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Everything posted by 53_valantine
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
53_valantine replied to Placebo's topic in ARMA 3 - GENERAL
53rd Air Infantry mod-collection: http://play.withsix.com/Arma-3/collections/HOa1g-CiT0Wt1B2sChRjIQ/53rd-air-infantry/content -
I'd like to know if this can be made an optional thing: those beeps are just too much when you have more than a handful of people on the server! Cheers, V
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All mods used in videos available: http://www.53rdairinfantry.com/mods.html
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2nd Battalion 53rd Air Infantry - Tactical Co-Op Unit (Recruiting)
53_valantine replied to 53_valantine's topic in ARMA 3 - SQUADS AND FANPAGES
The 53rd Air Infantry has expanded quite a bit since the August 1st - we have gained a lot of new members with a range of experiences from those brand new to simming to those who have been around since the Operation Flashpoint demo! With such a range of new members we have been able to push into larger scenarios with our current theatre of operations being on the Celle map: following recent events upon Everon where the Russians were supporting an anti-western coup the Russians have gone on an all out offensive and are storming through Eastern Europe and into the heart of Germany. If you are looking to join an organised Co-op group then feel free to check out our website at www.53rdAirInfantry.com or alternatively watch our new trailer here: For some videos from our time upon Everon please see the following link to some videos from one of our new recruits eyes: You can also find our one click collection mod pack on playwithsix to make joining up with us even easier: http://www.53rdairinfantry.com/mods.html We will also be hosting some organised public CO-OP play soon: watch this thread for more information! We hope to see you dropping by to join up with the 53rd soon! Regards, V -
Vcom AI V2.0 - AI Overhaul
53_valantine replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I'm thinking about switching AI mods, previously used AISS which was great but becomes rather slow and laggy with larger missions so switched to ASR AI3 which is good but doesn't hit the same spot that AISS did. Currently looking at this and it looks like it may fit the bill, I've searched teh thread but not found a clear answer so... does this mod alter the AI's fire mode selection and rate of fire at all? So will they use all weapons to suppress, or switch to full auto when in CQB etc.? Cheers, V -
Yep, it's been noted here: http://forums.bistudio.com/showthread.php?182265-Dsync-100000-after-update-1-26 Makes it pretty unplayable for groups with reasonable turnouts - Simply cannot believe BIS hasn't fixed this rapidly - its been over a week now with unplayability V
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What is very annoying is that all was, within reason, very stable for MP until the recent patches: since then desync of 10000, random dropouts and almost complete unplayability in multiplayer has been hitting us hard as a group. For mission nights we have 12-16 players usually and tonight we spent nearly 5 hours trying to get an operation off the ground but kept getting issues: I do wonder why they don't just do a stable branch roll-back since, well, it is meant to be stable branch - I could understand this if we were running in Dev mode where this stuff is released for community testing but to roll it into the stable build is shameful and a real dropped ball. Sorry, just rather frustrated with the situation at the moment! Cheers, V
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Boeing/SOAR MH-47E ArmA III
53_valantine replied to konyo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Konyo, Main rotor breakage when loading in and out of the back is still an issue as noted here: http://forums.bistudio.com/showthread.php?p=2698986#post2698986 and http://forums.bistudio.com/showthread.php?p=2698986#post2747379 Cheers, V -
Authentic Gameplay Modification
53_valantine replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi there, first off: thanks for the great modular mods! A very good idea to build it that way! I've got a couple of questions if that's ok; 1st: Are there any plans to expand the medical system a little? right now after using Xmed for so long it seems a little too simple (whilst XMS2 is too complex - Xmed has a decent, and customizable balance) 2nd: If the medical system is staying the way it is for the foreseeable future: is there any way that we as end users can integrate the Xmed system into AGM to replace the medical system that ships with it? 3rd: As the build is modular there are a couple of mods that we as a group would remove: primarily the goggles mod, NV mod and hearing mod, is it permitted to upload an AGM pack to playwithsix called something like "53rdAGM" that gives full credits to you and is updated as updates are released but makes it easier for the group to get the mod collection in one click as part of the "53rd mod pack collection" without each member having to remove certain AGM modules themselves? Thanks for the mod and hopefully for the responses! Cheers V -
