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austin_medic

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Everything posted by austin_medic

  1. austin_medic

    Custom Composition HeliPad

    turn off the snap to terrain feature inside Eden editor (its the two arrows pointing towards a solid line, to the right of the area scaling button), then the composition will spawn exactly as it was created. Or you could simply raise the helipad up to the correct level. You should probably make the heli spawn a bit higher than the pad itself so nothing clips through and causes it to explode.
  2. austin_medic

    Low CPU utilization & Low FPS

    try it in single player. If it gets good FPS then the server hardware is inadequate for the mission, or the mission itself is crappily coded to the point where it affects performance. In that case, find another server that has lower playercount, better hardware, or a different mission altogether.
  3. austin_medic

    dedicated server settings anti-desync

    the upload connection could easily be saturated/oversaturated by a couple players. although i've experienced this with a dedicated server with all the bandwidth it could possibly need as well, that was due to a firewall blocking some of the traffic from the server out to the clients. You could also try trial and error with the server settings (maxBandwidth, msgSend, which all affects how the server will utilize the network connection and sending "updates" to clients).
  4. austin_medic

    Units are active in 3d editor

    the AI started moving around and behaving like normal, unlike how they're supposed to be acting while in the editor environment (frozen, not moving at all, default 'gun up' animation).
  5. austin_medic

    what is BISProfile.json

    A simple google search of 'arma 3 units' spits out this: https://units.arma3.com/#?order_field=created_at&order_direction=desc&limit=9&page=1&layout=grid basically it would seem that contains links to a specific unit you are in, probably so others can see it. The links you posted point straight to a non-existant unit, which makes sense if your not in any units to begin with.
  6. austin_medic

    RCON - Password Rejected

    make sure the BEConfig you want is the one thats currently active, might need something like a server restart so battleye will use the newer config file instead of the old one. (when server is running BE renames config to BEserver_active_some-random-letters-and-numbers-here.cfg)
  7. austin_medic

    Arma 3 Apex Windows, can't access RCon

    is Battleye enabled on the server?
  8. austin_medic

    Arma 3 Apex Windows, can't access RCon

    Since its on windows 7 I'll assume its not running out of a datacenter and you haven't opened ports on the router properly in order for it to send and receive traffic from the outside. is the server running out of a datacenter (if the above is not true)? if so theres a good chance theres a hardware firewall filtering traffic on the server's end (usually in some cases you can access it through a web browser on the server when remotely controlling the machine). Ask your provider if theres anything that could be preventing a connection from the outside on their end.
  9. technically it is very possible to steer the light from the pointlights into a single focused direction, of course its not very easy to get the desired effect pointing the way you want it, I was able to get it to change direction by attaching the light to an object then moving it around (setLightAttenuation)
  10. Just curious as to what the name of the handler is, or if its even implemented as it isn't on the wiki. Was going to take a look at what it passes to see if it would be possible to manipulate it .
  11. austin_medic

    GPU Repeatedly Crashing

    "DXGI_ERROR_DEVICE_HUNG: The graphics driver stopped responding because of an invalid combinastion of commands sent by the app. If you get this error repeatedly, it usually means the app caused the device to hang and needs to be debugged. " though many topics indicate many gtx 580's have this issue with many games. Some say the drivers were botched and rolling back fixed, others had their card OC'ed and turned it back to normal which solved the crashing. Your other games are having the same instability problem so there is a very good chance your card is on its last legs or its drivers are just complete crap that was shovelled out the door early. To be honest it seems like the gtx580 (and even other cards after/before it) were not very well made. All have many people on many different forums complaining about them having stability problems.
  12. austin_medic

    Optimisation / MP support check

    It would seem like from the picture its duping the stuff created for every player since the script fires on all machines. Let the server run the function and pass all other things like player into that function, this way, only one of each is created and no duping can occur. tip: if your spawning stuff like cars the server should probably be doing it in order to avoid it being duped across multiple clients (createVehicle will broadcast effect across the network where other commands used above/below might not.)
  13. austin_medic

    sql errors

    Its' resolved now at least for me, though others are having issues with blank pages if they're not logged in now as well.
  14. austin_medic

    Forum Errors

    It would seem like the tag issues have been resolved, although others seem to be having other issues now as well. I'm wondering if some quick changes were made to speed things up a bit and it broke the site.
  15. austin_medic

    Forum Errors

    Same here.
  16. austin_medic

    Singleplayer Crossing Paths, i can only walk

    Well then how about you rebind w+s and see if that fixes the trouble?
  17. austin_medic

    Tanoa Lite - a possibility or a total No-Go?

    What? It never was theft to begin with. Bohemia was well aware that people could use scripting commands to get around it, it was completely intentional, otherwise I'd be questioning how they could NOT notice it at some point. To my knowledge there is no plans for that system for vehicles to change. You still get a disadvantage with the tiles being plastered across the screen.
  18. austin_medic

    1.60 visuals are a step back.

