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evrik

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Posts posted by evrik


  1. Infrequent updates due to RL time. Mod development is going on behind the scenes, just nothing has made it to community release yet. We are focusing on fixing a number of reported issues such as mortars and ace, redoing all of the pylons on all vehicles, plus adding servicing / reloading / refueling abilities to a lot of vehicles etc... It all goes through in-house testing first. I have no idea as to the scheduled release dates. 

    • Like 1

  2. I don't disagree. It likely should be reversed to be more like RL. It is just the old model has it set up that way, presumably so there was no need for scripts in arma 2 to turn the commander proxy around onto the gun when he turned out. It also meant the AI automatically used the Dshkm as there was no need to use a scroll wheel User Action to swap to the Dshkm, like is done on the RHS version (theirs having the NSV).

    • Like 1

  3. Confirmed. I will attempt to fix the Y axis speed. Not sure why that is the case. As for the optic, it is due to the old arma 2 model having the Commander's Dshkm pointing forward on the turret. It then rotates with the commander's view, with the IR searchlight (that isn't the commander's optic) at the rear of the turret. It is so when the commander turns out, he turns out onto the Dshkm. If I reversed it, you'd need to turn out onto the searchlight, then use a script to rotate the proxy around onto the gun.

     


  4. I am aware of some of the new additions. I tend not to look at the Dev branch too closely until it becomes a release candidate as changes are continually made so it is pointless to start making use of classnames, kit etc... until they are finalised. It does look good though so I may attempt to use some of it in future, provided reskins of the assets are permitted of course. Currently not all of them are allowed.


  5. No real roadmap. I intend to add another four arma 2 ported vehicles (LAV-25, Tunguska, Fishing Boat and Small Boats - armed and unarmed versions for pirates) and then likely restrict additional vehicles to variants of existing ones unless any complete or largely complete donations are made (always welcome! 🙂 ). The aim was never to compete with CUP and port everything across. It was really just to fill a few gaps in the RHS packs in terms of civilian and older vehicles and it got out of hand. :D. I'll then likely concentrate on adding a few factions. It is the porting of vehicles that really takes the time up.

    • Like 4

  6. Ah, I haven't touched that. It was just directly ported. Okay, fixed it, it just wasn't moving with the bike lean. However, there are no plans to put out another immediate hotfix due to RL issues. I will include the fix in the next pack update though. I hate those clan signs anyway! 😄 Thanks. Forgot to add. You should have the option to disable the clan logo and sign on the bikes. It's a normal hide animation you can do in the virtual garage. You could do that as a stopgap until the update.


  7. Okay, added legacy support for those two classnames and fixed the missing inventory image for the PVS5A NVGs. If you have any more causing a problem, please let me know this weekend. I'll add legacy support for them before the hotfix release. 🙂

     

    Hotfix changes so far are:

     

    - Added AN-PRC 155 Radio Backpack
    - Added Legacy support for enforced historic TKC Open and Fuel Ural classname change
    - Added M60A1 / M60A3 to AAF Indfor
    - Added Missing DHK1983, PGS64, and UKK muzzle brakes to AK-74n, AKS-74un and AK-74mr respectively
    - Added Option to enable thermal optics on gunner turret via vehicle attributes on AAF, HIDF, and USMC AAVs
    - Added Semi-Automatic mode to RPK / RPK-74

     

    - Fixed ADA CfgGroups incorrect side entries
    - Fixed ADE CfgInfantry incorrect side entries
    - Fixed ADE, ADM, and ADP Automatic Rifleman having wrong magazines in backpack
    - Fixed AAF Indfor Automatic Rifleman and SF Automatic Rifleman missing gun
    - Fixed AAF 'MSV' displayed names on static weapon teams
    - Fixed AAF Opfor Incorrect Vehicle Radio
    - Fixed Incorrect Sten Magazine ammo count
    - Fixed M14 sounds
    - Fixed Mirrored text on M60 ammo box
    - Fixed Missing inventory image on PVS5A NVGs
    - Fixed Missing magazine in Takistan Army Team Leader weapon in Eden
    - Fixed Missing roof texture on Hilux Closed
    - Fixed M60A1 and M60A3 name
    - Fixed PAGST Vest armour values
    - Fixed SDV incorrect textures
    - Fixed Takistan Repair Ural texture error

