-
Content Count
127 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by lordbooka
-
Here is the new version It can be download at: http://www.mediafire.com/download/uc21m7778v1ryha/wftextaf138.7z for ACE3 compatible: copy "COREVCompatibleCBA.pbo" and its bisign from "\@WarfareThaiEXTAF\Compatibles\" to "\@WarfareThaiEXTAF\Addons\" The changelog will be soon.
-
The updated will be soon, it may released on the mid of this month. The longevity of this updated is caused by all weapons have been re-optimized about the unnecessary 2nd UVs and Shadow Volume 1000.
-
You can stop the randomized equipment by simply put objectName setVariable ["var_iUnitCanRandomEquip",1]; at the unit's self initialization (sorry for the confusion which 1 = no random / 0 = random). Anyway, not all units contained the gears respected to their factions (because of my evil laziness :) ).
-
About the chair, I still figuring it out. Anyway, you can fix it easily by assign it to any faction. for example: faction = "OPF_G_F"; crew = "O_G_Soldier_F"; typicalCargo[] = {"O_G_Soldier_F"}; For ACE, the next version should be fixed (I presume it is because the CBA had been updated - not the ACE itself).
-
Thanks! Sadly that no such module existed (but it would be good idea to have one). Anyway, you can use the existed spawning scripts from various coders. Like here: http://forums.bistudio.com/showthread.php?165234-Lootspawner-configurable-building-loot-system
-
You can keep only COREVAnimations*, COREVWeaponsEXTAF*, COREVLiteItems*, and COREVUnBinEXTAF* just for the weapons.
-
Thanks for inform me about this, I will check it as soon as possible.
-
just bring up the inventory screen, then holding CTRL and double-click LEFT mouse button on Bomb Vest Icon. The chance to success detonate is 1/3.
-
African Pirate & Insurgent http://i.imgur.com/KYtpu5R.jpg (115 kB)
-
Ghutra (I presumed :))
-
Here is hotfix#3 which I think I can manage to get ridge of it (hopefully).
-
Thanks lordfrith! I also have the same issue with you and this is still on going for the investigation. I initially think it is caused by A3 1.42 hotfix (because this issue never occurred before). Anyway, I will find the way to solve this bug. ---------------------------------------------------------------------------- As far as I can go, I think it is because of Mission Editor since A3 1.42 hotfix can't handle too many factions (and units) in one column with the same or high "Priority" value (is it caused by the new mod.cpp features?). ---------------------------------------------------------------------------- As for now, wait about 1-2 seconds before switch to another faction or side can help somehow (the freezing still here, but chance is lower than before). ---------------------------------------------------------------------------- This patch could reduce the chance of freezing when combine with the method mention above. Patch It!
-
This is hot fix for 0.1.3 (update to 0.1.3.1) v0.1.3.1 Fixed: missing some variables when player has been killed. Changed: Reduced the effect of consumable items. Download Patch!
-
0.1.3 Download!
-
Your welcome! :D
-
Thanks Foxhound! (as always) :D
-
You have to do something a little bit tricky... aaa = compile preprocessFile "\a3\missions_f_mp_mark\MPScenarios\MP_Marksmen_01.Altis\initServer.sqf"; copyToClipboard (str aaa); aaa = compile preprocessFile "\a3\missions_f_mp_mark\MPScenarios\MP_Marksmen_01.Altis\initPlayerLocal.sqf"; copyToClipboard (str aaa); aaa = compile preprocessFile "\a3\missions_f_mp_mark\MPScenarios\MP_Marksmen_01.Altis\mission.sqm"; copyToClipboard (str aaa); aaa = compile preprocessFile "\a3\missions_f_mp_mark\MPScenarios\MP_Marksmen_01.Altis\description.ext"; copyToClipboard (str aaa); You MUST delete the first "{" and the last "}" for each files. Anyway, for this method, the mission is not working 100% correctly (as for mine, I cant establish the FOB). However, at least, we know how to setup HvT modules and the new "Revive" as a respawn template.
-
If you want to fix it by yourself, just added: hasBipod = 1; to somewhere inside Auto556x45_Minimi_A class like this: descriptionShort = "$STR_desc_short_556x45_LMG"; deployedPivot = "bipod"; hasBipod = 1; <---- add this Anyway, you can download the patch here: http://www.mediafire.com/download/ox59ui2532cbu8d/wftupdate012.rar just past the new @WarfareThaiEXTAF folder over the old one.
-
Missing the baseclass of weapon firing sound config is something related to 1) using the old game version (which the new sound engine was not been implemented yet). 2) some mods are inherit the weapon baseclasses, then made a conflict with WFT mod. 3) dumping all mod files to Arma 3\Addons By the way, I recommend to delete the whole game folder, then reinstall the fresh game and not dump any mod files to ArmA 3\Addons.
-
Thanks for your inform. Just noticed that Both Minimis (STANAG & Belt) can't use any bipod, I will released the fixed as soon as I can.
-
That's no poblem :). About the CTD, I hopefully it was caused by Dev-Branch (heard that RHS encountered with something similar like this). Please let me know if this little pesky still persist. ------------------------------------------------------------------------------------------------------ Knowing issue: I don't know when BIS had changed the Off-Road config which the CIV one cannot perform FFV (fire-from-vehicle), thus, since most of WFT off-roads inherit form CIV version then they will no longer perform FFV as well. ------------------------------------------------------------------------------------------------------
-
Have you try to verify the arma3 game cache yet?
-
0.1.1 has been released! You can download at https://www.mediafire.com/folder/qtzgawgj2cr4u/boongka/ (in partial) or just waiting for Armaholic's Link... v0.1.1