    The water reflecting things it shouldn't is simply just revealling problems with reflectivity and some things 'showing' through other objects simply because of underlying engine issues that had to do with physX. Much the same way that light magically goes through walls (and glows on all wall 'faces' except the one thats directly opposite of the lightsource). I do agree that the ghille suits do not match the terrain anymore and could use some tweaking so they match once again.
  19. anything over 5 megs is usually too much for players, tho if they're friends or you let them know why its so big then they might stay
  20. austin_medic

    Error pops out in the log files

    try fiddling around with the network performance settings link basically just changes how many messages need to accumulate on the server before it packages them up and sends them off to clients, more frequent updates would probably result in less desync tho it might completely decimate the network if it can't handle the load
  21. austin_medic

    Fake Sunlight

    nope.jpg but seriously probably not do-able without a looooooooottt of map work. prehaps a 2d texture would suit the purpose (i assume it would need to be fairly high resolution so it doesn't look like crap)? much math invovled im sure but could work
  22. Sand Storms by austin_medic I decided to create a sandstorm script today, and I think its time to put it out there for others to use. This script does the obvious, creates a sandstorm. I created a few samples that have different intensities, as well as a forth that isn't really a sandstorm at all, it just creates a few dust particles every now and then and sends them off in a random direction. It also comes with a postprocessing effect to make it look a bit better. Using the script is simple, just put in init.sqf: nul = [your-game-logic-here] execVM "AUSMD_sandstorm.sqf"; The calm dust script is the only one that needs two game logics instead of one. You are free to change whatever values you want inside any of the scripts to suit your own purposes, as long as I get credit for the original script. Update V2 Fixed the sandstorm not following the player when he was in a vehicle minor tweaks to sandstorm script to make it a bit more intense. Added a variable to disable the sandstorm when its no longer needed (AUSMD_sandstormEnable) Mirrors: Dropbox (V2) Armaholic (V2)
  23. This tool is a combination of a few smaller programs that can help speed up some repetitive tasks by generating SQF code based on the parmeters you enter. This oculd also help by preventing you from making accidental typos and breaking the command/function you are trying to use. Features: Task Generator - creates task code to be put into a script based on what you enter. Intel Generator - creates code required to make the interactive intel objects useful. Light Point Generator - creates all the code you need to make light objects. RGB/Hex to A3 Calculator - converts RGB values to something that arma can use, also features a converter for hex to RGB. Note Creator - Creates code needed for notes on the map. Notification Creator - Creates code needed to create notifcations. DescriptionEXTCreator - Creates the backbone of your description.ext with a few clicks. Addaction creator - Creates addactions for you to use in scripts All of the above have tool-tips that tell you what something specific does and what values it can accept. Virus Total Report Installation: You can either simply drag out the executable or use the installer, though I think the executable is a much better choice as it doesn't require as much fiddling around. 2.2.0.0 Release Automatic updating, the program will periodically check if the server has a newer version of the program and will then download and notify you that a new version is availiable. Touched up a few things in description.ext editor Fixed SQF analysis so it properly functions (and also searches up to 6 sub-folder depth!) 2.1.0.0 Release Added junk filter for RPT Helper so you can filter out stuff that is spammed repeatedly (searches line by line) Added dedicated forms to descripton.ext editor and expanded functionality. Fixed bug in structured text editor with 'align' parameter doing nothing. Update 2.0 Added file header creator to generate file headers in files. Added SQF analysis to offer feedback on things that could be done to improve performance of scripts. Update 1.9 Added RPT viewer Added structured Text creator Fixed help form Update 1.7 Extended Functionality of description.ext editor to include a debriefing section Fixed a few oversights in description.ext editor Cleaned up a few forms to make them consistent. Update 1.6 Added BIS_fnc_MP tool Added scripting commands list Next update will probably be trying to fix up some inconsisitencies within the different tools themselves. Update 1.5 Resized a few forms again Added Addaction creator Update 1.4 Added a few little notes to some of the forms. Resized the task form to make it a bit easier to use. Update 1.3 Added description.ext creator (still incomplete) Fixed a few small things that probably will go unnoticed. Changed the icon for the application to something a bit less pixlated. Update 1.2 Added Note Creator Added Notification Creator Resized a few forms to make them easier to use. Update 1.1 Removed the need for quotes inside the input boxes. Resized a few forms to make them more usable Added Script Snippets Mirrors: Dropbox(v2.2) Armaholic (2.2)
  24. austin_medic

    [RELEASE] AUSMD Editing Tool

    Update 2.2 Automatic updating, the program will periodically check if the server has a newer version of the program and will then download and notify you that a new version is availiable. Touched up a few things in description.ext editor Fixed SQF analysis so it properly functions (and also searches up to 6 sub-folder depth!) Dropbox Link
  25. austin_medic

    Ten Key-less Keyboard

    ... there is no such thing as a 10 key, at least to my knowledge, unless you mean F10. any possible number combination is made out of the numbers 0 through to 9. there is no reason for 10 to exist because it can be made from a 1 and a 0.
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