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53_valantine

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Posts posted by 53_valantine


  1. 20 hours ago, maxjoiner said:

    @ 53_valantine It's a text random spawn system It's necessary to Ensure the respect of my condition of use,
    unfortunately there are many incorrect  people around, they don't ask me the permission, they take and use, stop ....

     

    You might want to make your wording clearer that it isn't for multiplayer use: "It's not possible to use my MOD in private servers without my permission" at the bottom of the armaholic download doesn't really imply this (since it is player-host publicly open without a password co-op mission and not a "private" server ).

    Oh well, we've all now deleted it since there is no point in using it if we can't spice up the civilian population of our coops - shame but hay-ho it's you mod so your rules.

    V


  2. Interesting addon, however upon using this in a coop multiplayer we all get spammed every few minutes with red pop up text about "donate if you appreciate the efforts" - any way to disable this as it makes the mod unplayable.

    Cheers,

    V

    (image removed as not needed anymore)

    this type of stuff pops up every 45-90 seconds in game for all players, makes using your mod impossible. Mission is hosted on a local machine (as in player-host) with only a few women down to spice up the civvie population. Doesn;t seem to stop at all, for the full 45 minutes of the mission we all got spammed with the pop up messages constantly


  3. Greetings BI community users.

     

    Today friday 21 i tried to keep working on an insurgency mission that i've been editing for the past 3 weeks and when i finally had some time to keep working on it i got this problem.

     

    I updated to ACE 3.8 today. 

     

    any idea why am i getting this problem?

     

    http://i.imgur.com/h5AeJNJ.jpg

    MOD EDIT

    PLEASE DO NOT QUOTE IMAGES. THANKS :)

     

     

    EDIT;

     

    After much searching I was able to fix my problem without installing AceX.

     

    If the mission file is binarzied, you can't just simply open the mission.sqm, you would have to launch you game with all dependecies enabled (rolling ace3 back to 3.7), open the mission in the editor, un-check the "binarize on save", save the mission, go to the mission folder, open the mission.sqm in text editor, remove the dependency from the addOns and addOnsAuto (renumbing items if needed since you;re removing the ace_sitting item), save the file, close the game, launch without the dependency, go to the editor load up the mission file, check binarize again, and save, and I think you should be good to go.

     

     

    Personally  I really don't see why sitting was moved from ACE3 to the silly seperate mod! I thought the idea of ACE3 was to be modular within one mod (as Jonpas a few posts above indicates!)

    Cheers,

    V


  4. Hi,

    This mod looks really promising at breaking up the 'all male civilian population' experienced in arma: also gives options for the lady of our group. However the requirement of TRYK mod is holding me back as that mod is essentially a dead mod due to author losing source files. Is this mod looking at moving away from that compatibility? or is there a chance for a 'lite' standalone version? (equally on a personal note I've never liked the TRYK mod as it adds too much unnecessary - to me at least - stuff to the virtual aresenal)

    Cheers,

    V


  5. Gents,

    I've been trying to work on some new vests for my unit to get away from using reskinned arma 3 ones. However, I'm running into an issue where the vests warp quite dramatically and the shadowing goes to crap.

    I've tried a different model.cfg and whilst the vest don't warp with it, they are on the floor between the characters legs (and the shadows are still screwed). As such I've gone back to the model.cfg as listed below.