Artificial intelligence Support System! Released
53_valantine replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mikey, cheers for getting back to us so quickly! We at the 53rd have been finding the AISS2 to be superior for the enemy flanking us when the combat begins: ASR has a habit of the AI clustering and hitting the dirt where as AISS2 seems to make them fan out a little: and of course call in nearby support or artillery that operates with its own mind so even the mission maker cannot be sure what will come in for enemy support: keeps it really fresh and dynamic! ASR seems to handle the enemy use of weapons better though, using machineguns to suppress rather than single shot, switching to automatic fire when in close quarters and of course the use of grenades and smokes is also much improved making it really difficult combat. For a very simple thing: AISS2 gives the AI Brains, ASR gives the AI Balls! The other performance related thing is AISS seems to cause delays with the Xmed system when there are a fair few AI on the map whilst ASR doesn't cause those issues with the same quantity of AI: it's only noticeable when there are around 100 or more AI but the delay it creates in Xmed has caused some in mission issues with chaps not being able to patch themselves up. Really excited about any future developments! Cheers, V -
Artificial intelligence Support System! Released
53_valantine replied to mikey74's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great to hear you've settled into your new place and are well. I'd also love to see AISS2 and ASR AI being compatible: both have unique points (although AISS2 wins for me right now!) but a combination would quite frankly be a fantastic AI to fight against! All the best! V -
Hi, This may have been asked before but the search doesn't kick anything up: is it possible to use the ASR AI mod with AISS2 mod? (http://www.armaholic.com/page.php?id=22892) We have been using AISS2 for a while now but some of the functions in ASR AI look like they would really be of use to enhance the combat environment so it would be great if they work together! Cheers V
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Boeing/SOAR MH-47E ArmA III
53_valantine replied to konyo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We have been trying to use this mod for a couple of weeks and are getting the same issue (latest version from playwithsix), seems to happen whenever chaps enter the chopper to load in the back. We've only tested the hardcore version as that's the one that made us switch from anther chinook mod to this one. It's great other than this issue! Cheers, V -
2nd Battalion 53rd Air Infantry - Tactical Co-Op Unit (Recruiting)
53_valantine replied to 53_valantine's topic in ARMA 3 - SQUADS AND FANPAGES
The 2nd Battalion 53rd Air Infantry have just completed an entire website reconstruction following some changes within the group. We have made it as easy as possible for prospective new recruits to gain our mod pack by creating a 'one click collection' with playwithsix accessible from our website at: http://www.53rdairinfantry.com/mods.html . We have also opened up areas of our TS3 channel to the general ARMA public so that people can get to know us whilst we host public Co-Ops and Zeus sessions, information about that on our website. And of course, we are continuing to recruit new, teamwork focused members into the 53rd to fill some of our vacant positions: please note that some roles may be unavailable until the group has expanded sufficiently to require those roles being filled on a permanent basis. It is important to remember that whilst we do have specialist roles, every soldier is expected to be first and foremost: a competent Rifleman able to operate as part of a fireteam of six soldiers. If the role you desire is not currently open you will be assigned to your second or third choice slot if possible. When your desired role becomes available through either expansion or as an ad-hoc basis for individual missions please let a member of the leadership know so that you can be considered for that role. Finally, please be aware there is a high level of desire for pilot slots, as such competition for these will be fierce for the foreseeable future. A little bit about us from our FAQ; FAQ How long as the 53rd been around? As a group we have been gaming together since late 2005. For many years we were a dedicated flight sim community playing co-operative campaigns within the IL2 series, and then later; Cliffs of Dover. During this time many members also played ARMA 2 together in an unofficial capacity. With the Flight Sim genre slowing and many members going on to other games the group felt a change in direction was needed. As a group we decided to move across to ARMA 3 when the Alpha launched and have been operating in that as the 53rd Air Infantry ever since. Does the 53rd use mods? We believe that one of the key strengths of the ARMA series is how the developers embrace the modification community; with this community of modders providing new factions, weapons, vehicles, equipment and even terrains for the ARMA 3 engine. Because of this and the added realism generated by the use of several mods we fully embrace the use of mods: operating our own 53rd Mod collection