TeaDrinker
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Hello, I'm attempting to create a speed bump that will effectively degrade the vehicles health if driven over at a certain speed (High speed), I've attempting adding a block of geometry to try and smash the wheel agenst it but the wheels on ArmA 3 just bounce right over it, any other way I could get a bit of damage on the car & slow the vehicle down too? Thanks
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Hello, I'm trying to export a model from blender via the OBJ format, but when I import it into Oxygen 2, all the faces are inverted, and I can see through the model. Any reason why it's inverting the faces when I've exported it? Thanks.
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Arma Toolbox for Blender - Arma 2/3 exporter script
TeaDrinker replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hello Alwarren, fantastic plugin dude! Are you going to add UV support? Thanks. -
How would one go about solving this non-planar face issue?
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Hello, I'm having a little trouble with some faces on my 3D model I've imported from 3DS Max. Some of the faces have gone a bit weird and out of place almost. Picture explains it better. Thanks
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Silly me, I accidentally turned off textures when viewing in Bulldozer, problem solved. Thanks for the responses.
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I'm using the files that were included in the tutorial from ObmaR, I have no idea what they include or how they function, I just followed the steps.
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Hello, I'm currently in the process of modelling a vehicle, and am now touching up the various components, one of which is the windows. I've followed ObmaR tutorial on how to get a transparency look but for some reason, it's giving the complete opposite effect. http://i.imgur.com/lcI8OcR.jpg It's giving me a shine/reflective silver effect. Anyone had this issue before and managed to fix it? Thanks.
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Definitely agree with this, was a tad disappointed.
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