     

    Screenshots to show the issue:

     

    arma3%202016-04-30%2015-44-43-05.png

     

    arma3%202016-04-30%2015-44-04-59.png

     

     

    My model.cfg

    class CfgSkeletons
    {
    	class Default
    	{
    		isDiscrete = 1;
    		skeletonInherit = "";
    		skeletonBones[] = {};
    	};
    	class OFP2_ManSkeleton : Default
    	{
    		SkeletonBones[]=
    		{
    			"pelvis","",
    			"spine","pelvis",
    			"spine1","spine",
    			"spine2","spine1",
    			"spine3","spine2",
    			"neck","spine3",
    			"neck1","neck",
    			"head","neck1",
    			"face_hub","head",
    			"face_jawbone","face_hub",
    			"face_jowl","face_jawbone",
    			"face_chopright","face_jawbone",
    			"face_chopleft","face_jawbone",
    			"face_liplowermiddle","face_jawbone",
    			"face_liplowerleft","face_jawbone",
    			"face_liplowerright","face_jawbone",
    			"face_chin","face_jawbone",
    			"face_tongue","face_jawbone",
    			"face_cornerright","face_hub",
    			"face_cheeksideright","face_cornerright",
    			"face_cornerleft","face_hub",
    			"face_cheeksideleft","face_cornerleft",
    			"face_cheekfrontright","face_hub",
    			"face_cheekfrontleft","face_hub",
    			"face_cheekupperright","face_hub",
    			"face_cheekupperleft","face_hub",
    			"face_lipuppermiddle","face_hub",
    			"face_lipupperright","face_hub",
    			"face_lipupperleft","face_hub",
    			"face_nostrilright","face_hub",
    			"face_nostrilleft","face_hub",
    			"face_forehead","face_hub",
    			"face_browfrontright","face_forehead",
    			"face_browfrontleft","face_forehead",
    			"face_browmiddle","face_forehead",
    			"face_browsideright","face_forehead",
    			"face_browsideleft","face_forehead",
    			"face_eyelids","face_hub",
    			"face_eyelidupperright","face_hub",
    			"face_eyelidupperleft","face_hub",
    			"face_eyelidlowerright","face_hub",
    			"face_eyelidlowerleft","face_hub",
    			"eyeleft","face_hub",
    			"eyeright","face_hub",
    			"leftshoulder","spine3",
    			"leftarm","leftshoulder",
    			"leftarmroll","leftarm",
    			"leftforearm","leftarmroll",
    			"leftforearmroll","leftforearm",
    			"lefthand","leftforearmroll",
    			"lefthandring","lefthand",
    			"lefthandring1","lefthandring",
    			"lefthandring2","lefthandring1",
    			"lefthandring3","lefthandring2",
    			"lefthandpinky1","lefthandring",
    			"lefthandpinky2","lefthandpinky1",
    			"lefthandpinky3","lefthandpinky2",
    			"lefthandmiddle1","lefthand",
    			"lefthandmiddle2","lefthandmiddle1",
    			"lefthandmiddle3","lefthandmiddle2",
    			"lefthandindex1","lefthand",
    			"lefthandindex2","lefthandindex1",
    			"lefthandindex3","lefthandindex2",
    			"lefthandthumb1","lefthand",
    			"lefthandthumb2","lefthandthumb1",
    			"lefthandthumb3","lefthandthumb2",
    			"rightshoulder","spine3",
    			"rightarm","rightshoulder",
    			"rightarmroll","rightarm",
    			"rightforearm","rightarmroll",
    			"rightforearmroll","rightforearm",
    			"righthand","rightforearmroll",
    			"righthandring","righthand",
    			"righthandring1","righthandring",
    			"righthandring2","righthandring1",
    			"righthandring3","righthandring2",
    			"righthandpinky1","righthandring",
    			"righthandpinky2","righthandpinky1",
    			"righthandpinky3","righthandpinky2",
    			"righthandmiddle1","righthand",
    			"righthandmiddle2","righthandmiddle1",
    			"righthandmiddle3","righthandmiddle2",
    			"righthandindex1","righthand",
    			"righthandindex2","righthandindex1",
    			"righthandindex3","righthandindex2",
    			"righthandthumb1","righthand",
    			"righthandthumb2","righthandthumb1",
    			"righthandthumb3","righthandthumb2",
    			"weapon","spine1",
    			"launcher","spine1",
    			"camera","pelvis",
    			"leftupleg","pelvis",
    			"leftuplegroll","leftupleg",
    			"leftleg","leftuplegroll",
    			"leftlegroll","leftleg",
    			"leftfoot","leftlegroll",
    			"lefttoebase","leftfoot",
    			"rightupleg","pelvis",
    			"rightuplegroll","rightupleg",
    			"rightleg","rightuplegroll",
    			"rightlegroll","rightleg",
    			"rightfoot","rightlegroll",
    			"righttoebase","rightfoot",
    		};
    	};
    };
    class CfgModels
    {
    	class Default
    	{
    		sections[] = {};
    		sectionsInherit="";
    		skeletonName = "";
    	};
    	class Osprey_CR : Default
    	{
    		skeletonName="OFP2_ManSkeleton";
    		sections[]=
    		{
    		};
    	};
    	class Osprey_GP : Default
    	{
    		skeletonName="OFP2_ManSkeleton";
    		sections[]=
    		{
    		};
    	};
    	class Osprey_HMG : Default
    	{
    		skeletonName="OFP2_ManSkeleton";
    		sections[]=
    		{
    		};
    	};
    	class Osprey_M : Default
    	{
    		skeletonName="OFP2_ManSkeleton";
    		sections[]=
    		{
    		};
    	};
    	class Osprey_MGP : Default
    	{
    		skeletonName="OFP2_ManSkeleton";
    		sections[]=
    		{
    		};
    	};
    	class Osprey_P : Default
    	{
    		skeletonName="OFP2_ManSkeleton";
    		sections[]=
    		{
    		};
    	};
    	class Osprey_RA : Default
    	{
    		skeletonName="OFP2_ManSkeleton";
    		sections[]=
    		{
    		};
    	};
    	class Osprey_SLP : Default
    	{
    		skeletonName="OFP2_ManSkeleton";
    		sections[]=
    		{
    		};
    	};
    };
    
