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Reptilienski

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Everything posted by Reptilienski

  1. so here's the 9×19mm DAP92-9 30rnd mag, 9×19mm DAP92-9 is a chinese made armour-piercing round(yes I mean it armour-piercing), so I made the round's hit power much much higher than the 9x21mm in villian Arma3. From the test result, within a range 200 meters, 1 round is enough for kill most of the enemies wearing any body armor, above 300 meters the ammo seem reduce half of the damage. PS. I'm not good at Photoshop
  2. ok, now made the RPM to meet the real life, 900 RPM right now, with a 30 rnd mag you will never feel you have enough ammo( the PLA issued version QCW-05 use a 50 rnd mag, but that was 5.8mm) also, changed the weapon name to CS/LS2, JS 9mm is the former name, I think maybe after 2010, all the chinese made export weapons change the name, so just made the name to be more accuracy to real life. And if you are looking for JS2 from Battlefield 4, actually JS2 is PLA isssued QCW-05, which is 5.8mm, but the appearance is the CS/LS2(reomved grab handle and has rail on the top), and JS2 is the mock up name used in BF4 for copyright reason. last screenshots before i go to bed, start doing the ammo, attachment and something in the few days. So, I also trying to be clsoer to the version the Chinese narcotics officers used in the movie Operation Mekong. BTW in China narcotics officers are under Police Department, so that's why they using police verision not PLA issued version. oh, yea, need to remind myself, should made it compatible with the MP5 mags from popular community mods, like NiArms, RHS and CUP, because in real life this weapon actually use the same magazine as MP5, and for my immune(yes this is a mental illness of mine XD).
  3. suppressor finally in correct position, and now optic rail compatible with ASDG function( which means every optics from other mods have ASDG future would be compatible with this SMG, like RHS and CUP)
  4. so here's this first in game test video
  5. Nice, it's always good to play some cold war and 80s stuff in arma, are you have future plan doing other countries? like china and korea? They also playing a big part in 80s history.
  6. Made the scope position a bit forward(according to the real life pics).
  7. model size reworked, compared with the QCW-05 from VME mod, this is the correct size for myself so far.
  8. right, first attempt to made the model.cfg success, not the default ironsight would be hiden when attach a scope on the SMG, moving on to next step this is no scope on, the default iron sight would still be there, actually in real life the iron sight is a part of the selectable accessories of the SMG, would not be installed on the factory version
  9. Reptilienski

    ADF Hawkei

    Was wait this vehicle for ages, since 2013 i think XD. So far found nothing new issue expect the known issues you mentioned. a smaller advice, or request, could you also make clear textrue version, for someone maybe they want to have a texture without the dirty on it. Edit: Notice that current version is not Zeus compatible, not big deal, but hope you add Zeus compatible soon
  10. someone already tell me the correct way to do this, problem sloved, thx! the way is, filp the model as well as the Face , hot key is W in Object Builder. So I want to Mirror this P3D to oppsite side because the P3D is position in correct, after using the Mirror command in OB, the P3D itself was correctly changed, but seem the the texture was not attached to correct position after doing this. I assume that I have to changed the UV map to make the texture in correct position again, but tried hours with no clue. now in game the texture was not in the correct location.
  11. Correct, this is the way I fixed it! someone just replied with the answer.
  12. So vehicle is not yet released to public?
  13. didnt changed much about the model, but when load in game the muzzule fire show here, using Object Builder to tweake the model, anything special need to be done in OB to make the muzzle fire work correctly?
  14. Reptilienski

    MGSR Mod

    you need ACE3 to do this
  15. Still faild after using pboproject, is not a software bug i think
  16. It is empty, but still have the same error
  17. I edited a config.bin try to fix the sound issue of a weapon, after i finished it acrounding to the wiki provide by BI, the Arma3 Addon Builder cant build the pbo file for me, said "Build failed. Result code=1 CfgConvert task failed." I cant find the error in my code myself, need help, I would attach the code from my config.bin below:
  18. Oh shit, i thought at default the AAF and NATO is enemy, thanks for the tip, I will go check it!
  19. Just a small issue about PO3, I use the AAF version, and the blufor seem never would fire at the AAF side, I mean, they would point their gun to AAF, but no firing, seem they know the AAF are enemies but some how the AI couldnt fire the weapon, any idea what may cause this? or maybe this is a known issue? Thanks
  20. Reptilienski

    ADF Uncut

    Everthing is fine as usual,but i can't find a suppressor for F88A2 And i noticed that the IR leaser will not appear on F88A2 after equiped ---------- Post added at 10:27 ---------- Previous post was at 09:23 ---------- sorry for reply twice,but i've just noticed that the F88 is a little offset when aimming with a RCO scope,the bullets hit place is a little higher than the place i aimed in long range shoot.i think is's just a little bug with the scope but i hope you will fix it in the future version And,good luck!
  21. Reptilienski

    RH PDW pack

    nice weapons,i love it and all my friends have download itï¼ but the weapons sound cant be heard after the Arma3 upgrade to version 0.58,can you fixed this bug?
  22. Reptilienski

    British Units

    i m looking forward to SAS mod not this
  23. Reptilienski

    MK18 Mod 1

    we have used these weapons in our camp's server and i have to say all these weapons are amazing and everyone in our camp loves themï¼ But we also want to use some more attachments on them,like IR scope or NV scope,are you going to add more scopes to them?
  24. we need a key to use this mod in our server,can you make one? we really like this mod and want to use it in our servers!
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