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Posts posted by rockdpm
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Looks good RH, My milsim unit will be using that pack most likely
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I dunno i think something weird is going on with the FHQ thing, because I can't add the FHQ accessories to any of the riflesI am able to attach the FHQ stuff. It is strange how some people it works and some it doesn't....
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First off, I dont use launch parameters because expansions tab is easier. But... make sure the Mk18 folder as an Addons folder inside the folder and all the pbo's and bisign's are in the addons folder
EDIT: Sorry mantis, posted my reply a second after you did.
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VERY nice. One thing that I would suggest is mod accessories compatibility, but this is outstanding.Already compatible with FHQ accessories
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MK18....pfffft, if you cant do it with an MK14 you cant do at all ;)http://24.media.tumblr.com/71bdfe9dde850450f620ed62aad66687/tumblr_mn0anpGzLj1s51tmxo1_1280.jpg
nice addon :)
See, I wish someone could re-do the design of the current "ABR" or "EBR" to look more that like^
Or:
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0! Check first post for download link for version 0.2Changes in the new version include:
- Updated Recoil
- Sharpened up MK18 model / fixed some errors
- Updated BUIS with higher poly version
- Updated reload animation
- Added Magpul AFG version
- Added M4 Block 2 variants
- Fixed animation issues with bolt and fire selector
Also, special thanks to vagrantauthor for all his testing and bug reporting!
On behalf of me and mumblz clan, we THANK YOU!
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Thanks for the update, In that case. Just make a MOE Stock m203 and a Crane stock M203 for version 3. Could care less which color is comes in. Just as long as it cuts back on the time. None the less thanks for the news Ardy.
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Damn beautiful MK18, just can't get use to the ironsight, too small, hand to aim.That will be fixed in Version 2
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So. Im guessing "soon", is within the next day or so for version 2?
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Well, the PMAG, Magpul BUS, PEQ-15, Specter sight and crane stock are already in there on the Mk18, neglecting the fact you can't mount a Flashlight and a PEQ together without some fancy scripting and modeling and as far as the above shows Ardy hasn't added a Surefire muzzle break (Flash suppressor) or Magpul range plate (replacement base of the magazine), i think it's safe to say it will look quite similar.my point of figure was asking if that's what the base gun would look like and of course base model without any attachments since you can't mount a flash light and laser on arms 3 weapons. Even if you could. Only 1 would work. Can't wait to see the new moe stock model
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Out of curiosity, how did you make this?I didn't make that. I found it on google. just browsing mk18' mod0's
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Hey is this what the m4 will look like
http://images.wikia.com/walkingdead/images/2/29/Mk18_mod._0.jpg
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Send me a PM about this. I dont want to flood this thread with a side conversation
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Are you sure you made a addons folder inside the Mk18 folder and put all the PBO's in the addons folder?
Every mod needs a addon folder
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Yes, but right now it is not possible. The problem is that for this to work, the tube of the magnifier needs to be in front of the holo, and for that I need an animation source that is bound to the currently selected sight. Since there is none (that I know of), I cannot have the tube animated, and it needs to stay like it is right now.Could you just make the scope fixed and then do it 3d and cut back on the actual magnification. You already have a halo sight. Ifyou have ever seen the aimpoint with 3x magnifier from medal of honor warfigher
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The next version will be ready "soon". Just putting some finishing touches on everything. It will include everything listed above except the Block II M4 with m203. That will be in version 3.Thank you for the info. Keep up the hard work.
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Yep, thanks. A closer read of the readme would've solved this issue... :onot a problem
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I've got a problem with the Accessories currently. None of the optics can be attached to any weapon. When moved in the inventory all of the attachment slots are red (instead of the optics slot turning white). Any attempt to drag the optic onto the gun does not work. No errors of any kind are occurring and the mod is installed properly. Any help? I'm running the current version of the Beta.If you are trying to mount them on vanilla weapons its because you have the place the custom config pbo (in the extra's folder) into the addons folder
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No plans for a VLTOR or any other variants as of now.Here is the current list of weapons that will be in the pack.
MK18 Mod 1
Crane stock, vertical grip, stanag
MOE stock, vertical grip, pmag
MOE stock, afg, pmag
Block II M4
Crane stock, vertical grip, stanag
MOE stock, afg, pmag
Crane stock, m203, stanag
Do you mean in future releases or the next update that will be coming soon
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Was going to PM you, but your inbox is full :DAny plans on moving over to A3?
http://www.armaholic.com/page.php?id=8056
Not to be a pain in the ass, I mostly wanted to ask about the M249 to be specific.
This has already been said, those packs will be updated to Arma 3 but it will take some time. Luckily RH and Ardy teamed up on the weapons and are working on the packs together
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It needs a dire speed boost when going up hills. litteraly it drives up a small non steep hill almost as fast as it travels on water
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no i meant the ones from this video:
and yea there is another mk18 on armaholic but it hasn't been updated
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Oh, I see.I really like the DD rails on these. I also like the old arma 2 design as well even though it's just a plain RIS.
If you ever decide to implement a different flavor of mk18, I love the vltor cas-v ris. I'm perfectly okay with the default ones, if only BI would let me add those little rubber rail covers so i can make a checker pattern.
That looks alot like the ferfrans mk18's
MK18 Mod 1
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
The latest versions recoil is tweaked from the original's. Since the 1st version you could should 3 shots and your gun would already be on its way to the moon. Like ardy said, this versions recoil is similar to the Mk18's from arma 2