-
Content Count
716 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by austin_medic
-
could be the card, crappily manufactured it might cause artifacts like that, try reinstalling directX and your video card drivers first tho. Any Mods?
-
Well i don't see any black boxes in the picture of the explosion itself. Unless you mean the tiles in the background of the pause menu, but thats intended behaviour. You sure the display drivers didnt crash at any point/card glitched an artifact onto your screen (and it getting stuck like that, sort of like two images layed over top of eachother with some transperency)?
-
Looking for server rental opinions...
austin_medic replied to xxbbcc's topic in ARMA 3 - SERVERS & ADMINISTRATION
says it right on their arma 3 server page, which means yes you can put mods and other stuff on there. -
22:03:56 File A3\Missions_F_Heli\MPScenarios\MP_GroundSupport05.Stratis\mission.sqm, line 85: '/Mission/Intel.overviewText': Missing ';' at the end of line Official missions always get loaded in regardless of your settings.
-
+1, would be nice to see this trickle down to Zeus as well.
-
Any performance impact is going to be completely negligible, and you are wasting your time nitpicking these small things most likely, depending on specifics of mission, but you know what really swallows up lots of CPU cycles? AI. Checking condition each frame may seem like it will compeletly destory the game, but no that is actually NOT the case. A check takes very few cycles (and CPUs are very fast - i7 6700k can do 161,173 Million Instructions Per Second at 4.0 GHz, 4770 can do about 30k less than that, and of course extreme editions stomp on both of the consumer cpu's.), much much less than AI does. However you do it in the end won't matter really unless your spawning thousands and thousands of the function all at once. Then YES it will wreck your mission.
-
Locking and unlocking a gate with Airfell keypad?
austin_medic replied to stu81's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You could define a variable and then check if the 'text' field in the dialog matches the variable, if it doesn then unlock/lock depending on current door state. -
isEqualTo (==) issue (Need some help!)
austin_medic replied to blackshad0w's topic in ARMA 3 - TROUBLESHOOTING
//Set initial Variables: LastLocation_1 = "Nothing"; LastLocation_2 = "Nothing"; LastLocation_3 = "Nothing"; while {true} do { Break = false; _ReturnArray = ....Call Function..... //_ReturnArray = [_SelectedTownName, _SelectedTownPos, _MarkerSize, _MaxUnits]; _SelectedTownName = _ReturnArray select 0; _SelectedTownPos = _ReturnArray select 1; _MarkerSize = _ReturnArray select 2; _MaxUnits = _ReturnArray select 3; if (_SelectedTownName isEqualTo LastLocation_1) then { _Break = true }; if (_SelectedTownName isEqualTo LastLocation_2) then { _Break = true }; if (_SelectedT if ( _Break == true ) exithwith{}; sleep 0.25; A little too much copyPasta I think. -
While you're at it could you fix the A.I. from being partially submerged in the terrain when prone?
austin_medic replied to robowilso's topic in ARMA 3 - DEVELOPMENT BRANCH
It's not that the AI is sunk into the ground. It's the fact that the terrain drawing is all shot to hell and beyond basically because it's still using old technology (some parts even use directX 7 still). No fixes exist because its probably on the very very bottom of the stack of code, so changing it can break anything that is above it that depends on it to function. -
ArmA 3 Multiplayer scripting (new way)
austin_medic replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Getting into that URL from another page seems to of gave me access (click the 'Create Account' hyperlink under Creating an Account section)- 19 replies
-
- Introduction to Scripting
- Tutorial
-
(and 2 more)
Tagged with:
-
ArmA 3 Multiplayer scripting (new way)
austin_medic replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok then if theres a problem could you at least let us know (where and what) so somebody who can create an account/already has one can fix it?- 19 replies
-
- Introduction to Scripting
- Tutorial
-
(and 2 more)
Tagged with:
-
ArmA 3 Multiplayer scripting (new way)
austin_medic replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Which categories? And why wouldn't you be able to create an account? unless you did something malicious previously and they banned you because of it ^^- 19 replies
-
- Introduction to Scripting
- Tutorial
-
(and 2 more)
Tagged with:
-
ArmA 3 Multiplayer scripting (new way)
austin_medic replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I already made one a while back, though it could use some updating. I think its linked in my sig. Also I don't really think it'd be something you should do, prehaps somebody else whos more experienced with SQF.- 19 replies
-
- 1
-
- Introduction to Scripting
- Tutorial
-
(and 2 more)
Tagged with:
-
Why so many dynamic AI systems?
austin_medic replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes you can spawn code inside it, and it will run in scheduled environment. -
I can open publisher on my machine just fine with no messages or issues for addons, It'll only flag it if its a scenario. By the looks of it you don't have any previously posted items which could be why its doing that. You don't even have the default 'Unpublished Item' either. verify your files because something is wrong with the program. It also doesn't hang when it pops up that message.
-
Well if you would read the error it tells you EXACTLY what the issue is. It doesn't want you using it right now because new UGC technology is being implemented with it, and they want you to update scenarios from ingame. wtf is UGC you might ask, the googles know the answer:
-
Why so many dynamic AI systems?
austin_medic replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
0_o thats typically what most AI mods do (VCOM does it anyways). From my experience it made them more intelligent though you can't influence the low level behaviours. most of the low level behaviours aren't even availiable to us, its locked down inside the engine for the most part, though there is some small bits exposed here and there but not enough to greatly influence overall behaviour and intelligence. -
BattlEye/launcher stopping multiplayer from working
austin_medic replied to saxon1's topic in ARMA 3 - TROUBLESHOOTING
You will need to simply sit on your butt and wait for them to whitelist application extensions again. -
If I want to make a player ZEUS by UID, what do I have to type in in the owner field? the number, or the number with "?
austin_medic replied to alleycat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
*facepalm* Nonsense. no number sign in front of it or anything else. SIMPLY the number itself will suffice to solve this issue... if your using the in editor module -
If I want to make a player ZEUS by UID, what do I have to type in in the owner field? the number, or the number with "?
austin_medic replied to alleycat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thats going to confuse him. You need to have the guy you want as zeus get his player id from his profile ingame, then give it to you. enter that number into owner slot, done. -
How does scheduling work?
austin_medic replied to pedeathtrian's topic in ARMA 3 - MISSION EDITING & SCRIPTING
private = makes the variables given to it availiable to all scopes in current script/function (except for spawn I think). params = Defines arguments to use in script/function. -
Ambient animations not working in MP
austin_medic replied to therealslimsatan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
create a function in init.sqf that does your animation stuff e.g my_function = {_this select 0 switchMove _this select 1;}; then since its created on all machines you can use remoteExec to tell all clients to run the function with the specified parameters (in this case a unit and a string that contains the animation name) sent through with remoteExec. e.g [myUnit,"my-Animation"] remoteExec ["my_function"]; -
Ambient animations not working in MP
austin_medic replied to therealslimsatan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
remoteExec or BIS_fnc_MP are your best friend since all animation commands only happen on the machine they're executed on -> to execute on all machines you need to tell them all to do it. -
[RELEASE] AUSMD Editing Tool
austin_medic replied to austin_medic's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Alright so I finally figured out what you meant. Issue should be fixed now -
[RELEASE] AUSMD Editing Tool
austin_medic replied to austin_medic's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Well thats itnersting because I can click anywhere I want and it will tell me no selection until I highlight one of the entries in the list. I'll try to replicate but I've used it a couple times today and was never able to get it to break like that.