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rockdpm

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Posts posted by rockdpm


  1. Not simulated as detachable attachments like suppressors, optics and lasers/lights...

    As far as not liking the idea of more variants, it's a holdover from my dislike of how there were so many variants back in the Arma 2 packs (I saw it as inventory list clutter) due to the lack of modular accessories, but with that having been resolved in Arma 3 I'll concede the point in the case of his Arma 3 packs (that I shouldn't hold against them the limitations of the Arma 2 packs).

    One more variant can't actually hurt, I suppose I'd just like to see Rockdpm linked called "Daniel Defense AR-15" or otherwise distinctly named differently from the Mk 18 Mod 1s that are already in progress.

    And how do you suppose I change the name of a link "I DID NOT MAKE" . I agree with PuFu, you act as thought your opinion is of utmost importance. Your not in charge of this project so trying to act like your by telling someone they can't have this or that really makes you look out of place. Oh and one more thing technically if we went all the way back, im pretty sure all m4, mk18, and hk416's were designed off the original ar15 plateform and modified over the years. So your continuity to try to make me look like I don't know firearms also makes your words completely irrelevant to me to near "Non- existant".


  2. IMFDB identifies them as 416's. :p The stock is Magpul though, possibly the magazines as well.

    However, the MK 18 MOD 1 is a distinct system with no Magpul "furniture", albeit magazines, so for those who insist on authenticity a "Magpul variant" doesn't exist. However, here are screenshots of the Mk 18 Mod 1 for Arma 3 (WIP) by Robert Hammer & ardvarkdb, for the benefit of those readers who haven't seen them already. :D

    https://danieldefense.com/rifles/carbine-length/daniel-defense-m4-carbine-mk18-factory-sbr-black.html

    "And thats all I have to say about dat"


  3. ... define "Magpul variant"? Of what?

    the Mk18 mod1 of course...

    zero-dark-thirty3.jpg

    1682434-poster-1940-zero-dark-thirty-script-action.jpg

    and I realize those guns are possibly in fact 416's, but RH does the best work when it comes to weapon fabrication and what ever he throws out always says "Operator" which is something we all like.


  4. http://farm9.staticflickr.com/8531/8559316462_bb45606e75_c.jpg

    And with these type of attachments http://imageshack.us/a/img854/6118/blockii.jpg

    You don't have to do all of attachments just the SPECTER Scope and Holo scope, PEQ 15 on of rail, fore grips (Both Vertical and Angled), flashlight (right side of the gun), and RAS II Rail.

    I also want the Specter Scope to have a sight option where it isn't fully scoped but it still looks in the scope.

    I find that Robert Hammer's work is the best your gonna get, also the guns that come with this: http://www.armaholic.com/page.php?id=20267

    as for Arma 3, Robert Hammer and team is making MK18 mod1's

    https://dl.dropboxusercontent.com/u/56844908/arma3%202013-03-12%2017-36-31-89.jpg

    https://dl.dropboxusercontent.com/u/56844908/arma3%202013-03-12%2022-47-49-49.jpg

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