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stonestriker

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Everything posted by stonestriker

  1. stonestriker

    RHS Escalation (AFRF and USAF)

    Sure, and I probably will do that before long, but seeing as I became aware of this mod through PWS, I think there might be others out there that are not getting the "full" RHS experience. And since the two seperate mods are already there, then including the full mod might be a good idea? But it is of course up to you! Oh, and reading the second paragraph in the first post: "Under this name we present two totally standalone mods: Armed Forces of the Russian Federation and United States Armed Forces (if you download them separately and play with both enabled, you are effectively playing Escalation)." I sort of thought I had everything I needed :)
  2. stonestriker

    RHS Escalation (AFRF and USAF)

    Ah, then that´s probably the issue. I wonder if that is causing the rest of my issues. I only have the two seperate packs from PWS. I did not know there was a "complete" pack. Will you consider adding this pack to PWS?
  3. stonestriker

    RHS Escalation (AFRF and USAF)

    Thanks, but strangely enough I can´t find it. Neither in SP or MP is there a mission with that name
  4. stonestriker

    Jurassic Arma - Raptor Pack

    To improve their deadliness at night, could you add nightvision and/or thermal vision to the raptors?
  5. stonestriker

    RHS Escalation (AFRF and USAF)

    Feeling slightly stupid, but what is this included armor mission named? I have quite a few missions installed, and I can´t find this one among them all without a name :)
  6. stonestriker

    RHS Escalation (AFRF and USAF)

    I am only running the two RHS mods through PWS, and I even just verified my Arma 3 files, but they are all good. However if I am the only one with this issue, it must be something in my end. I just need to figure out what it could be,
  7. stonestriker

    RHS Escalation (AFRF and USAF)

    And I am really looking forward to that armor implementation that I read about. Sounds really good, however something else is going on. I just confirmed that when the tanks are firing, they are not even hitting the M1: http://steamcommunity.com/sharedfiles/filedetails/?id=343104180 See how they are flying a few meters above the M1? Sometimes they don´t even attempt to fire which results in this: http://steamcommunity.com/profiles/76561197971039805/screenshots/ It seems the M1 also stop firing when it runs out of APFSDS? Should it not switch to HEAT?
  8. stonestriker

    RHS Escalation (AFRF and USAF)

    Fixed in the deployed version or your internal build? I am using 0.3.0.1 No, I am not using Extended Armor, and the issue is identical no matter if I am in the tank, or part of another faction. The shots from the T-XXs does not even seem to hit the M1. I just tried putting myself in a T-72 and firing at the back of a defenceless M1. 2-3 APDSDS for crew to dismount (red ENG), I emptied the rest of the AP and HEAT shells in the same location and a single AT missile before the tank blew up. So the T-72 can damage the tank, although it takes too much effort perhaps?
  9. stonestriker

    RHS Escalation (AFRF and USAF)

    I am finding it a bit hard to fight against the stealth A1A1AIM (TUSK I). When it is more than 20 meters from me, its turns invisible, leaving me only its shadow to shoot at. Is there any plans to nerf its invisibility cloak? http://steamcommunity.com/sharedfiles/filedetails/?id=342568401 As you can see on the right there the tank has invisibility cloak engaged while the one on the left is too close to the camera for the effect to work. Oh, and it seems the basic A1A1AIM has a deflector shield instead of the invisibility cloak. That is the only reasonable explanation when 20+ tanks can shoot at it from point blank range and it won´t even get hit. The T-XXs also seems to give up after the first shot as they can see it has no effect. http://steamcommunity.com/sharedfiles/filedetails/?id=342574500 Really amazing looking mod BTW. I am not trying to be snarky, just a bit humorous. I guess I might just be doing something wrong since no one else seems to be having this issue :) I am only using the two RHS mods, so can´t really see what I should be doing wrong
  10. Unfortunately, todays uppdate breaks the mod :mad:
  11. stonestriker

    ShackTac Fireteam HUD (STHUD)

    Nevermind, I got it working somehow. Thanks for the help Lordprimate Good point! Looking at this I also realized I needed a Beta patch. Dooh... However it still does not work. To be sure that I did not mess anything up with the beta patch shortcut, I just tried downloading an island (the only mod-type I have used before). I have no problems running an island with this shortcut, so I guess CBA and STHud should be running as well? "C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -nosplash “-mod=@CBA_CO;@STHud;@Carraigdubhâ€
  12. stonestriker

    ShackTac Fireteam HUD (STHUD)

    Apparently, I am not smart enough to figure this one out, so I hope someone brighter can help me: Put the 4 files (and serverkey folder, for good measure) at C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\@STHud\addons and launching through Steam with this launch option "-mod=CBA_CO;STHud" In-game, I can see under Expansions that both CBA and STHud are loaded. However when inside the game I don´t see any STHud. I tried both MP and SP (being in a group of course). Pressing Alt+Shift+H does nothing. Any clue to what I am doing wrong?
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