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evrik

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Posts posted by evrik


  1. RHS SAF was added as a Faction pack requirement in the last update to Steam as it now makes use of some equipment from the RHS pack. I will also be using more of it for future updates for other factions. As for that classname error it is a medical backpack for the Chernarus Civilians faction - the red medical assault pack. It has been there for years now, so I am not sure why you are suddenly seeing that error.

    • Like 1

  2. It is likely ACE3. I am busy overhauling the tank fire geometries and armour components of the older tanks etc...attempting then to balance them with ACE3's armour system and RHS's weapons and ammo. As a result, it will likely require constant tweaking and adjustment to get right, right up until the point I stop working on the pack due to Arma 4. I have made more adjustments for the upcoming hotfix, hoping to reduce some of their resistance, but it may require more. Try it without ACE3 and you'll likely find you can destroy them with a single RPG hit.


  3. The model of the optic is within the static weapon model. I therefore can't use the RHS models as I don't have access to the source model to add to the static weapon. As for the 3CB BAF Weapons variant, I'll check whether or not it is the correct scope and what our permissions are for use. Regardless, any changes won't be a part of this update as it is now in final internal testing for future release.


  4. I am not sure if there is much I can do about that. It is likely due to a combination of the shape of the AAV and the percentage of it that sits under water while swimming, combined with the amphibious system provided by the game engine itself, and finally how ACRE works. We use TFAR and don't have the issue. However, during testing with ACRE, I was able to replicate the issue on the BIS AAF Strider while in heavy waves / weather.

     

    If anyone knows of a solution, please let me know.

    • Like 2

  5. It will likely need a completely new fire geometry. However I don't have the time to fix it at the moment prior to the update I am attempting to finish. Making stuff like that will be a step-by-step process to go through the existing vehicles and create fire geometries - if I ever get time. I am trying to do it for the older tanks in the pack first.

    • Like 1

  6. @Koxxus: Thanks for the offer. When I move onto the overhaul, after this next update, I'll send you a PM.

    @Blacktitan99: Plan is to add a generic middle east insurgent and middle east extremist factions with the next update. I will be using generic names rather than RL terrorist organizations etc...

     

     

    • Like 4

  7. When you say OG Arma, are you meaning the Altis FIA from arma 3 or the FIA from Operation Flashpoint? If its the former, its on the list at some point. If its the latter, its already in there as the NFA (Nogovan Freedom Alliance) as I didn't want to have two factions potentially named FIA. As for a wish list of items, it's relatively meaningless when it comes to vehicles and weapons. I can only work on models I have access to. I don't have SKS, PSSH or RP46s, nor a Centurion tank. The Mosin is already in the pack as part of RHS.


  8. Not sure why that would be other than init speed. All of the G3 / HK33 ammo is directly inherited from the RHS version. All I do is create the different tracer round colours.

     

    i.e.

     

    class rhs_ammo_556x45_M855A1_Ball;
    class rhs_ammo_556x45_M855A1_Ball_Red;
    class UK3CB_556x45_Ball_Green : rhs_ammo_556x45_M855A1_Ball {
            model = "\a3\Weapons_f\Data\bullettracer\tracer_green";
    };
    class UK3CB_556x45_Ball_Tracer_Green : rhs_ammo_556x45_M855A1_Ball_Red {
            model = "\a3\Weapons_f\Data\bullettracer\tracer_green";
    };   

     

    and

     

    class rhs_ammo_762x51_M80A1EPR_Ball;

    class rhs_ammo_762x51_M62_tracer;
    class UK3CB_762x51_Ball_Green : rhs_ammo_762x51_M80A1EPR_Ball {
            model = "\a3\Weapons_f\Data\bullettracer\tracer_green";
    };
    class UK3CB_762x51_Ball_Tracer_Green : rhs_ammo_762x51_M62_tracer {
            model = "\a3\Weapons_f\Data\bullettracer\tracer_green";
    };   

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