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Aebian

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Everything posted by Aebian

  1. Hi guys, I'm trying to make a Stryker (http://img.deadalushd.com/screencapture-deadalushd-3dsmax-045506072015.png) for ArmA 3. I'm familiar with scripting but my friend which has better knowledge will do it. But I cant figure out how to correctly implement the 3D Model into the Game via Oxygen. Is there a good Tutorial on how to do this, an advice or something similar? Cheers, Alex
  2. I was just asking how to get it into the object builder. LOD Making is not a big deal. Thanks anyway.
  3. Ah great, thanks @PuFu I will take a look if I'm back from work.
  4. @Chortles: Yes I want the Stryler CV Variant i've got in 3Ds Max atm and also wanna animate the backdoors and such ^^ Config stuff is not the problem but the model to p3d is :D
  5. Searched the forums and got linked to: https://community.bistudio.com/wiki?title=Talk:ArmA:_Actions#weapon_index I don't understand this script since its not working for me. I have a RHS MSV Rifleman with: removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; this addWeapon "rhs_weap_ak74m_dtk"; this forceAddUniform "rhs_uniform_flora"; this addVest "rhs_vydra_3m"; this addHeadgear "rhs_6b26_ess_bala"; I need the weapon-index for his weapon. The index will be used for: {_x action ["useWeapon",_x,_x,2];} forEach _units;
  6. Can somebody explain to me how I attach a cargo in the editor with the CH-67 Huron? the Bohemia wiki has a lot of stuff for roping bit either its returning just a bool or the command is not working. [syndy] ropeAttachTo (ropes bob select 0); is wrong ?!
  7. Type Bool expect nothing... This command is not working in the editor via init.
  8. I'm using this code: [...] oentities = creategroup east; auto1 = oentities createUnit ["O_UAV_AI", Position _tank, [], 0, "NONE"]; [...] All works fine and my AI gets placed into the Chopper Gunner but I now wanna control them via UAV terminal. Is that possible?
  9. @Ranwer: I had that already its not working! @KK: Yes worked. But why its not working with a UAV Terminal? ^^
  10. For some Reason my Server (Linux) don't load a Mission with Mods. I added our Modlist to the Servers root directory and created a startscript to start the server: #!/bin/bashscreen ./arma3server -config=/games/arma3_server/Steam/steamapps/common/AM3_Server/server.cfg -mod="@cba_a3;@a3mp;@agm;@oh_t10;@hlc_ar15;@hlc_wp_mp5;@hlcmods_ak;@hlcmods_core;@hlcmods_m14;@leights_opfor;@mbg_killhouses_a3;@mrb_a3_voicestop;@ngs_capraia;@pla;@realarmor;@rh_m4_a3;@rh_pistol_a3;@rhs_afrf3;@rhs_afrusaf;@rhs_usf3;@sab_c130;@st_gi;@st_map_autobrightness;@st_stamina_bar;@sthud_a3;@sti_launchers;@strykerpack;@task_force_radio;@us_helos_kimi;@jsrs2;@mcc_sandbox_a3;@lsd_nvg;@aiss;@alive;@ascz_rhs_fix;@asdg_jr;@atlas_lhd;@burnes_mk10;@caf_ag;@caf_ag_audiopatch;@cariboufrontier;@cho_f35b;@ctab;@dar_hmmwv;@dar_maxxpro;@fa18x_black_wasp;@hiddenidentityv2;" But If I'm starting the server I get this error: # 0:04:12 String STR_MOD_LAUNCHER_ACTION not found Maybe the error occurs because I have now a string ("") instead of the mods blank there? Also If I remove the quotes that the mods-argument is no string anymore the log shows me that he loaded cba and some ohter mods. But if someone loads a mission I get an error that mods are missing (AGM and RHS mostly) Mods are in no subdirectory. So for e.g. a folder called @cba_a3 is there where the startup script of BI's server is. Its impossible for me to use google (no joke) since I have no Internet atm except mobile data and my ISP enables my new internet just on February 11th. So I finally reached BI forums and had to reload the editor more then twice to get the full editor. Anyone knows how to fix the issue?
  11. Okay guys thanks for the help. After hours of work (due to my mobile data) and some experimental testing I got the server with all Mods running. One of the problem was @AISS (an AI Enhancment System or something like that) I now put all Mods into a "mods" folder. For those who wanna tale a look at my startscript:
  12. Doberman is not experienced with Linux ^^ Since I can't administrate the Server atm cause of my bad internet. I installed the 32-Bit Libs aswell since they are required for the SteamCMD to get the A3 Server via Steam ^^ He is using a normal User Account with bash shell & putty / ftp to administrate ^^ OS: latest Debian x64 DO you guys need more information?
  13. Hi, I rly love ArmA 3. The Rangefinder is just awesome. I also love the enhanced flight model, but for some reason I can't figure out how to put the pitch lever (located on the left side (near the left foot)) up and down. Is there a specific key to do that? Since its hard to land without and if I reduce the RPM my helicopter starts spinning around in the air and I need to extend the RPM that the spinning stops. Regards
  14. Aebian

    Key for the Ptich lever?

