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Aebian

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Everything posted by Aebian

  1. Old name: Mitchell New name: Alexander Knight thx ^^
  2. Hi i try to make a script. The script will make that the second fire team only is avaible for slot up if the 1st is Full. Also it don't lock slots if someone disconnect while the Mission is in Progress. i tried these: /*Created by Mjr. Alexander Knight Date: 06-09-2014 Updated: 06-09-2014 Content: Restrict Slots (ArmA 2) Adress: nul = [this] execVM "scripts\reslot.sqf"; */ A11 = _unit1 A12 = _unit2 A13 = _unit3 A14 = _unit4 A15 = _unit5 if (isPlayer _unit1) and (isPlayer _unit2) and (isPlayer _unit3) and (isPlayer _unit4) and (isPlayer _unit5) then { disabledAI=0} else {disabledAI=1}; Hope someone can help.
  3. I know that the last post of these topic is about 504 ago. But anyway i wanna ask if the AddOns is dead?! Want this:
  4. Hi, i wanna deactivate the action that anybody can move to gunner seat while its empty. How do i make this? My car is _car
  5. I need that for my script (SQF) ;) With your cargo Problem u can try https://community.bistudio.com/wiki/lockCargo
  6. How do i call a unit of a specific cargo pos? _caller = theguy in the 2nd cargo pos ([CAR2, 2]) because i want then _caller action ["moveToTurret", _car,[0]]; Any ideas?
  7. Hi guys, i got a an question about the case function. /*Created by Mjr. Alexander Knight Date: 04-17-2014 Content: Standard Gear for the 22ETF USMC (ArmA 2) Adress: gear = ["Class",this] execVM "scripts\gears\usmc_gear.sqf"; */ _unitrole = _this select 0; _unit = _this select 1; _stanag = "ACE_30Rnd_556x45_T_Stanag"; _plugs = "ACE_Earplugs"; _gmask = "ACE_GlassesGasMask_US"; _gtask = "ACE_GlassesTactical"; _bpmedic = "ACE_Rucksack_MOLLE_WMARPAT_Medic"; _m4socom = "ACE_SOC_M4A1_Eotech"; _mkmg = "Mk_48_DES_EP1"; _mkammo = "100Rnd_762x51_M240"; _g18mags = "ACE_33Rnd_9x19_G18"; _glock18 = "ACE_Glock18"; _wsmoke = "ACE_Glock18"; _bandage = "ACE_Bandage"; _lbandage = "ACE_LargeBandage"; _mophy = "ACE_Morphine"; _ephy = "ACE_Epinephrine"; _bpback = "ACE_weapononback"; _bpack = "ACE_CharliePack"; _bpcon = "ACE_RuckMagContents"; removeAllweapons _unit; switch (_unitrole) do { case "FTL": // Fire Team Leader { _unit addWeapon _plugs; _unit setVariable [_bpback, _bpack]; _unit setVariable [_bpcon, [[_stanag,18],[_lbandage, 4], [_mophy, 2], [_ephy, 2], [_wsmoke,5]]]; _unit addWeapon _gmask; _unit addWeapon _gtask; _unit addMagazine _stanag; _unit addWeapon _m4socom; _unit addMagazine _stanag; _unit addMagazine _stanag; _unit addMagazine _stanag; _unit addMagazine _stanag; _unit addMagazine _stanag; _unit addMagazine _stanag; _unit addMagazine _stanag; _unit addMagazine _stanag; _unit addMagazine _g18mags; _unit addWeapon _glock18; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _bandage; _unit addMagazine _bandage; _unit addMagazine _wsmoke; _unit addMagazine _wsmoke; _unit addMagazine _wsmoke; }; case "MED": // Medic { _unit addWeapon _plugs; _unit setVariable [_bpback, _bpmedic]; _unit setVariable [_bpcon, [["30Rnd_556x45_Stanag",8], [_wsmoke,11]]]; _unit addWeapon _gmask; _unit addWeapon _gtask; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addWeapon "M4A3_CCO_EP1"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine "30Rnd_556x45_Stanag"; _unit addMagazine _g18mags; _unit addWeapon _glock18; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _wsmoke; _unit addMagazine _wsmoke; }; case "RFL": // Rifleman { _unit addWeapon _plugs; _unit setVariable [_bpback, _bpack]; _unit setVariable [_bpcon, [[_stanag,18],[_lbandage, 4], [_mophy, 2], [_ephy, 2], [_wsmoke,5]]]; _unit addWeapon _gmask; _unit addWeapon _gtask; _unit addMagazine _stanag; _unit addWeapon _m4socom; _unit addMagazine _stanag; _unit addMagazine _stanag; _unit addMagazine _stanag; _unit addMagazine _stanag; _unit addMagazine _stanag; _unit addMagazine _stanag; _unit addMagazine _stanag; _unit addMagazine _stanag; _unit addMagazine _g18mags; _unit addWeapon _glock18; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _bandage; _unit addMagazine _bandage; _unit addMagazine _wsmoke; _unit