    

    Any help on this is appreciated as I'm pretty stuck on this and can;t figure out any way of getting thigns working as they should.

    Cheers,

    V


  6. Sorry for replying in someone elses thread: however Im after exactly the same fix  - care to share?

     

    First time making 3d models and have quite a nice vest made that simply sits on the ground!

    Cheers,

    V

     

     

    edit:

    so, managed to figure out how to open property: ctl+1

    autocenter is on 0

    canocclude is on 0

    canbeoccluded is on 1

     

    However they still appear on the ground rather than in the currect place


  7. Halloween Thunder - part 2 will be on our server at 20:00 GMT

    Server IP: 31.3.225.43:2302

    TS channel: 85.236.100.85:20577

     

    Mods required: 140mb (available as 53rd Public Server pack on PWS)

    Community base addons
    shacktac fireteam HUD
    Shacktac Stamina Bar
    Task Force Radio
    Zombies & Demons

     

    Mission INFO:

    Operation HALLOWEEN THUNDER - part 2

    Communications all over Altis are failing; with confused messages and panic spreading rumours like wild fire.

    Contact with the World Health Organisation Task Force has been lost and AAF High Command has declared martial law.

    We are looking at some sort of mass panic event fueled by the recent disease outbreak within the island chain.

    2nd Platoon A Company 1st Altian Guard Regiment - you are placed on immediate notice: as orders come in you must react to them and the changing situation upon the Island.


    Mission ASSETS:

    2nd Platoon A Company 1st Altian Guard Regiment

    Platoon HQ - 4 men
    Alpha Squad - 8 men
    Bravo Squad - 8 men
    Charlie Squad - 8 men
    Delta Squad - 8 men


    Cheers,
    V


  8. Public Operation HALLOWEEN THUNDER - 30th & 31st October 2015 20:00 GMT (London time) onwards

    Dear All,

    The 53rd are hosting an open Halloween event on Friday and Saturday evenings starting at 20:00 GMT.

    This event is open for all 53rd members and public players.

