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germ

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Posts posted by germ


  1. Why after the update does it take like 60 rounds to kill someone? Why I hate stock Arma, and now it's back in ACE after the latest updates? Specially someone with body armor, and certian unit mods I had to stop using all together because it was just ridiculous. Do I really have to go back to using LKR ammo if I want realism in my game?  Why isn't there locational damage? I shoot someone in the face and see blood spray out, but they just twitch and keep on going. Retarded.


  2. How can I tell if it's even working, my game still dips down to 25 fps when I put four groups down in the editor and make them fight. Two squads, two fireteams. And that's on a I5-2400 and a GTX 960 FTW 4gb. I literally saw no fps improvement when I upgraded from my 560 to the 960. Yet, The witcher 3 and gta V I can run at 50-60 fps with lowest dropping to the 40's, no problem. This game is horribly optimized, always has been.


  3. Partially it's because AK mags on the whole are heavier than most of the other rifle magazines, but also partially because honestly I've not seen a proper metric on what the inventory mass number is supposed to represent in actual real-world terms, so my inital guesstimates were working off decigrams (one of never-used middle measurement between grams and kilograms). It's compounded by the way it doesn't even seem to be universal even within standard Arma3, thing heavier or lighter than any sort of establishable baseline. With the MP5s I did some math and I've found a ratio that feels to me to be close to accurate, and I plan to go back over the weights of everything and bring it in line with that.

    If it relates to the PVS4, yeah I spotted them cross-linked textures. I plan to patch soonish to make all the weapons conform with the newly implemented inertia settings, so standby on a fix for that.

    I'll see what I can do about it.

    More than it is already? Granted there a bit more of a grab at the bolt on the downstroke, but that's because the pivoting cocking arm gives you more mass to grab than the nub on say an MP5, so it made more sense from a tactile perspective to me.

    Speaking of MP5s-

    Core Updated to 0.8, MP5 Pack now out.

    Core V0.8 Changelog on first page.

    MP5 Pack V1.0

    http://data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs%3D#pwsc-{SnNsWUJlYzJFSjdUSVk4TG93QTRvUHhCY0U5REh6Nlkza21xMSt4MWNDbmZpV0RIWlFEZitFQ2JpSjVub1RibkxVcW80MCs2TmhYRmtGS3NGZWxldWY3cURFQjM2Y3JiTDZRU3lKUG5sVTJFa2FQZlFWZHBxWDNSY2JLckppK1E=}

    http://i.imgur.com/T3pKFZ1l.jpg[/url]

    Notes - Yes ,the zero on the MP5K/MP5K-PDW are fixed to 50m. This is to reflect the intent in design of giving the MP5k low-profile notch aperture drums- it's not really catering for range. And there's known visual issues with the MP5K, see readme for details.

    In other news, I'm looking into implementing support for Ruthberg's Advanced Ballistics across the board, as well as fix interia across the board. So expect patches for that in the coming weeks. Probably also AUGs, because I've been sitting on them long enough.

    Fully loaded ak magazines weigh between 16-18 ounces. Depending on wether in a composite magazine and on 5.45 or 7.62. So no, they're not really heavier. a fully loaded GI m16 mag weighs 16 ounces.


  4. Are there any plans for an ACE 3 SM? I really liked the ACE sound mod in Arma 2. Perhaps ACE could approach LordJarHead? (*Crosses fingers*)

    He threw another hissy fit because BI didn't give him a job, closed his mods thread and left. Just like he said he was going to do if Bi didn't hire him, maybe if he wanted to get a job with them so badly he should have gotten an education, and a degree to be a sound engineer. I wouldn't hire someone with no credentials either. Boo hoo, so now he's taking it out on all of us who enjoy JSRS.


  5. So much for April 30th. And no update or explanation in this thread as far as I can see.

    ---------- Post added at 05:19 ---------- Previous post was at 05:17 ----------

    My understading of the issue with dismemberment is limited but I got a reply from the guy who made the coslx mod for arma 2 and he basically said it was near impossible and it would take an insane amount of work because of how physx is tied into arma 3 character models vs arma 2 where it was relitively simple

    That's funny, because VBS has dismemberment and it's the same game, made by the same company, on the same engine. Just steal it out of VBS and put it in Arma.


  6. Amen.

    ---------- Post added at 09:06 ---------- Previous post was at 09:04 ----------

    ohh.. you start talking when you have an enemy in front of you at 5m.

    REALISM!!

    when i do that when I play Airsoft Im dead. We must communicate through signals.

