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Everything posted by Kydoimos
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Brilliant! Finally have it working. Thanks!
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Heya all - does anyone know the script that activates a trigger when a training target's knocked down? Essentially, I want to end the mission when a certain target is hit. Any ideas?
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Training Target Trigger
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah, thanks mate! That's brilliant! I take it a variation of the above will work for the pop-up target and simple targets? Perhaps I just need to change "Orange" or "Green" to the name of the target and ignore the setObjectTexture? I'll fiddle with it tonight and try. Again, as always, thank you! -
Training Target Trigger
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I take it it's not treated as a living object is it? -
Am I posting this in the right place? :)
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Say, wouldn't it be fantastic if some trees exploded with life when you approached them. A flock of birds taking flight? That way, if you were alone in a wooded area or forest, and you heard birds taking flight, you'd know you weren't alone. That would certainly create an atmosphere while being very realistic. Apologies, I meant to post this as a reply in another thread (discussions and ideas).
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Typewriter Styled Text and Sound Effect
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks guys - it works a charm - and looks frigging amazing! Cheers all! -
Typewriter Styled Text and Sound Effect
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
wow, okay! That's fantastic! So, let me get this straight - I create an .sqf file with the above coding, yeah? And how do I call it? Sorry, you chaps are much better at this than me. -
Yeah - which is fantastic - but we'd just love to see birds getting spooked and flying from trees...
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Yeah - that's sort of what I had in mind! Maybe less birds though, just a couple, springing up from the forest canopy! Awesome!
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Typewriter Styled Text and Sound Effect
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Goodness - that's all a bit above my head! Great find though! Can anyone break that down for us? -
Does anybody know if there is a way to hide or disable the object names that appear in-game? You know, if you look at an object, it appears on screen. Any ideas? Or even how to change them to something else?
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Disabling Names of Objects
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah no, really? If anybody knows differently, please let us know! -
Disabling Names of Objects
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You know when you move your cursor over a snake and it comes up 'snake', or 'H-barrier', or 'Stone House' etc. That's the text I'd like to get rid of or change... -
Typewriter Styled Text and Sound Effect
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah fantastic, thanks! ---------- Post added at 09:08 ---------- Previous post was at 08:55 ---------- That works - but it wasn't the typewriting effect I was looking for... it's as if the text is being written on a typewriter and there's a sound effect with it too. You can see it on the helicopter showcase when you re-arm... not sure what the script would be? All the same, that's quite an interesting bit of scripting to know. -
Yay! Can't wait! Seriously, I'm looking forward to your update just about as much as I was the Beta! Yup, best take all the time you need with the oil rig - wouldn't want to rush it. Looking amazing from what I've seen so far... ---------- Post added at 08:47 ---------- Previous post was at 08:18 ---------- This is what I've done with the user texture. Presently I'm using the shoot house walls as a backing.
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Typewriter Styled Text and Sound Effect
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think it involves adding letters bit by bit - but I'd love to get my hands on a script ... -
Custom texture too bright despite paa format
Kydoimos replied to Spunned's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've tried setlightintensity, but it doesn't work... -
I wonder if I might put in a request? Can we get billboards and pinboards? I bet they'd be quite easy to do. Just blank ones, so we could add user textures? Maybe a few large billboards to add the 10m custom texture to?A simple, black or grey, oblong square? :)
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Disabling Names of Objects
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks - but I was looking for a way to change them too. I also wanted them so that other players can't see them on multiplayer. It's a small, niggling detail - but would be great to get it sorted. There must be something that can be changed? Perhaps something in the description.sqf? -
Disabling Names of Objects
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've tried setidentity, and also naming the object in the description and title box... -
They're some great ideas and I agree too - would really add to immersion. I just love the idea of startling birds in a forest and them taking flight. Friend or foe? Who's out there? etc.
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Typewriter-Like Text and Sound Effects
Kydoimos posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
PLEASE DELETE - Duplicate post, many apologies! -
Yeah - but it'd be great to actually see a flock of birds (native to a Greek island) taking flight! I used to do a lot of hunting, and it was always a giveaway of something.
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Arma 3: Community wishes & ideas- NO DISCUSSION
Kydoimos replied to Maio's topic in ARMA 3 - GENERAL
Say, wouldn't it be fantastic if some trees exploded with life when you approached them. A flock of birds taking flight? That way, if you were alone in a wooded area or forest, and you heard birds taking flight, you'd know you weren't alone. That would certainly create an atmosphere while being very realistic.