available through the Play With Six network as a one click collection. When and where does the 53rd operate? Official missions are conducted every Tuesday and Sunday at 20:00 London Time. We aim to meet up approximately 15 minutes before missions are due to start to ensure that any mod updates are downloaded and working so that we can have aprompt start to the missions. During missions one of our members will host the mission with a password protected server, with communications going through the members only areas of our Teamspeak 3 channel. Most other evenings we can be found hosting publicly open session both with and without mods, or additional training activities. During public sessions we are normally found in the publicly accessible areas of our Teamspeak channel. Is the 53rd a 'Mil-sim' group? We enjoy the realism aspects of tactical combat operations and as such have a rank and award structure to recognise individual progress. We operate a meritocracy that concentrates on teamwork, dedication, training and communication. We are a Battalion based upon teamwork, however there is also discipline, to us this doesn't mean calling one another by virtual ranks or having members try their best Gunnery Sergeant Hartman impression on new recruits - to us discipline means to be organized, to do things correctly, and to achieve unit cohesion. So really, the short answer is: yes we are a 'Mil-sim' group, however we are not a 'hardcore Mil-sim' group like many others in the ARMA community. Why NATO-COOP rather than Opfor or a PMC group? The 2nd Battalion 53rd Air Infantry is a fictional, non-national Battalion that operates as part of the North Atlantic Treaty Organisations Coalition Organised Operations Partnership or NATO-COOP for short. This means that whilst we are not tied to an individual nation we do primarily play as part of the Blue Force using weapons, vehicles and other equipment consistent with that alliance; which also reflects the general multinational makeup of the group. We understand that ARMA 3 and the many mods for it offer a huge wealth of options for all forces. Whilst we wish to capitalise upon those options we believe strength lays in having a clear group identity and structure to ensure that everyone is capable of fulfilling their role as part of the team. With teamwork being one of our primary motivators having roles which compliment and rely upon each other ensures that everyone feels that they are an important and essential part of the team rather than another Rambo amongst a PMC army of Rambos. So, if you are looking for a co-op unit which focuses on tactical realism and camaraderie why not check out the 2nd Battalion 53rd Air Infantry at www.53rdAirInfantry.com or alternatively via our old IL2 era domain of www.iijg53.com Regards, V -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
53_valantine replied to Placebo's topic in ARMA 3 - GENERAL
A few shots from some recent 53rd Air Infantry missions; Cheers, V -
2nd Battalion 53rd Air Infantry - Tactical Co-Op Unit (Recruiting)
53_valantine replied to 53_valantine's topic in ARMA 3 - SQUADS AND FANPAGES
The 2nd Battalion 53rd still recruiting for objective based tactical co-operative gameplay. Our aim is to work together as a team: doing the best each of us can in our individual role and relying upon our team-mates to do their best. Co-operation, communication and teamwork focus are the traits we are looking for in all our new recruits: if you think we are right for you, then please check out our website and sign up! www.53rdAirInfantry.com We have recently updated our mod pack as we believe that the modding aspect of ARMA is a significant asset that offers increased enjoyability and immersion to the sim. Cheers, V -
ShackTac User Interface (STHUD, STGI, and more)
53_valantine replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll also echoes the calls to be able to disable the STGI. If I wanted magic floating hexagons on soldiers I'd enable it in the settings. V -
NATO SF and Russian Spetsnaz WEAPONS for A3
53_valantine replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Massi, Cheers for the mod. Just wondering: is there any plan to add weights to the weapons at all? Seems a bit silly that a weapon weighs no more than the magazine loaded in it compared to 'stock' weapons in game that have a realistic weight value. V -
2nd Battalion 53rd Air Infantry - Tactical Co-Op Unit (Recruiting)
53_valantine replied to 53_valantine's topic in ARMA 3 - SQUADS AND FANPAGES
A quick update: The 53rd has had some fantastic recruits coming into the group and operations are continuing to gain strength. We have also recently decided to switch to the STABLE build now that things have settled down a little and have updated the mods we use to better fit with the Playwithsix system. As such we have also updated our wounding system to the Xmed system: whilst it still has some bugs it has proved much more efficient than the previous script version we were using and really helps encourage tactical teamwork and and the importance of the medic role. We are also beginning to start some relationships with other groups for organised PvP objective based engagements as well as some inter-group co-op missions. So if your group wishes to either operate alongside us for some inter-group co-ops or wishes to do some organised objective based PvP please feel free to get in touch. We are still of course welcoming new recruits to the group: so please feel free to take a look at the site and see if we are the right group for you. V -