addMagazine _wsmoke; _unit addMagazine _wsmoke; }; case "MG": // Machinegunner { _unit addWeapon _plugs; _unit setVariable [_bpback, _bpack]; _unit setVariable [_bpcon, [[_mkammo,8], [_lbandage, 4], [_mophy, 2], [_ephy, 2], [_wsmoke,5]]]; _unit addWeapon _gmask; _unit addWeapon _gtask; _unit addMagazine _mkammo; _unit addWeapon _mkmg; _unit addMagazine _mkammo; _unit addMagazine _mkammo; _unit addMagazine _mkammo; _unit addMagazine _mkammo; _unit addMagazine _mkammo; _unit addMagazine _mkammo; _unit addMagazine _mkammo; _unit addMagazine _mkammo; _unit addMagazine _g18mags; _unit addWeapon _glock18; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _g18mags; _unit addMagazine _wsmoke; _unit addMagazine _wsmoke; _unit addMagazine _wsmoke; }; i tried to add an gear to units. If they are FTL they got the FTL Gear and if the are MED the med gear. But anyway i always spawn with nothing. So the removeAllweapons _unit command works fine.
  8. Hi, i've made a squad.xml but if i connect to a server (or my local one) Only my Member Stuff appears. The SAS Stuff didnt appear. What I'm doing wrong?
  9. As the title said, how do i activate a trigger onlyif a other trigger has been activated? Tried to use this code, but nothing happens. if (triggeractivated uk_check) then {}; (({(_x isKindOf "LandVehicle") } count thisList) > 0);
  10. Allright, thank you Grumpy Old Man, works finde :>
  11. Hi, i started to made a gear script for my soldiers. But any way it not working because i need to define a unit for _this. How to i make that global? So all unit with gear_light = execVM "scripts\unit_gears\gear_uk_light.sqf"; get the gear.
  12. Hi, i got an error while creating my Addon. All u can see on the Picture: http://files.industrial-destruction.de/conifgerrora3.png (131 kB) My config.hpp: /* Created by: Alexander Knight Date: 03-31-2014 Contact: alexander.knight@knight-industries.org */ class CfgPatches { class ak_phalanx { Units[] = {}; Weapons[] = {}; RequiredAddons[] = {}; RequiredVersion = 1.05; }; }; class CfgSounds { class phalanx { name = "phalanx"; sound[] = {"\ak_phalanx\sounds\phalanx.ogg", 5.62341, 3.0}; titles[] = {0}; }; }; class CfgVehicleClasses : { }; class CfgVehicles : Building {};
  13. Hi there, i tried to add DAGR Rockets to the AH-9 Pawnee. I removed the DAR Magazines and try to add DAGR ones. But anyway it did not spawn anny DAGR Missiles. Why? How i corecctly add DAGR Rockets to the AH-9? Can some explain me that? Thanks.
  14. @Sickboy: Is there a way to import a present from Six Updater to withSix ?
  15. Is this a ACE "feature"? That sucks a lot =/ I cant flying with this greyscale bullshit xD How can i disable this? ^^
  16. I got my chopper textured into an .p3d finally :D Now how to step next? I wanna 1 Pilot seats and 6 Passangers avaible like reallife ^^ How i do that?
  17. Hi there, i'm new to the modelling scene in ArmA and wanna get my model InGame with an working interior. Are there any Tutorials for these? And can you give me some tipps? I'm using Autodesk 3Ds Max 2014 ^^
  18. @[APS]Gnat: Can i borrow you? xD I need some teaching hands to get my models into ArmA 3 with configs etc. And i also wanna do this myself alone in the future http://files.industrial-destruction.de/3DsMaxBell407.png (327 kB)
  19. Hi, i've made a mission with UnitCapture. Problem is that the ai need to be lower the landing gear & the flaps at a certain position and raise the gear + flaps after startup. Planepath recorded via UnitCapture, also the landing and so on. Any ideas?
  20. Aebian

    Making a new vehicle?

    Same question i have. I got my model as Max and p3d. Its an LAV i wanna have in ArmA 3. How did i say the game that the lav can swim like the marshall and how i add 4 Stinger Rockets, 5000 Rounds of Gau-12 Equalizer Ammo and Sound etc. Does anyone have a good Tutorial or code? Thanks a lot.
  21. Does anybody know the Missiles (Ammo) of the GBU12BombLauncher ? Greetz
  22. Don't know if this already posted but i wanna some truck trailers for the hemtt to drive around :D And some vehicles: - Working M88A2 - M1A1 - AH-64D - LAV-AD
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