    It's a video game... I don't need hand signals to role play.( I hate roleplaying, I prefer realism, but I don't roleplay) The only time I see it useful is if you're using acre in pvp or something. Even then, this is Arma, not CoD. Never get that close to an enemy player. And lol at your airsoft comment. If you go watch real combat, you don't see guys sneaking around and getting "5m" from the enemy. They are yelling at each other over gunfire, no hand signals and tacticool non sense.( only one I've seen is cease fire, but they're also yelling it) Only time I've ever seen anyone use hand signals is in hollywood movies. Or people who play "airsoft"

    ---------- Post added at 03:23 ---------- Previous post was at 03:11 ----------

    Maybe I was not clear but I don't like the vanilla game crosshair, and that's why I'am here, the vanilla crosshair allow for too accurate shooting while personally I would like to have something minimal like this

    I like realism, I'am passionate of Osprey books and I read a tons of them, but I also have an open mind and I know this is a game, we shooting using a mouse and in games you can't have certain "feelings" like feeling your arms/body/weapon positioning.

    In game I know where my weapon is pointing just because I see my weapon (when I'am able to see it) and because I see tracers/bullet impacts, in reality I know it by also feeling my body, and I'am not saying that you can shoot with accuracy without aiming but just that in reality you have that extra feeling that in a game is missing.

    If in AIII for example I aim my weapon against a door and then I move my head in the other direction, I know my weapon is pointing there because I memorized the fact that I'am aiming there, in reality I would know that I'am aiming there not just because I memorized my action but also because I can feel my body is pointing there, it's pretty different, that's what I think the crosshair represent, it helps you in having a reference of your body, it's like the Stance/Resting indicator.

    I know my english is not the best so I'll just link dslyecxi opinion as I think he made some good points http://blog.dslyecxi.com/post/28884709725/hey-dslyecxi-i-noticed-that-you-guys-play-with

    Mine was just a suggestion and hope, I don't want to force or convince other people that using the crosshair is realistic, however I know some share my vision and for us would be cool to have a more realistic crosshair, just that, it would be just an option to chose from, nothing mandatory.

    I don't use any of that hud magic, I don't have my stance indictor turned on, not my bullet count, any of that non sense. And I don't agree with your points about the crosshair at all. To each their own, but I don't think a "realistic" crosshair is something that fits into ace.

    This is what my Arma looks like(me playing)


  7. I've been playing since Arma 2 came out, in the 25th id wich was later the 7th sfg, and I've never used or felt the need to use hand signals. Because there's thing called teamspeak.

    ---------- Post added at 04:09 ---------- Previous post was at 04:01 ----------

    I've played missions in Arma 2 with my unit that lasted hours and no one even fired a shot. Maybe that guy who died ten minutes into the mission should go play another game. In my old unit the team members who died had to sit there and watch the mission unfold, no respawns. This isn't CoD.

    ---------- Post added at 04:12 ---------- Previous post was at 04:09 ----------

    Hey guys, are you going to make a more realistic Crosshair too ? I know some of you consider the crosshair like an arcade thing but for me it's a compromise between gameplay and realistic target awarness.

    In reality you would know where your weapon is pointing while in game not, the problem is the vanilla AIII crosshair allow you to make a bit too accurate shooting.

    thanks

    What? Have you ever handled firearms in reality? You don't "know" where your muzzle is pointing in reality either. You know what direction it's pointing, just like in game... but that's it. It's called instinctive or hip firing for a reason. There's no such thing as a realistic crosshair.


  8. Why can't you just use a normal form of downloading the mod, instead of making everything so complicated. Seriously, what am I supposed to do with those worthless links. I even have Armasync, but can't get it to do anything, what a waste of time. You know you could have just made it a torrent, or uploaded it... or put it on SIX. Pretty frustrating, in fact, I'm not going to even bother. I was impressed with your mod at first, but the lack of modularity and crappy sounds, meh. And the fact that people are super man and can take 600 rounds.


  9. It's pretty simple, if they don't want to see it in their game, they can just not install ACE. Problem solved. I don't see how seeing some corny "gore" in a video game would trigger anything. I look at gore sites as entertainment, and it doesn't bother me one bit. My uncle is a Paramedic, and I don't hear him ever crying about ptsd or "gore" in video games, non sense. If your ptsd is that severe, then just playing Arma would trigger it. You notice that not one actual verteran has come forward and said, "yeah, if ace has gore I won't play it" It's speculation, and it's just people who are nancies. VBS has dismemberment. And that's what the U.S. Army uses to train soldiers.

    God I miss the first soldier of fortune, and will never understand why more games don't attempt to use a damage model like it did.

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