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evrik

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Everything posted by evrik

  1. evrik

    RHS Escalation (AFRF and USAF)

    The SVD in the 3CB Faction pack should simply be a wooden reskin of their original weapon. It inherits all the rest from the RHS SVD - sounds etc...
  2. evrik

    3CB Factions

    As bolo861 says, I don't understand how splitting it out would reduce the amount of mods you use? You would still be using 3CB Factions with or without the Cold War additions. If you are talking about size of the mods, rather than the amount, you can remove the Cold War .pbos as the pack is modular.
  3. evrik

    3CB Factions

    Regarding the mirrors, they should have the default BI mirror.rvmat applied to them. It should provide the basic Altis reflection in the exterior LODs to reduce performance impact, whereas in the internal LODs, you get the actual mirror image. I'll take another look though. As for the MaxxPro, I haven't actually changed anything to do with the weapon since release. If it is broken, then it has likely been broken since the initial release and hasn't been reported. I'll have a look at it as well. Finally, it likely isn't an issue to add the MTVR to the Marines as well.
  4. evrik

    3CB Factions

    Well we use Headless Client on our missions, so I'll ask about testing it.
  5. evrik

    3CB Factions

    Ah damn, the proxy must be missing in the exterior LOD. That shouldn't be a difficult fix. Thanks.
  6. evrik

    3CB Factions

    A huge thanks to everyone who helped or donated to this update, either with models, textures, or just emotional support. 🙂 3 Commando Brigade members:- Principle Developers: Apollo, Evrik, Lifetap Support: Alexander, Andy, Deltagamer, MrBagel, Nemiuk Project Management: Lifetap Very special thanks go to our external content providers for allowing us to modify their work for this pack:- 16AA (Bravo93 & Soldierman): Original Hilux source files Beppe_Goodoldrebel: 80s NVG open source files BIS: Arma 2 source files, and for creating this excellent game and sandbox for us to play in Chairborne: Original BRDM-2s source files Cinco: Nomex Coveralls source files Diabolical: Original MT-LB source files [Dust]Sabre: Original An-2 source files EddyD & Stiltman: A-10 textures Eggbeast & Jones.S: UH1H Huey source files EvroMalarky: Access to his Takistan_A3 sources Fingolfin: Texture templates and camouflage textures Gachopin: Motorbike physx examples Gossamersolid: CDF reskins GrumpyRhino: Huey Pack source files Gurdy: M93 uniform texture template Kiory: Balaclava sources masa[GOM]: MTLB & T-55 FDF textures Melvin Stubbe: Covered M1 helmet Red Hammer Studios (RHS): For their fantastic work upon which this pack is dependent Reyhard: Original release of arma 2 armour and civilian vehicle source files, plus help and support RichardsD: Original MaxxPro source files Rusty: CDF camouflage SomerenV: KLMK camouflage patterns Spearpoint: Access to source files Stagler: Access to some CWR source files TheEvansCat: Remote Weapon System Vodnik sources Tigg: M16a1, M16 Commando Carbine, M16a2 + M16a2UGL source files Toadie2k (NIArms): Access to open source models. M14 variants, M60, FNFALs and RPK, with additional thanks to contributing AK artists. Full list can be found here: – http://credmo.updatedtuesdays.com/tier1/products/legacy-products/ak-rifles/ Vilas: Willys Jeep and M151 Mutt Jeep source models Zedderzulu: Civilian KamAZ and UAZ reskins
  7. evrik

    Antonov An-2

    Very nice. The instruments and dash look a lot nicer! 🙂
  8. evrik

    3CB Factions

    Most army and militia units get two frag grenades as standard, plus one or two smoke grenades. It's likely not something I'll be changing. I have however reduced the amount of medical equipment down for the next update - especially as there appeared to be an issue of units receiving twice as much as they should have been (four first aid kits instead of 2). Not sure about your issue regarding the selection of grenades.
  9. evrik