    @forteh: Whoops I think I forgot to say that I'm only flying with Mouse and keyboard and don't have any Pedals / Joystick atm :D Only thing I got is a XBOX One Controller + Cable to use it on PC :D I will post my config of the flight model later after work & stuff (should be 9 or 10 pm for you). Then I can get better help. But anyway thanks for your help so far!
  15. Aebian

    Key for the Ptich lever?

    @forteh: Correct, as you said I have no assists online. I would say Elite Mode :D (I also play on highest difficulty) I can make a Video on 02/11/2015 when I get my Internet back (relocation & stuff ^^). My Chopper is not shaking, he is rly spinning around most likely to the left and then I need to extend RPM and the chopper becomes normal again. Altough I don't know then how to land since I wanna reduce my height and land. But I think there is now way to do that without reducing RPM or?
  16. Hi, I try to get a EventHandler working. I wanna select the shooter that fired at me. I'm using currently this but its not working: _knight addeventhandler [{hit},{["_knight, _shooter, ]} hint "_shooter"] How I do this? The Biki and 1 hour of google.ca use didn't bring up the right answer =/
  17. Thanks for the help. Your first code worked. Nut is there a way to use the shooter for future arguments? I wanna do something with the shooter if the shoot at me.
  18. Update as of Today: We have now updated our forums software and happy to announce that the new exclusive design for our unit will arrive around next week. The new software includes Gallery, Calendar and much more! Check it out. http://22etf.com/
  19. Any Idea why the command-line is not working? arma2;beta;@Addons;@CBA;@CBA_OA;@CBA_A2;@ACE;@ACEX;@ACEX_ru;@ACEX_usnavy;@ACRE;@JayArma2Lib;@ASR_AI;@bb_mercs;@bb_oa_mercs;@RH_HK416;@RH_M4;@asr_rh_hk416_ace;@asr_rh_m4_ace;@ags;@hotze_base;@ibr_plants;@ibr_rn;@mbg_buildings3;@mbg_killhouses;@taviana_objects;@t1_airfix;@mcc_sandbox;@sthud;@stmovement;@st_acre_volume;@st_bunnyhop;@st_interact;@st_lb_enhance;@everon_2010;@FDF_podagorsk;@nogova_2010;@taviana;@thirsk;@panthera Regards
  20. No -mod is there. The line above is just the Input from the -mod Tab
  21. Hi, today i figured out that i can use my retail key on steam too. So i deinstalled all content of ArmA X and activate the keys on Steam and downloaded and install it via Steam. Now i got a problem with the Folders etc. If i start ArmA via PlayWithSix i got a lot of Errors that Bad Serial Numbers given, also BAF are at the wrong place or so etc. How do i fix that? I just read the Post from Dwarden with his Command-Script but anyway i can't execute this because then my Mods wont be avaible bcuz they are on PlayWithSix Anyone got an Idea?
  22. http://22etf.com Welcome to the 22ETF Thread. In this Thread i will tell you something about our Unit. Our unit is an ArmA realism unit and we are playing tactical in all events. The clan was founded 2012 on January 1st by veterans from some of the biggest ArmA II communities. We have events every Friday and Sunday and Members need to sign up if they are coming. Also we provide a bootcamp for new Recruits who want to play in our unit. We have 3 stages any Recruit needs to pass to get fully integrated to our unit. Of course we have a Squad.XML too which all Privates have access too. You get your XML entry after you have been promoted to Private. Which features we provide? - Top Level Domain (22etf.com) - Dedicated ArmA 2 Server - Teamspeak Server (198.15.70.250:20013) Can i join your awesome unit? Sure! If you are 17 years or older and have a legit copy of ArmA 2 + Operation Arrowhead and Teamspeak plus Microphone / Headset then... ... register your Account at http://22etf.com/ ... then copy our recruitment form from http://22etf.com/showthread.php?tid=5 ... and then make a new Thread in the Recruitment Office (http://22etf.com/forumdisplay.php?fid=7) and