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Metallicus

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Posts posted by Metallicus


  1. Metallicus. What other mods are you using? Try use only that mod and update your game with newest patch. Maybe this could be a problem.

    Thanks for helping me, but I corrected that :D I re-installed the mod in My Documents/ARMA2 directory, and re-installed CBA and ACE with Play With 6 ; and now, everything works !


  2. I enjoy the odd bugs more than the ones that everyone seems to have, because although the more a bug is mentioned, the higher up my list the bug goes for fixing, the weird ones are the ones that make me dive deeper into the addon to see what is messing it up, so thanks for the feedback!

    You're welcome ;) proud to help you by giving you feedback and weird bugs !


  3. Congratulation, J0nes ! Nice job here !

    But I got a little issue :

    1. When firing, the projectile doesn't go to the target aimed, but like if it was fired by the nose of the plane ; and I just can't move the reticle.

    I think the game mechanics consider the P-FCO Seat as a classic Gunner seat, and that's why the camera is stuck in front of the plane and not on its side.

    So bad that it doesn't work for me...


  4. Hi !

    I'm working on a project of a long time mission for ARMA 2 based on Lingor Island : I aim to let the player choose between several missions through computers in the BLUFOR base.

    But first of all, I want to add some realism to the island, by adding Lingor civilians in towns. I followed db's tutorial, but I don't understand how to use Lingor's civilians instead of ARMA 2/OA ones.

    I tried to create a SecOp mission on Lingor, and Lingor's civilians automatically appeared in towns. So instead of using the Ambiant Civilians Module, maybe I could use the SecOp Manager, by deactivating custom missions with this setVariable ["settings", [[], true, nil, nil, false]]; and forcing Civilians spawn.

    Any idea ? Help is most welcome :) thanks !

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