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Everything posted by k4ble
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Has Anyone seen any info about ambient ships like the trawler ? I mean we have this massive industrial port with a giant drydock and then theres is a Tiny trawler sitting in the middle of it. Just looks odd. I mean they could throw in like a fueltanker or container ship to ar least give the impression the port is used. ?
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The Unsung Vietnam Mod 3.0 WIP THREAD
k4ble replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Was testing out my recording setup while playing arround with the new snipertrees. -
War Chronicles WW2 Modification
k4ble replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it most likely saw action in WW2 because it was available at the time. but the Ithaca company scrapted most of the production for the model 37 during the war to focus on producing the M1911 pistols and M3 Grease guns. So they werent that many arround.- 594 replies
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- World War 2
- Complete Modification
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War Chronicles WW2 Modification
k4ble replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This one is the itchaca 37 "stakeout" variant if im not mistaking, A law enforcement variant of the original 37 used by police, key feature is the pistol grip. first year of service is 1946 im afraid. Saw action in Vietnam, not sure about korea. But keep up the good work, the mod is looking great- 594 replies
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- World War 2
- Complete Modification
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brilliant little mod, 1 thing though is there a way to make AI cancel te animation when it comes under fire ?
- 1251 replies
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The Unsung Vietnam Mod 3.0 WIP THREAD
k4ble replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The picture is the m60a2 "starship" heavy tank if im not wrong. The gun was also used on the Sheridan. -
The Unsung Vietnam Mod 3.0 WIP THREAD
k4ble replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well i know what ill be hoping for. :wub: Skyraider :wub: this was amazing in A2 ! -
The Unsung Vietnam Mod 3.0 WIP THREAD
k4ble replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It would be great if you could get Sykocrazy involved :p his work is Amazing. but for the moment we are using the Medium utility helicopters addon for the huey's. They used the Arma/Take on helicopter models, nice quality. -
The Unsung Vietnam War Mod v3.0 - ALPHA Released !!!
k4ble replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I Find that the map works really Well, ai doesnt see you through the tall grass not even through Some of the trees. The only small issue i have is that the trees fall over when there are mortarrounds or heavier shells hitting nearby, it kinda ruins the map at that point. But outstanding job on the alfa release ! Realy fun and a very Nice jungle map. Cant wait to see more ! (Cough - PBR - Cough) :p Thx for all your hard work -
First of, Thx for a great mod, Loving the huey's. 1 slight issue ive found though, Im making a mission with your helicopters, involving a dedicated Medevac chopper. So Heavly wounded men (mostly unconscious) can be transported to the field hospital. This is done using ACE3, The problem is that ACE interact is not working on any of the helicopters, I know Mod vs Mod compatibility is not a popular thing, but given ACE is propably one of the most frequently used mods, it might be worth looking at ?. But again thnx for Your hard work !
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Ambient helicopter flyby But with searchlight on
k4ble posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys, Im trying to make an ambient Helicopter flyby script, that i can activate by trigger. Now that by itself i know how to do. Now my question is can i add something to turn on the search light ? Or does anyone know of something that does something similiar ? Thanks, -
The Unsung Vietnam Mod 3.0 WIP THREAD
k4ble replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey guys, Awesome that your doing the A3 version. I loved the A2 version, best of luck with the project :p There is some vietnam era stuff out there, you could always ask if they would be intersted about helping out :p Toadie2k - AK's, M60, M14, Enfield L1A1, lithgow slr SLR. Amazing quality and animations. Roberthammer M16A1 , M1911. -
how to get from the mission intro senario to mission senario ?
