Jump to content

13islucky

Member
  • Content Count

    593
  • Joined

  • Last visited

  • Medals

Posts posted by 13islucky


  1. Hmmm interesting. I've tested every button and none work for me. I can't find even a key that could've something to do with collision lights in Arma 3 controls or in the profile file.

    You could give us more info?

    I can't find anything about it on my controls, but since I have Sakura Chan's interaction mod the key used to activate something on the action menu pops up when highlighted. In this case, it was Shift.


  2. I just did some research in that. Apparently the Mk 318 is much like the Mk 262 in the way that it is hollow tip (or open tip) as opposed to hollow point. A hollow tip (OTM) is not the same as a "hollow point". The hollow tip of the OTM does not cause the round to mushroom as the hollow point of a "hollow point" does which is what the Hague Convention is referring to.

    So yeah, OTM may be a viable alternative, unlike HP.


  3. It's funny you should mention localized damage, because there it seems to have been somewhat implemented somewhere down the line. I notice considerable sway when being shot in the arms and the inability to sprint when shot in the legs. In my honest opinion I don't think that not being able to sprint is harsh enough a punishment.

    Just putting that out there, for whatever good it is.

    Think about the background and mission capacity the team holds, against a known and capable enemy who wears body armor.
    If you consider it the way it is now, then yes of course. However, if the devbranch is to be trusted, then CSAT don't really have body armour anymore. Their fatigues are no longer very useful against rifle shots (with 6.5 it's 2 to the chest and they drop), and their load bearing vests also offer little protection. Just an interesting thing to note. Not exactly the "mag dump, nothing happens then get heashotted by flinching bot" situation on stable.

  4. @Sakura_Chan

    I am very glad you have take the time to port these vehicles from Arma 2 but if you really must have your unrealistic 34 seat version, could you please at least have a copy of each variant with the correct 24 seats? I love how you have tried your best to make it realistic, but why stop at the seating?

    Or you could, you know, only ask nicely that 24 people go in?


  5. That's up to the mission maker, isn't it? Restricting it by operational capacity is being unfair to all the communities that use this game in different manners. You're discussing total war: an increase in production, research and development, and selective disruption of such ammunition. That does not mean that somewhere along the track you're not going to get it. Authenticity to the degree it is currently is still maintained.

    Oh yes, absolutely. It's up to the mission maker if they want to have whatever they want as a loadout, but I think that it would be unreasonable to think that such ammo would be commonly available in things such as the default loadouts and the campaign.


  6. The same argument goes in 2035 rounds should work better against the said armor and soft tissue targets.

    I seriously doubt that because money. The more advanced ammunition such as OTM or AP costs significantly more today than standard ammunition, and fielding such ammo in mass quantities would be economically unstable (assuming we don't find a magical way of producing ammo much at a fraction of the cost).

×