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dan_5959

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About dan_5959

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  1. I'm currently in a MP mission of Benny Warfare with friends and wanted to add the script "flyinheight" so that AI in my squad would fly their planes higher than usual. I was wondering if I can add this script to the game that I'm already running with friends without having to start over. I'm also new to scripting so I'm not sure if I need to use the editor (which I can't anyway because Benny Warfare is a premade mission) or whether I need to make those .sqf files.
  2. Designating targets quicker might get a me a kill before they shoot my harrier...but in the long run the pilot will still get shot down. Sabotaging the AA's would help him but there are so many threats on the map you can never hit them all and make it clear for the pilot. I want to have a Harrier that will just follow me around and dive into my laser targets when I need him. But maybe I'm just hoping for too much :(
  3. I'm using the Benny Warfare mod on ARMA 2 OA and really enjoy using the Laser Marker with the specific Harrier jet that has the laser guided missiles. However it is almost impossible to keep the jet alive long enough to use them. The moment the harrier approaches any enemy towns it is shot down far too quickly (I'm playing on the Chernarus map). I've tried telling the pilot to go into stealth mode in the hope that he'll fly higher or something but nothing changes. Or perhaps I need to tell him to wait at some safe area of the map until I designate a target with the Laser Marker. Any advice/ideas? How do I keep this stupid pilot from getting blown to bits!?
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