    It is a CO-OP Survival mission to follow the Halloween theme: it will be game-mastered by a 53rd member who will be creating the objectives and giving everyone a challenging time before they can finally attempt an evacuation of the cursed island.

    In order to participate you will need a small mod collection found through play with six here:

    https://play.withsix.com/arma-3/collections/1Bql6ZOgpUGEAmvtbBIA5Q/53rd-Public-Server-Pack

    or direct PWS download here:

    pws://?c=1Bql6ZOgpUGEAmvtbBIA5Q

    This pack is 140mb and consists of the following mods:

    Community base addons
    shacktac fireteam HUD
    Shacktac Stamina Bar
    Task Force Radio
    Zombies & Demons

    You can join us on our TS channel here: 85.236.100.85:20577

    Both nights should prove to be entertaining: just make sure you bring a spare pair of underpants!

    Hope you can make it! Any questions please feel free to contact me via our forums found at www.53rdairinfantry.com

    Cheers,
    V




    Mission INFO:

    Operation HALLOWEEN THUNDER
     
    Recently a fungal disease broke out in the small Greek Island chain of Altis and Stratis.
     
    Despite the best efforts of the Greek medical teams and a World Health Organisation task force the disease has both spread and mutated.
     
    The patients display severe rashes before entering a high fever. Once the fever starts it is rapidly followed by liquidation of internal organs and bleeding from the orifices.

    Worryingly the disease has not stopped at killing its victims: shortly after death patients reanimate as mindless killing machines.

    The more recently a victim has reanimated to more rapidly it can move; so be extremely vigilant of the freshly dead.

    Early encounters indicate that the reanimated can be stopped by conventional weaponry, with headshots the most efficient method.

    We do not know why this is happening: as a small Police unit we have limited assets to deal with this situation.
     
    It is vital we scavenge supplies during this operation as we cannot estimate how long it will take us to reach the evacuation zone: if it is still standing.


    Mission ASSETS:

    Precinct 99 Police Force

    Captain: .45 ACP
    SWAT Officers: MX 6.5mm Assault Rifle
    Police Officers: Sting 9mm Submachinegun
    Police Medics: 5.56mm Assault Rifle
    Police Marksmen: .44 Ruger Rifle
    Doctor VIP: Unarmed



    Cheers,
    V

    • Like 1

  9. The SERVER: 31.3.225.43

     

    The 53rd Air Infantry server is now publicly running modified Dynamic Combat Generator missions, originally by Sensei.

    The server is based in the UK and is kept upto date with the latest STABLE build of ARMA 3.

    It is a teamwork focused server that encourages working together to accomplish dynamicly generated objectives whilst managing civilian approval and the ensuing reprisals for maintaining a poor relationship with the locals.

    And of course: our server rules are pretty simple:

     

    GENERAL RULES:
    No Cheating/Hacking/Griefing
    No Spamming Comms
    No Teamkilling / Asset Destruction

    No Lone Wolves - Work Together
    No Recruiting for any unit other than the 53rd

    REMEMBER:
    This is a CO-OP server so work together for mission success!

     

    MODS:

     

    The server now REQUIRES the following mods:

     

    CBA - http://www.armaholic.com/page.php?id=18767

    Task Force Radio - http://www.armaholic.com/page.php?id=23615

    ACE3 - http://www.armaholic.com/page.php?id=28557

     

    TEAMSPEAK:

     

    Our Teamspeak 3 server is also available for those playing on the server:

     

    Teamspeak address: 85.236.100.85:20577

     

     

    STATS:

     

    Additionally the server stats can be tracked here for those interested in such things:

     

    http://www.gametracker.com/server_info/31.3.225.43:2302/

     

    CONTACTS:

     

    And any comments / Queries / Ban Appeals etc. can be posted on our forums as a guest here:

     

    http://z15.invisionfree.com/Jagdgeschwader53/index.php?showforum=6

     

    The server is administrated by 53rd Air Infantry members. The server is also battleye protected.