XMedSys - Improved Medical System for A3
53_valantine replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We are experiencing the exact same thing as Tritonv8 - since the patch that changed the menu the xmed system has not been working very well at all. Last night we had 3 guys downed by getting within 20m of a burning vehicle and then get stuck in the perpetual knock out loop no matter what anyone did to try to revive (and no, the fire was not still burning - but thats a whole different issue with the sensitivity to vehicles burning) V -
Fire-Fight Improvement System
53_valantine replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A couple of quick questions if I could please: For multiplayer where everyone ahs this mod will putting SS_FFIS_BLEEDOUTS = false; in the missions init file disable that function or does everyone need to set that? The reason I ask is that we use FFIS and the Xmed system and I believe the FFIS bleedout is causing a few issues with the xmed bleedout function. Second: I'm not sure if this is FFIS or xmed related however recently we have been noticing bodies disappearing, the host can still see all however for everyone else bodies seem to be disappearing even though there is no cleanup script in the mission? Cheers V -
Please check this uniform .cpp file
53_valantine replied to 53_valantine's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Surpher: Thank You again! You sir are exceptional! If these boards had a +rep system you'd get mine! V -
Please check this uniform .cpp file
53_valantine posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi all, I'm trying to create a uniform mod with optional rank marked helmets, however I'm struggling to wrap my head around the .cpp file structure. I thought I had it but attemptign to binarize comes up with an error message. If you could please check it and let me know what corrections I need to make it woudl really be appreciated. class CfgPatches { class US_53_Units { units [] = {}; weapons [] = {}; requiredVersion = 1.000000; requiredAddons = {"A3_Weapons_F"}; }; }; class cfgWeapons { class ItemCore; class HeadGearItem; class H_HelmetB; class UniformItem; class ItemInfo; class Uniform_Base; class Vest_Base; class VestItem; class US_53_ACU_Uniform: Uniform_Base { scope = 2; displayName = "53rd ACU"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_clothing.paa"; hiddenSelections = {"Camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_clothing.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "US_53_ACU_Soldier01"; containerClass = "Supply20"; mass = 80; }; }; class US_53_ACU_Plate_Carrier_H: Vest_Base { scope = 2; displayName = "53rd ACU Heavy Plate Carrier)"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Plate_Carrier: Vest_Base { scope = 2; displayName = "53rd ACU Plate Carrier"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_vests.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_vests.paa"}; class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 50; armor = "5*0.6"; passThrough = 0.750000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet PVT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU PVT"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_PVT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet PFC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU PFC"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_PFC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet CPL: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CPL"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_CPL_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet SGT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU SGT"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_SGT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet SSG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU SSG"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_SSG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet SFC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU SFC"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_SFC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet MSG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU MSG"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_MSG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet 1SG: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU 1SG"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_1SG_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet SGM: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU SGM"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_SGM_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet CSM: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CSM"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_CSM_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet WOC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU WOC"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_WOC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet