

    -Awsome zombie & demons mod by Ryan 

    -Jumping zombies. 

    -Scary noises. 

    -Spider zombies. 

    -Super strong demons. (only 20 can spawn at same time, usually they protect ammoboxes, not recommended to solo them.) 

    -Some zombies can throw vehicles at you, be carefull. 

     

    -ZOMBIES spawn along the island and are attracted to noises and lights (spanw & despawn depending if players are near the area.). 

     

    -Respawn on base 10 secs 

     

    -LOOT systems that spawns weapons/ammo and items inside the buildings. 

     

    -Vehicles spawn alon the island.

     

    -Visible night (Full moon) 

     

    -Autocleaning of bodies 

     

    -ONE OBJETIVE, SURVIVE. 

     

    -TEAM SPAWN BASES for planning from where you can teleported to action. 

     

    -PLAYZONE IT'S NOW ALL STRATIS. 

     

     

    Fight on Stratis to the dead, ally with the opposite team to survive or kill anyone on sight 

    the zombies don't mind, they want you and will get you. 

     

    Try to survive). 

     

    Future plans: 

     

    -Fix bug reported if any. 

    -Move to altis. 

    -Maybe add in future building system like in wasteland missions. 

     

    Known issues: 

     

    -Little lag when the zombies are spawned. (only at first) 

    -Zombies may hit you from down the bridges and maybe from 1st floor to second (mod bug, waiting ryan to fix it) 

    -Zombies, specially the fast ones usually act like retard :) when ssee someone on stairs or seconds floors in some houses. 

    -Sometimes zombies get stuck on roofs when jumping. 

    -nothing more. need feedback. 

     

    DOWNLOAD

     

    steam workshop

     


     


     

     

    IF YOU WANT A SMALL AREA SURVIVAL TRY MY OTHER MISSION : SURVIVAL ZOMBIES & DEMONS 20 Players 

     


    OR


     

     

    Changelog: 

    0.1: Release 

     

    0.1fix:

    FIXED Bluefor Respawn

    Fixed zombies that dont throw vehicles.


  8.  
    Zombie-Survival-Pack-1024x1024.jpg
     
     
     
    [MP]SURVIVAL ZOMBIES & DEMONS 20 Players v.02 fix 
    Needs Ryan zombies & demons. 
     
     
    Its on workshops too as Zombies & Demons
     
     
    SURVIVAL ZOMBIES & DEMONS 20 Players 
    A survival mission without any objetive, only survive until there is no more undead. 
     
    TEAMS: 
     
    -OPFOR 10 players 
    -BLUEFOR 10 players 
    -ZOMBIES (AI) can reach 160 at same time with a limit of 4000 zombies. 
     
    -Features 
     
    -Awsome zombie & demons mod by Ryan 
    -Jumping zombies. 
    -Scary noises. 
    -Spider zombies. 
    -Super strong demons. (only 100 can spawn they are like bosses) 
     
    -Respawn on base 10 secs 
     
    -LOOT systems that spawns weapons/ammo and items inside the buildings. 
     
    -No nightvision googles 
     
    -Full Virtual Arsenal (Nightvision restricted) 
     
    -Visible night (Full moon) 
     
    -Autocleaning of bodies 
     
    -ONE OBJETIVE, SURVIVE the 4100 zombies spawned in hordes. 
     
    -BASES for gear up and planning from where you are teleported to action. 
     
    -System that prevents player from exit playzone once inside. Only dead can scape.
     
     
    Fight on Agia Marina, Stratis to the dead, ally with the opposite team to survive or kill anyone on sight 
    the zombies don't mind, they want you and will get you. 
     
    Try to survive until all zombies die (they are like 4100 spawning in hordes). 
     
    Future plans: 
     
    -At this moment the playzone its small (just the city), i plan to change it to whole stratis and eventually to altis. 
     
     
    Known issues: 
     
    -Little lag when the zombies are spawned. (only at first) 
    -Zombies may hit you from down the bridges and maybe from 1st floor to second (mod bug, waiting ryan to fix it) 
    -Zombies, specially the fast ones usually act like ♥♥♥♥♥♥♥♥ when ssee someone on stairs or seconds floors in some houses. 
    -Sometimes zombies get stuck on roofs when jumping. 
    -nothing more. need feedback. 
     

     

    DOWNLOAD

     

    steam workshop:

     

     

    http://steamcommunity.com/sharedfiles/filedetails/?id=504554016

    or 

    Survival Zombies & Demons TvT-20 (@) v0.4f

     

    IF YOU WANT WHOLE ISLAND AND WASTELAND LIKE EXPERIENCE:

     

    - Wasteland Survival TvT-24 (@)

     

    It's my first mission of this type, so feedback its welcome :)

     
    Changelog: 
    0.1: Release 
     
    0.2 Fix: 
    -Added little more zombies 
    -Added markers 
     
    0.3: 
    -Added Picture 
    -Modified Zombie Health. 
     
     
    0.4F: 
    -Reduced zeds health and damage. 
    -Vehicles will spawn randomly on the city, be carefull with zombies near vehicles.. :). 
    -Fixed zombies that don't throw any vehicle at players.
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