     

    - Replaced all deprecated TFAR radio classnames
    - Replaced Soviet Automatic Rifleman RPK with RPK-74

    • Like 2
    • Thanks 2

  8. Updated list so far.

     

    - Added AN-PRC 155 Radio Backpack
    - Added M60A1 / M60A3 to AAF Indfor
    - Added Missing DHK1983, PGS64, and UKK muzzle brakes to AK-74n, AKS-74un and AK-74mr respectively
    - Added Option to enable thermal optics on gunner turret via vehicle attributes on AAF, HIDF, and USMC AAVs
    - Added Semi-Automatic mode to RPK / RPK-74

     

    - Fixed ADA CfgGroups incorrect side entries
    - Fixed ADE CfgInfantry incorrect side entries
    - Fixed ADE, ADM, and ADP Automatic Rifleman having wrong magazines in backpack
    - Fixed AAF Indfor Automatic Rifleman and SF Automatic Rifleman missing gun
    - Fixed AAF 'MSV' displayed names on static weapon teams
    - Fixed AAF Opfor Incorrect Vehicle Radio
    - Fixed Incorrect Sten Magazine ammo count
    - Fixed M14 sounds
    - Fixed Mirrored text on M60 ammo box
    - Fixed Missing magazine in Takistan Army Team Leader weapon in Eden
    - Fixed PAGST Vest armour values
    - Fixed SDV incorrect textures
    - Fixed Takistan Repair Ural texture error

     

    - Replaced all deprecated TFAR radio classnames
    - Replaced Soviet Automatic Rifleman RPK with RPK-74

    • Like 2
    • Thanks 1

  9. Thanks for the feedback. I'll look into the first two.

     

    I certainly won't have time to implement a magazine proxy on the Bren before the update, nor do I know whether or not the magazines would have compatibility. Again, I don't know enough regarding the naming of the AK47. It was really only put in for older militia units. If it's actual name can be confirmed, I can certainly change its displayed name. I think the N variant can take a rear mounted optic, whereas the base AK47 is just iron sights? I am sure an AK47 aficionado can tell us more. 🙂


  10. No plans for the Osprey or additional clothing for those factions. Each have multiple different colour versions of the models I have for them already.

     

    Also, here is a list of the errors I've fixed so far to be included with a hotfix next week. If you spot any more - these are errors and fixes, not requests - please let me know ASAP. We don't intend to put out rolling weekly fixes for non-game breaking issues, so now is the time to spot and address any problems given the amount of eyes on the pack from it being out in the community. Much appreciated. 🙂

     

    - Added AN-PRC 155 Radio Backpack

    - Added M60A1 / M60A3 to AAF Indfor

    - Added Missing DHK1983, PGS64, and UKK muzzle brakes to AK-74n, AKS-74un and AK-74mr respectively

    - Added Option to enable thermal optics on gunner turret via vehicle attributes on AAF, HIDF, and USMC AAVs

    - Added Semi-Automatic mode to RPK / RPK-74

     

    - Fixed ADA CfgGroups incorrect side entries

    - Fixed ADE CfgInfantry incorrect side entries

    - Fixed ADE, ADM, and ADP Automatic Rifleman having wrong magazines in backpack

    - Fixed AAF Indfor Automatic Rifleman and SF Automatic Rifleman missing gun

    - Fixed AAF 'MSV' displayed names on static weapon teams

    - Fixed AAF Opfor Incorrect Vehicle Radio

    - Fixed Mirrored text on M60 ammo box

    - Fixed Missing magazine in Takistan Army Team Leader weapon in Eden

    - Fixed PAGST Vest armour values

    - Fixed SDV incorrect textures

    - Fixed Takistan Repair Ural texture error

     

    - Replaced all deprecated TFAR radio classnames

    - Replaced Soviet Automatic Rifleman RPK with RPK-74

    • Like 1

  11. Is there not an unflip option in ACE3? I forget. I seem to recall unflipping the motorbikes / bicycles like the quadbikes during testing. Maybe we had another mod running. 

     

    As for the LAV-25, its on the to-do list. First and foremost I am fixing the reported bugs following this release. All have been fixed thus far ahead of a hotfix next week. We going to wait a little while longer and deal with as many as we can in one go.

    • Like 4
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