wait for your approval. We look forward to see ya on our Teamspeak! Do we play with Mods?: Of course! We have a repository which is used in a Launcher / Mod-Program called WithSix but works with SixUpdater to! These repository will auto-update the Modlist in withSix on each client if we made changes to the Modlist. You can find our Modlists here: http://22etf.com/showthread.php?tid=6 And we also have a Roster... ... which is located here (http://22etf.com/roster.php) and provide Information about our unit members and our Squads. We got different Squads like 1st Squad, 2nd Squad and also a Rescue Squad! If you are new to our Unit you will be mostly in the 2nd Squad. But of course you can apply to be a recon or a rescue man. http://22etf.com/images/infantry.jpg (929 kB) http://22etf.com/images/recon.jpg (1213 kB)
  23. Hi, i try to add some wepaons to a Tank (M1A2) If i add them via the init field, all works correctly. But if i'm add them via script its not working =/ adrams_project addWeapon "GAU8"; adrams_project addMagazine "1350Rnd_30mmAP_A10"; adrams_project addMagazine "1350Rnd_30mmAP_A10";adrams_project addWeapon "FFARLauncher"; adrams_project addMagazine "38Rnd_FFAR"; adrams_project removeMagazine "1200Rnd_762x51_M240";adrams_project removeWeapon "M240_veh"; Tank is Named as adrams_project Is there a special way to use this commands in scripting? My gear script works the same way (with addMagazine ect.) but it works =/
  24. What did i just wrong? I wanna the AddActions in one script if possible. _1V = testrange_ctrl addAction [("<t color=""#0b6e8e"">" + ("Light Targets") +"</t>"),("LightVeh"),""]; _2V = testrange_ctrl addAction [("<t color=""#0b6e8e"">" + ("Medium Targets") +"</t>"),("MediumVeh"),""]; _3V = testrange_ctrl addAction [("<t color=""#0b6e8e"">" + ("Heavy Targets") +"</t>"),("HeavyVeh"),""]; sleep 1; LightVeh = { // 1st UAZ _uaz1 = "UAZ_AGS30_RU" createVehicle (getMarkerPos "ak_ltargetf"); _uazgroup1 = createGroup east _uazd1 = _uazgroup1 createUnit ["RU_Soldier_Crew", Position _uaz1, [], 0, "FORM"]; _uazg1 = _uazgroup1 createUnit ["RU_Soldier_Crew", Position _uaz1, [], 0, "FORM"]; _uazg1 moveingunner _uaz1; _uazd1 moveindriver _uaz1; // 2nd UAZ _uaz2 = "UAZ_AGS30_RU" createVehicle (getMarkerPos "ak_ltargets"); _uazgroup2 = createGroup east _uazd2 = _uazgroup2 createUnit ["RU_Soldier_Crew", Position _uaz1, [], 0, "FORM"]; _uazg2 = _uazgroup1 createUnit ["RU_Soldier_Crew", Position _uaz1, [], 0, "FORM"]; _uazg2 moveingunner _uaz2; _uazd2 moveindriver _uaz2; }; MediumVeh = { // 1st BTR90: _btr1 = "BTR90" createVehicle (getMarkerPos "ak_mtargetf"); _btrgroup1 = createGroup east _btr1c = _btrgroup1 createUnit ["RU_Soldier_Crew", Position _btr1, [], 0, "FORM"]; _btr1g = _btrgroup1 createUnit ["RU_Soldier_Crew", Position _btr1, [], 0, "FORM"]; _btr1d = _btrgroup1 createUnit ["RU_Soldier_Crew", Position _btr1, [], 0, "FORM"]; _btr1c moveincommander _btr1; _btr1g moveingunner _btr1; _btr1d moveindriver _btr1; // 2nd BTR90: _btr2 = "BTR90" createVehicle (getMarkerPos "ak_mtargets"); _btrgroup2 = createGroup east _btr2c = _btrgroup2 createUnit ["RU_Soldier_Crew", Position _btr2, [], 0, "FORM"]; _btr2g = _btrgroup2 createUnit ["RU_Soldier_Crew", Position _btr2, [], 0, "FORM"]; _btr2d = _btrgroup2 createUnit ["RU_Soldier_Crew", Position _btr2, [], 0, "FORM"]; _btr2c moveincommander _btr2; _btr2g moveingunner _btr2; _btr2d moveindriver _btr2; }; HeavyVeh = { // 1st T-90 _t90 = "T90" createVehicle (getMarkerPos "ak_htargetf"); _t90group = createGroup east _t90c = _t90group createUnit ["RU_Soldier_Crew", Position _t90, [], 0, "FORM"]; _t90g = _t90group createUnit ["RU_Soldier_Crew", Position _t90, [], 0, "FORM"]; _t90d = _t90group createUnit ["RU_Soldier_Crew", Position _t90, [], 0, "FORM"]; _t90c moveincommander _t90; _t90g moveingunner _t90; _t90d moveindriver _t90; };
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