    53rd Air Infantry


  10. This post has a few updates:

     

    Our official campaign now sees us deployed to Bornholm fighting against a Russian invasion by the 76th guards air assault division. One of our new members is going to be doing some live streaming of official missions on Sundays at 20:00 London time - these can be viewed here: http://www.twitch.tv/darkcityxx

    Missions are also on Tuesdays at 20:00 London time with additional evenings being available for play on our public server or drop-in training events.

     

    We are always open for new members who wish to be involved in a mature, teamwork focused, co-operative unit that values comraderie and enjoyment of the experience. For more see our website at www.53rdairinfantry.com

     

    Our Public Server is now running a modified version of the Dynamic Combat Generator mission and as such is now running with the following mods:

     

    CBA

    ACE3

    Task Force Radio

     

    Please feel free to jump on there and on our teamspeak to take part.

    Cheers,

    V


  11. Nope, all of your units are showing on IND for me with this latest release.

    Previously there was a mix of OPFOR and IND as I was using two different ones to simulate drug cartel conflict whilst BLUFOR (my unit) performed objectives against both factions.

    V

    EDIT: Shots from the editor:

    arma3%202015-07-26%2018-02-56-46.jpg

    arma3%202015-07-26%2018-03-01-61.jpg

    Appreciate the mod and the effort that goes into it!

    V


  12. Hum, personally I'd rather the dialog in my face then this system.

    However if we aren't going to get the option of an agm styled interaction menu can there at least be a more intuitive approach for treating other's wounds (the static list for self interaction seems to be somewhat better), bigger icons/catchment area and less clutter? It currently feels like the menu is there to interrupt what I want to be doing rather than helping me do it - especially having to patch up a buddy in the heat of combat it all moves around far too much and is extremely difficult to hit tiny icons and go through the submenus.

    Also, please don't take this as me getting shirty with you (as other than the menu ACE3 is looking fantastic) however reading through this thread there is quite a bit of criticism of the menu and its difficulty of use for various reasons. Sure you can't please everyone and you want to make ACE3 its own thing rather than a spin together of various team members' previous mods however I think on the menu issue you might be in danger of throwing the baby out with the bathwater with how useable agm's static rose system was.

    Cheers,

    V


  13. I really don't care for the new menu interaction system. I've been running into a lot of issues. For one, it's too small. There's no need for it to be that small except that you guys are trying to map stuff onto bodies and shit. That's not worth the loss in accuracy in tense situations. The system needs to be used in COMBAT. Hovering over something, hoping it opens up accurately then doing that again and again on small icons is not optimal for that.

    This is why I was worried about CSE's team being involved. Their stuff tries to be too flashy and shiny. AGM was basically just ACE. It was functional, it fit the aesthetic, but it was still really simple to use.

    I know this is harsh but I really don't like this. You had a system that worked really well. It could have used some tweaking with the expanded features in ACE3, but come on. Now I have to worry if I'm close enough to the left arm or not? Even though I can get the right arm, while standing on the left side? Why not just pop me into a menu with a diagram and let me quickly get around with a menu with everything in the same place every time. Not to mention figuring what part of the body needs things that have nothing to do with particular limbs.

    The system you have now is cool. It could even be better for SOME interactions. But not everything. Give us better menus, not prettier flashier menus. Or at least options to make things static (even for interaction menu stuff like giving someone medical treatment) and increase the scale.

    I know I'll get bitched out for giving honest feedback but I wouldn't say it if I didn't mean it and didn't think the team couldn't handle it.

    Looking forward to seeing how this evolves.

    Having tried ACE3 unofficial for several days now (and taking onboard suggestions in response to my previous post regarding difficulty using the menu - such as enabling cursor in interaction menu and enable list mode) I still think this menu layout is a terrible design decision that is an exercise in frustration without adding any 'realism'. AGM is/was WAAAAAAAY more intuitive and sensible - the current ace3 menu seems arbitrarily difficult to navigate and use simply to slow things down in some sort of faux-realism.