    3CB Factions

    No idea. I'd be interested to see if it affects other mods as well, or if anyone else has the cause / solution to the problem.
  10. evrik

    3CB Factions

    @Sargken: Yes, that has been done. @Rook MK1: I'll have a look. It is likely related to the server-side vehicle texture system. There is the ability to turn that off coming in the next update (meaning you can select whatever texture you want in Eden and it will remain in game rather than reverting back to the specific faction skin). If it isn't that, then I have no idea, sorry. EDIT: Appears it still doesn't work with the new system. No idea why as other attribute settings remain ticked (i.e. dynamic). EDIT2: Also, it isn't just 3CB Faction vehicles. I get the same issue with our BAF vehicles and RHS.
  11. evrik

    3CB Factions

    Never seen or heard of that before. All cars inherit from a BIS base class so I don't know what would be causing that issue. Could you confirm you are seeing this with just the Faction mod + requirements? If so, feel free to PM me how to recreate the issue and I'll take a look.
  12. Congrats on the release! 🙂
  13. evrik

    3CB Factions

    Nice. I saw it on the Project RACS page. 🙂
  14. evrik

    3CB Factions

    Sorry, I tend not to set release dates as it just causes more issues when they missed. The update is currently in testing, so it really just depends on the amount of issues that are identified during that process. The pack is modular, so you could try removing the Scud .pbo just for your mission as it is the cause of the conflict. It would likely throw up an error regarding it being missing, but it shouldn't break anything else. You'd have to test it though.
  15. evrik

    3CB Factions

    Already reported and fixed for the next update. 🙂
  16. evrik

    3CB Factions

    Already fixed for the next update. Only currently affects the Opfor Takistan Insurgents and not the Indfor or Blufor militias. This is due to an oversight in inheritance and the fact that the CSAT uniform has armour values.
  17. evrik

    3CB Factions

    Well currently the static weapon teams are under support. Can those values be manually added to a group, rather than swapping them into special forces?
  18. evrik

    3CB Factions

    Well I was hoping that with ALIVE there would be a criteria between 0 and 1 which would determine how likely a unit / group will spawn. It that is an option, then I could set Support Infantry such as static weapon teams to spawn 0.1 of the time, while regular infantry could be 1 etc...
  19. evrik

    3CB Factions

    Are you talking about the Support Weapon teams with the two backpacks rather than actual static weapon turrets? If it is the former, then I've never used V-Com, so have no idea as to how that works or what would be required to stop this behaviour, sorry. Also, a short while ago I asked one of the ALIVE devs on Discord for some information so that I could check I was setting up the 3CB Faction Groups correctly to ensure ALIVE compatibility. If / when I hear back, I'll look at adding in any criteria / config that I am currently missing (if any). In the meantime, you could blacklist the classes I suppose so that ALIVE doesn't spawn those particular units.
  20. Nice work. If that is the M939 from the BIS open source, you cleaned that up impressively!!
  21. evrik

    RHS Escalation (AFRF and USAF)

    I agree. The amount of content in the four packs is seriously impressive now for making up new factions, especially with the older kit in GREF. I've been doing exactly that for some Cold War units. Kudos to the team!
  22. evrik

    3CB BAF Vehicles

    We were already working on deployable camo nets for vehicles to conceal them. Not sure what happened to them. It is certainly something on the list.
  23. evrik

    Project RACS

    Been a long time lurker of this mod. Just the first time I broke cover. :D
  24. evrik

    3CB Factions

    Ah okay. Hmm, don't think I've ever used that. :)
  25. evrik

    3CB Factions

    Sorry, what are you attempting to do? Is this for ALIVE? The Takistani civilians should randomize clothing, face, and headgear upon mission load from Eden. While they might appear similar in Eden when placed, they do receive a random selection once the mission beings. Also, each time one unit is placed with Zeus, it should also randomize. If this isn't the case, please let me know. I am busy working on other bug fixes ahead of an update. I'm also aiming to put out a full unit and cfgGroups classname list as well.
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