WO1: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU WO1"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_WO1_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet CWO2: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CWO2"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_CWO2_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet CWO3: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CWO3"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_CWO3_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet CWO4: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CWO4"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_CWO4_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet CWO5: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CWO5"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_CWO5_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet OCS: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU OCS"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_OCS_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet 2LT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU 2LT"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_2LT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet 1LT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU 1LT"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_1LT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet CPT: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU CPT"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_CPT_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet MJR: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU MJR"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_MJR_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet LTC: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU LTC"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_LTC_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet COL: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU COL"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_COL_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet BGEN: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU BGEN"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_BGEN_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_Helmet_Light: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU Light Helmet"; picture = "\US_53_items\data\US_53_ACU\Icon_US_53_ACU_equip.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\US_53_ACU_equip.paa"}; class ItemInfo: HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_CapPatrol: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU Patrol Cap"; picture = "\US_53_items\data\US_53_ACU\icon_US_53_ACU_CapPatrol.paa"; model = "\A3\Characters_F\Common\cappatrol"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\cappatrol_US_53_ACU_co.paa"}; class ItemInfo: HeadGearItem { mass = 3; uniformModel = "\A3\Characters_F\Common\cappatrol"; modelSides = {3, 1}; armor = "3*0.5"; passThrough = 0.800000; hiddenSelections = {"camo"}; }; }; class US_53_ACU_booniehat: H_HelmetB { scope = 2; weaponPoolAvailable = 1; displayName = "53rd ACU Boonie Hat"; picture = "\A3\Characters_F\data\ui\icon_h_booniehat_ca.paa"; model = "\A3\Characters_F\Common\booniehat"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\US_53_items\data\US_53_ACU\booniehat_US_53_ACU.paa"}; class ItemInfo: ItemInfo { mass = 5; allowedSlots = {801, 901, 701, 605}; uniformModel = "\A3\Characters_F\Common\booniehat"; modelSides = {6}; armor = "3*0.05"; passThrough = 0.950000; }; }; class tacticalvest_ACU: Vest_Base { scope = 2; displayName = "53rd ACU Tactical Vest"; picture = "\A3\Characters_F\data\ui\icon_v_tacvest_blk_ca.paa"; model = "\A3\Characters_F\common\equip_tacticalvest"; hiddenSelections = {"camo"}; hiddenSelectionsTextures = {"\Common_items\data\TacticalVest\tacticalvest_ACU.paa"}; class ItemInfo: VestItem { uniformModel = "A3\Characters_F\Common\equip_tacticalvest"; containerClass = "Supply90"; mass = 50; hiddenSelections = {"camo"}; armor = "5*0.5"; passThrough = 0.700000; }; }; }; enum { = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 } Many, many thanks - and sorry for being a little simple and not being able to do this throught he guides available - I've just ended up hugely confused! V -
Please check this uniform .cpp file
53_valantine replied to 53_valantine's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You are a genius! Thank you so much for your help Surpher! Everything is now ingame and working with no binarizing errors. I feel a little cheeky asking however you seem to be quite an expert on this so: Do you know the new DEV mode standards for the NATO armour values? For example I intend on having a light armour/ regular armour and heavy armour vest each with their own weight and carry limitations. For example I have the Regular set with: class ItemInfo: VestItem { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = "Supply140"; mass = 50; armor = "5*0.8"; passThrough = 0.750000; hiddenSelections[] = {"Camo"}; however it is still easily penetrated by a single 6.5mm round when the stock NATO armour can take 3 or more: any ideas? Cheers and again, sorry to be cheeky by asking so much of you! V