Jump to content

BackSH00TER

Member
  • Content Count

    6
  • Joined

  • Last visited

  • Medals

Everything posted by BackSH00TER

  1. I am new to the whole Arma Mission Editing so I'm reaching out to the community in hopes that you guys will be able to help me in making this mission. Before anyone tells me to google it, I shall let you know I have already searched the forums for hours and found somewhat similar cases but they don't satisfy exactly what I'm looking for. And with being new to the editor I'm not exactly sure how to find the scripts I've found to work for my mission. So here is what I'm trying to do: 1 group of soldiers rides up to the shore riding in 2 boats. When they reach the shore, all the soldiers get out of the boat except for the driver(AI). After all of the soldiers have successfully exited the boat then the two drivers of the boats will turn around and head off into the ocean and then disappear. There is more to the mission after this and I've figured most of it out. This is the part that I'm having the most trouble with however. This is what I have: Mission begins with 1 group of 8 players under the command of 1 Team leader. The group is riding in separately on 2 different Assault Boats, 4 on each boat and each boat has its own NPC driver. The boats are named c1 and c2, and in 4 of the soldiers init I put, this MoveInCargo c1, and in the other 4 I put, this MoveInCargo c2. The drivers are the same except for, this MoveInDriver. The waypoints for the boats head up to shore with the first being a full speed waypoint and then as they near the shore I would like for them to slow down to either normal or limited speed. (For some reason when they get to limited speed the AI driver starts doing weird things like randomly stopping backing up, going forward. If anyone knows a fix for that please let me know). So after the first full speed, I change it to normal speed and then immediately after that is a Transport Unload waypoint, and after that is a move waypoint that has 8 seconds in its timeout. I have tried numerous things in the "On Act" field of the Transport Unload waypoint but none have worked thusfar other than this, {unassignvehicle _x; dogetout _x} foreach units player; The only problem with this line is that since all the units are in 1 group and they are split in two groups. When I put that in the transport unload of the first boat and its soldiers unload then the second boat just kinda stops moving and drops its soldiers there whether its at the shore or not. So if there is a way to put a script in for each boat that will only make the units in THAT boat get out and that will keep the driver in as well. I apologize for how long this is, I'm just trying to include as much information as I can to help you guys help me :). Thanks in advance for the help!
  2. Sweet, I think the boat ride would be about like 30 seconds max so that shouldn't be too bad for MP? I tried looking it up for use in Arma3 but couldn't find very much about how it works. I watched a few Arma2 tutorials on how to use it and it appears some of the things are missing or haven't been added yet to Arma3? Either that or I just couldn't find them.
  3. I'm not familiar with unit capture/ unit play. Do you mind explaining how that works? Does it allow you to tell the boat exactly where it is going to go?
  4. BackSH00TER

    Dslyecxi's 'Paper doll' Gear Menu

    Oh, I was unaware of that. Well thanks for letting me know. I'm going to try and find a way to save that using ROSL and then run around as the purple man to scare people. :)
  5. BackSH00TER

    Dslyecxi's 'Paper doll' Gear Menu

    Hi Dslyexci, This is truly a great mod that you have made. I was wondering if you would be able to explain how you could implement this into a different mission in MP. I am pretty sure that a version of this is already being used for some gamemodes online. I have seen something similar in TDM variants. I am new to map making and I was going to use your Gear Menu in a mission I was making. Also if you are able to explain how to do this, would it be possible to make it only usable in a certain radius? I feel like a lot of people out there are wondering how to use this in different missions. Thanks again, BackSH00TER ---------- Post added at 19:56 ---------- Previous post was at 19:11 ---------- Here is a bug that I was able to duplicate two times now using the randomizer. To make this bug happen all I did was just continually hit randomize until it popped up with this purple man.
×