    Please, Please, Please reconsider this menu system: and if you really must insist on keeping this 'design over function' approach to the menu at least give us the option of having an AGM style one that we can actually use.

    Other than the menu ace3 is looking great and a massive step forward for ARMA3.

    Cheers,

    V


  14. Just gave this a try since AGM is discontinued.

    Generally like the feel of it and it seems like it is a worthy follower of ACE2.

    My only complaint is the menu system - is there any chance of a 2D system like AGM's as this 3d one is clunky as balls to use? - Honestly feel that if the 53rd adopted this that several of our chaps will shy away from providing buddy aid simply because the menu is balls hard to use without your view flopping all over the place!

    Cheers,

    V


  15. Dear All,

    Two important things of note:

    First up is that we have streamlined the process for new recruits. Instead of the old, rather convoluted method of filling an online form before subscribing to the forums all new enlistments will sign up and submit directly on the forums to not only speed the process up but also hopefully prevent some of the issues we have experienced with delayed responses to applicants and some technical issues.

    Secondly:

    The 53rd has launched its own 40 player Public Server based in the UK. We are currently running an edited Invade and Annex Altis mission on the server and are working on creating a decent rotation of co-op teamwork, objective based missions. You can find the server stats and details here;

    http://www.gametracker.com/server_info/31.3.225.43:2302/

    We also have our TS3 channel available for people on our public server which can be found here: 85.236.100.85:20577

    And of course: our server rules are pretty simple:

    General Rules:

    No Cheating/Hacking/Griefing

    No Spamming Comms

    No Teamkilling / Asset Destruction

    No Recruiting for any unit other than the 53rd

    REMEMBER:

    This is a CO-OP server so work together for mission success!

    So, feel free to jump on the 53rd public server, check out the website, and sign up for the 53rd!

    Cheers,

    V


  16. Very sorry to ask however I've been trying to get it resolved myself for a couple of days now - how do I change the config to allow surrendering on the Playwithsix download version?

    I've added in a copy of the config.sqf from the armaholic version and have ensured that -noFilePatching is disabled: however it doesn't appear to have changed anything?

    Sorry for asking, I've just exhausted all other options and am going around in circles now!

    Cheers,

    V





  17. www.53rdAirInfantry.com
    NATO-COOP Unit
    Recruiting Now

    Hi all,

    An update to let everyone know that next week we will be hosting some public co-op sessions - both modded and un-modded and you are all most welcome to jump in!
    Feel free to jump on the 53rd TS: info can be found on the website to click and connect! watch this thread for more information and if you have any questions, please feel free to drop by our forums!

    We may also be interested in doing some objective based team versus team games in the enar future: so please feel free to drop me a message here or in the public area of the 53rd forums if you fancy getting something together with us.

    As a group we have been around for nearly 10 years through various sims, as such we have a lot of experience in co-op teamwork gameplay.

    As a CO-OP group we play objective based co-op missions within a narrative campaign: at present we have just deployed to Thirsk Island where CSAT forces are attempting to deploy ICBM systems to threaten western cities.

    We have 30 members with official mission nights drawing in between 15 and 20 members from across the globe. Our mission times are Tuesday and Sunday at 2000 ZULU with additional training and public sessions hosted on other evenings. We have recently begun work on a new training programme to ensure all new members are familiar with the way we operate and can easily slot into the team. Don't worry though: you won't be shouted at, treated like a child or be asked to pick a leaf off of a distant tree - we are a relaxed milsim unit who are looking for like minded people to share this game with.

    You can also find our one click collection mod pack on playwithsix to make joining up with us even easier: http://www.53rdairinfantry.com/mods.html

    We hope to see you dropping by to join up with the 53rd soon!
    Regards,
    V
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