Jump to content

Thatoneguy101

Member
  • Content Count

    9
  • Joined

  • Last visited

  • Medals

Posts posted by Thatoneguy101


  1. Your welcome.

    Just dont pbo it, save it as a usermission and then grab the mission from the missions folder for the editor, for someone to download it just put that folder into a zip file.

    Either way if you pob it if someone really wanted to see it in the editor, or look at the files, all they would need to do is unpbo it, of course if they have the tools for it.

    Cant answer your other question though, sorry.

    Thank you very much for the help.


  2. Edit: I meant to put saving as a pbo file not saving it to, and I'm not running ACE on A2F. Also, how would one have it so it can read a mission without making it a pbo file? Btw thank you.

    --------------------------------------------------------------------------------------------------------------------------------------------------

    I found this in the original pbo file: init="removeAllWeapons this; [""Player1"",1] exec ""weapons_respawn.sqs"";";. Would I just use this addwepon "gun"; this addmag "mag" inorder to make a loadout?


  3. I've been trying to create a custom loadout for survival of chernarus on Arma 2 free. I've been using LEA to load, edit, and save the mission. I then save it to a bpo, and place it in my mpmission folder. For some reason I just spawn with the default loadout instead of the one I picked. Which script would I need to use in order to spawn with that class? Btw it's in a bpo format to start off with.

    This is one of my classes:

    removeallweapons Player1;

    removeallitems Player1;

    removeBackpack Player1;

    [Player1,0,0,0,true] call ACE_fnc_PackIFAK;

    _Player1playerweap = [

    "ACE_SOC_M4A1_TWS_F",

    "M136",

    "Binocular"

    ];

    _Player1playerammo = [

    "100Rnd_556x45_BetaCMag",

    "100Rnd_556x45_BetaCMag",

    "100Rnd_556x45_BetaCMag",

    "100Rnd_556x45_BetaCMag",

    "100Rnd_556x45_BetaCMag",

    "100Rnd_556x45_BetaCMag",

    "100Rnd_556x45_BetaCMag",

    "100Rnd_556x45_BetaCMag",

    "100Rnd_556x45_BetaCMag",

    "100Rnd_556x45_BetaCMag",

    "100Rnd_556x45_BetaCMag",

    "100Rnd_556x45_BetaCMag"

    ];

    {Player1 addmagazine _x} foreach _Player1playerammo;

    {Player1 addWeapon _x} foreach _Player1playerweap;

    [Player1, ""] call ACE_fnc_PutWeaponOnBack;

    Player1 selectWeapon (primaryWeapon Player1);

×