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Kydoimos

BI Developer
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Everything posted by Kydoimos

  1. Knight's Move: http://steamcommunity.com/sharedfiles/filedetails/?id=180867303 / Screenshots: http://steamcommunity.com/profiles/76561198007919065/screenshots/ . I'd love to hear any constructive feedback on this. Cheers!
  2. Nice one guys - cheers - you're all legends in my book! :)
  3. Cobra, I tried your solution - no joy I'm afraid. ---------- Post added at 16:27 ---------- Previous post was at 16:09 ---------- And I'm not sure I quite understand how to use the event handlers. I need it to work on MP, so I guess I'd need to use addMPeventhandler? 2nd Ranger - does the 2nd code go in the mission's init. file? And is the first a script .sqf? Sorry, not sure where they go! I did try and watch a tutorial on event handlers but still a bit foggy...
  4. Is there any way to track an object with the Splendid Camera?
  5. Kydoimos

    Custom Patches

    Ah wow - CS6 eh? Magic! ---------- Post added at 09:03 ---------- Previous post was at 09:01 ---------- Be great if you could re-size them to about 50x50 or something. The uniform templates are 2048x2048 and the patches are quite small on there.
  6. Thanks all for your response. Can confirm that a single demo charge forces the crew to bail out. But then, after that, to actually destroy, it took another 2-3. I'll try a satchel charge, but I think I tested that out too and had trouble. I'll think I'll probably just use Cobra's code... ---------- Post added at 08:18 ---------- Previous post was at 07:57 ---------- It's the Hull that appears to be the problem. I tried two satchel charges with the setdamage at 0.5 and still I could not destroy it.
  7. Kydoimos

    Custom Patches

    Ok, cool. It can be used on the setobjecttexture command, but a lot of the detail will be lost on your patches. I was just wondering if your patches could be set on their own - which would be great - you've put a lot of work into them!
  8. Kydoimos

    Custom Patches

    Just out of interest, is there a command to set these patches? Setobjectmaterial or something?
  9. Hi everyone - not sure if it's possible, but is there a way to change the call signs on the multiplayer selection screen? The setgroupid, setname etc. doesn't work for this. By default it runs from Alpha, Bravo, Charlie etc. Any ideas? I found the group modifier set callsign module but it didn't work for this either.
  10. I thought that was the case. No biggy. Thanks!
  11. Kydoimos

    AI Using Flares

    Thanks Cobra - it does work! Lovely. I hope BI will release a proper flare gun at some point, though. That the AI will use properly.
  12. Heya - I was on a Wasteland server a little while back and I noticed objects from Arma2 had been imported some how. I didn't need a mod or anything to see them on the server. Just wondering, how was it done and is it easy to do?
  13. Kydoimos

    Arma 2 Objects

    Lol, maybe. But trust me, man. I know what I saw... pretty sure it was in the early days of Samatra's Wasteland...
  14. Kydoimos

    Arma 2 Objects

    I can't work it out. I saw the police car from the Berlin objects pack for Arma2 on one of the servers - and I certainly didn't download the mod myself...
  15. Kydoimos

    AI Using Flares

    Sorry to drag up an old thread, but I can't get the AI to FIRE a flare. I've made sure they're equipped with one, obviously. And F2K's code doesn't seem to work. I don't want the flare to appear in the sky, I want the AI to actually fire it. I managed to get them firing smoke shells, but not the flares! Any help would, as always, be greatly appreciated!
  16. Kydoimos

    Arma 2 Objects

    But in theory, is it possible? Without an add-on or mod?
  17. Hi all! So okay, I've managed to set the texture of a units uniform and that's great. Now I'm looking to do the equipment too. I have a .paa file I've made using a template for Nato armour - basically, I want to add it to an Independent soldier. I understand I have to do something with 'hidden selections' but I'm not sure how it all works and I'm quite new to all this; so if anybody can run it by me, very simply, step by step, with a few examples, I'd be really, really chuffed! Thanks in advance!
  18. Kydoimos

    SetObjectTexture Equipment

    Can anybody help? I have equipment .paa files that I have made, but I don't know how to implement them into the game. I don't want them to be mods or add-ons if I can help it. I was wondering if I could insert them with the setobjecttexture command like I can with the uniforms and vehicle textures?
  19. Kydoimos

    Arma 2 Objects

    Sadly, I can't remember the server I saw it on! But I saw the police car from the Berlin objects mod for Arma 2. Sorry, can't add much more to that - doesn't help me being vague, I know! It was only on the off chance.
  20. Kydoimos

    Arma 2 Objects

    Um, that's not really what I meant - I meant that I've seen objects from Arma2 get imported into Arma3 without the need for add-ons. And I don't mean objects that have been 'officially imported into Arma3' - I mean ones like the static police car, etc. :p
  21. http://feedback.arma3.com/view.php?id=14323 Please upvote! :)
  22. So close ... tried every variation I can think of, just need a little helper on the above :p I promise to give a special mention in any forthcoming credits!
  23. Kydoimos

    Arma 3 FanArt

    Hi all - I'd love someone to draw/paint a mural that I (and everybody else) could then use in-game. Something like you see in Belfast: https://www.google.co.uk/search?q=ira+murals&newwindow=1&source=lnms&tbm=isch&sa=X&ei=_MYxUtWIL5Ly7AaVxoA4&ved=0CAkQ_AUoAQ&biw=1371&bih=767&dpr=1#facrc=_&imgdii=_&imgrc=GoRne9vFOuqd0M%3A%3BQn_COZn1JpY-JM%3Bhttp%253A%252F%252Fprofessornerdster.com%252Fwp-content%252Fuploads%252F2011%252F09%252F42164016_ira_mural2_ap203.jpg%3Bhttp%253A%252F%252Fprofessornerdster.com%252F2012%252F09%252Fthatcher-11-3%252F%3B416%3B300. Here's an example of what I'm getting at:
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