k4ble posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey guys, Ive been experimenting with creating a mission intro. Now i have made my intro in the intro senario selection, and my mission into mission senario selection. So when i play the intro for my unit (hes on the intro senario) and it ends, it doesnt continue to my mission. i tried playing my mission intro with a unit (which is on the mission senario already) and then the camera is just staring at empty ground because it sees nothing that is on the intro senario. So basicly i'm having trouble linking the 2 together. So, Where do i put my units (which i will play the mission with) the intro, mission or both sernario's ? And what would i put in my code to make the switch ? My Camera sqf code. Thanks, -
Drongos Artillery (an advanced artillery system)
k4ble replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, Just wanted to say that the click option is a realy good fix for the corrdinates issue, Thanks for that. 1 small issue remains though. The M119 is now supported, but i think your mod isnt detecting the required shell type. if you put an m119 down and want to call in an artillary strike you cannot select any type of round, they are just not there. Anyways, thanks again for a great mod :D -
Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
k4ble replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
hey man, realy amazing stuff ! cant wait for this. 1 question, me and a buddy want to start mapmaking aswell. Maybe even make some buildings. The buildings though, you have an avarge poly count you go for ? Any other advice that may improve our work ? Thanks -
Drongos Artillery (an advanced artillery system)
k4ble replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey man, thx for an absolute awesome mod. I've been doing some testing and 2 things came up, 1) in the RDS static weapons pack there is the D30 that works with your mod, but also the M119 howitzer. This doesnt work with your mod, as it uses 105mm shells which your mod doesnt support. Due to my lack of patience ;), i had a crack at it (hope you dont mind). By copying all the parts you made for the D30 and replacing the class names to the M119, it again works like a charm. all the class names for the M119 : magazinetype, ammotype, .... are almost the same, except. (example) where you would use "RDS_30Rnd_122mmHE_D30" for the D30 it becomes "RDS_30Rnd_105mmHE_M119" for the M119 2) the second thing is something with the postion of the gun and im guessing how it used to calculate the range to a target. basically when ever i use your mod on stratis or altis, it works like a charm. But when i place the same gun on a costum map like : Takistan, Cherno, Zargabad, ..... it stops working. You always get feedback "Out of Range", which is weird cause my targets where just 2.5km away. ive noticed that the position of the gun which is shown in the selectmenu, is nowhere near where i am according to the grid on the map. And perhaps that causes the range calc to be completely off. Just a wild guess ? Gun coordinates according to the assets menu http://s1244.photobucket.com/user/chiel0/media/2014-09-24_00001.jpg.html?o=0 Gun coordinates according to the mapgrid http://s1244.photobucket.com/user/chiel0/media/2014-09-24_00002.jpg.html?o=1 Anyways Thanks for a great mod, and Thank you for all the work you've put into this. -
hey man im enjoying your addons. But i have found a small issue though with the Arty guns (d30 and M119). When ever i use Ai to fire the guns, with the command {Gun1 DoArtilleryFire [getmarkerpos "mrk10", "RDS_30Rnd_122mmHE_D30", 3];}. they start shooting off the 3 rounds im asking for but, they sighting of the gun is completly wrong. Instead of pivoting the gun up 60 degrees they only do 3 or 4 degrees making it look that they are just shooting straight forward. So they do sight the gun but not correctly (in an extreme way). This is just with AI though if i jump in the gun and use the arty computer it does what it is supposed 2. Also I red a few pages back that the mortars are suffering from the same bug aswell (but i havent personaly tested them out yet) :) Thx for a great mod
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Authentic Gameplay Modification
k4ble replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Authentic Gameplay Modification
k4ble replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
have enjoyed this mod so far, but there are some things me and my group of players cant get our heads arround. Is there a way to disable features server side ? so that it overrides any costum setups that players in the server might have? (would be nice to see a server side config file that overrides the players one's. or a module in editor where you can enable or disable surten features ?) Also ass we like to play in elite, the AI modification doesnt seem to do all that much ? the 400m + headshots are still happening a lot. Anyways keep up the good work.:) -
FIGHT CLUB! TvT Nights Has your clan got what it takes? We have a couple of UK/EU clans that every Sunday night have been playing TvT or co-op against and along side each other, with great sucsess and are now looking open our TvT nights up to the arma3 community, Is your clan up to the challenge? What we are looking for.. -Clans able to field 8-18 players on a chosen night, -Be able to use TS3, -Have an open mind to using MOD's in future events, -Have a mature attitude to arma, -Perferably be in EU TZ. As two clans that have been fighting against and along side each other for the last few months and been having a great time. We normal field between 4 to 9 from each clan, the numbers decides weather we play co-op or TvT. To be honest with you we all want more TvT so we are joining forces and opening our TvT nights to the Arma3 community and have some real fun. if your clan can get the sort of numbers we are looking for, with plenty of notice on a chosen night and can use TS3. Why not give it a go? KNG and RIP are gaming community with mission and game Dev's, dedicated servers and TS3 servers. so we will host the events as and when thay happen, the only thing you need to do is turn up with the right attitude and a smile on your face. if you don't think you have the numbers but are interested anyway get in touch. we can always sort something out. For more info contact us through the fllowing Add "Dave The Rave" and "CrebZephon" on steam, Come find us on teamspeak @ 5.39.70.27 Or post on our forums @ www.killernetworkgaming.co.uk
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Terrain Builder - Project Destroying Issues
k4ble replied to yuukan's topic in ARMA 3 - TERRAIN - (BUILDER)
yup, i got the same issues as mentioned above. Most frequent is Content (A2 and costum mostly ) not saving their hight values, ending up in the floor afther reloading the project. -
F-4 Phantom @RealSound Mod | FA-18 Flyby demo
k4ble replied to LtShadow's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Amazing job ! as for the next one, do the A164 ? it needs decent sound, or do you stay away from official releases ? -
hey, thanks for this awesome mod. the gun and vehicle sounds are amazing. But the jets engine sounds realy weird. as the pilot (3th persone) you hear a jet engine of a plane, like you would if were standing on the ground hearing a jet fly over at a distance ? over and over again. Is this supposed to be like this ?
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http://www.youtube.com/watch?v=Om-Y4gTbKd0 an MTB is the hardest vehicle to drive downhill in A3 xd