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Von Quest

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Everything posted by Von Quest

  1. Von Quest

    Zero Dark Zero

    When the Intel Report runs for Enemy AOs, it hides (not deletes) all Markers on the Map temporarily. Then after its done, which can last several minutes, it will reset and return all Markers that were hidden at the start. You shouldn't have to do anything.
  2. Von Quest

    Zero Dark Zero

    The 4.sqf note is to remind me to address it later. It is a placeholder of sorts... There is a Gear exploit in the official game from BIS I had to fix. I'm hoping it'll be fixed officially (preferred) at some point, or perhaps added into ArmA 4. Just ignore it for now. Its an Event-Handler for your keyboard. Its complicated. That note will be removed in the next update.
  3. Von Quest

    Zero Dark Zero

    Not sure why it would be 6 times. Its only ever been once on my end. Not sure how you have yours setup. It should detect the Object you place/list just once, and then add the Menu addAction. Hmmm....
  4. I agree with tpw. Anything that incorporates lots of water features. Streams, lakes, rivers, ponds, marsh, bays, ports, canals, wetlands, swamps, swamps, and more swamps. Anything that is unique and different. Preferably fictional terrains as they offer the most creativity and flexibility. Fictional terrains also are neutral and can be role-played anywhere. Islands are great as you have unlimited ocean/sea surrounding it. Themed terrains are essential... There should be a REASON we are fighting for it: Strategic Airfield, Submarine Base, Satellite Relay Station, Ballistic Missile Sites, Industrial Shipping Ports, Uranium Enrichment Plant, Military Railroad and Logistics Hubs, Intelligence & Data Centers, Armour and Munitions Factories, Borders between Countries, etc.
  5. Von Quest

    3den Enhanced

    Brilliant stuff mate. ...As always!
  6. Von Quest

    Maximum number of AI and/or players

    (Squads) x (Units in Squad) x (3 Sides) + (288 Civs) = 8928+ If using 10-man squads. Official BI documentation is often lacking. Technically it can handle an UNLIMITED amount if using spawn/despawn. It comes down to performance, which will vary wildly on your settings, PC stats, network, mods/add-ons/scripts, urban vs rural, terrains, etc. The short answer is whatever your PC can handle within reason at the time. Being a mil-sim sandbox, I'd recommend smaller battles over the larger Battalion stuff. ArmA is about customization, detail, and immersion.
  7. Von Quest

    Zero Dark Zero

    Noobish? Not noob at all. You're a pretty experienced Arma operative. And negative. Sorry. It's kinda a one-way trip right now. You'll have to hit Esc and end it manually. I'll have to make a note to add that in.
  8. This has been driving me nuts for years!!! I wish BIS would fix this. The whole auto hide/unhide is silly. If I want to hide my backpack, I'll take it off if wearing a ghillie. If I don't want a helmet in the water, I can pack it away. The auto hide of facewear is terrible as well. Hyper annoying. One toe touches a puddle, and *blink* it's gone. Diving goggles blink out when on land. So forth and so on.... Grrrrrrrrr! 😬
  9. Von Quest

    Zero Dark Zero

    Thanks. I'm gonna call you Mr. Bug Hunter. I didn't actually test the new missions yet from the module. Just raw code from scripts. I think I already know what happened. I'll fix soon. Thanks again!
  10. Von Quest

    Zero Dark Zero

    Already fixed. Uploaded to Steam a couple hours ago. Maybe we can trade dishes for code? LOL
  11. Von Quest

    Zero Dark Zero

    Damn it. Thanks for the notice. I'll fix when I get home. Not sure what happened. Must have bumped the keyboard or something. This is the code that broke it: _cam = "camera" camCreate [(position VQI_HALO_JUMPCRAFT select 0) 0, (position VQI_HALO_JUMPCRAFT select 1) +200, (position VQI_HALO_JUMPCRAFT select 2) +30]; The part in red is what it doesn't like. I don't know why. I thought it was broken all along because the "select 0)" was actually missing. Spotted it over the weekend, and thought weird, its wrong but still works. Then added what I thought was the correct syntax. Hmm... It dosen't like the 0, if its already 0?
  12. Von Quest

    Zero Dark Zero

    Update v0.5.1 : ----------------- ADDED: Command & Control Module (WIP/DO NOT USE) ADDED: Turned back ON Submarine AOs (virtual/mini-game) ADDED: Mission Type - Search & Recover ADDED: Mission Type - Ambush ADDED: ICE Layer if HALO even without wearing Helmet FIXED: Error if using Independent Factions FIXED: Cleaned up Radio Button a bit FIXED: TOC & SUB Compositions (vanilla objects) FIXED: Gear Config Exploit (default game config issue) FIXED: Error with Exiting Sub FIXED: Issue if trying to get back INTO Sub (unconfirmed) Example Vanilla Map Setup with some Quick & Dirty Briefing Notes : https://www.dropbox.com/sh/flj73yd74e2878i/AACu9LgPiTUwt6DapMQHGp08a?dl=0
  13. Von Quest

    [WIP] Djalka

    .....Or release what you do have done (via download link) and one of us can take a look.
  14. Von Quest

    F.R.O.G.S -- Combat Diver Project

    I believe its already fixed. Just need to upload the updates. Thanks!
  15. @everyone Quick note to those following this... the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version.
  16. Von Quest

    C.O.R.E -- Options and Ops Center

    Once in a while it glitches for some reason. Not sure why. Just try it again. Are you still having issues? @everyone Quick note to those following this... the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version.
  17. Von Quest

    S.C.O.U.T -- Scout/Sniper Project

    @everyone Quick note to those following this... the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version.
  18. @everyone Quick note to those following this... the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version.
  19. @everyone And to anyone who is unaware, the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version.
  20. @everyone And to anyone who is unaware, the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version.
  21. Von Quest

    F.R.O.G.S -- Combat Diver Project

    I wish. Those damn seagulls are annoying. If you cant get back in, I'll have to look into it. Its coded, but might not work. Try first-person view. I'll take another look. Thanks. @everyone And to everyone who is following this, the entire project is now packed together and up on the Steam Workshop. The newest and best stuff will now be in the Steam Version.
  22. Von Quest

    Zero Dark Zero

    Here is a Sample Map/Mission we are using to Test/Play the New Steam Version. Quick & Dirty Guide is included in the Briefing: https://www.dropbox.com/sh/2ev5el1zna691qf/AAAHJ9N6Y9zFqLLFHZvI1IeYa?dl=0 - You will need RHS, CUP, Rosche, Germany Map, etc.
  23. Von Quest

    Zero Dark Zero

    Yes! Soon.... @Everyone Even though they are outdated and old, there is still OLD Documentation leftover in the current Steam Download Folder ID # 1705508237 Example: ----> C:\Program Files (x86)\Steam\steamapps\workshop\content\107410\1705508237\docs I'll be adding NEW Docs and Tutorials hopefully by the end of the month.
  24. Von Quest

    Zero Dark Zero

    That Module is out-of-date. What are the errors? Can you be more specific? If you are setting it to RHS you need that addon downloaded from them. UPDATE : Oh, wait... Now that I think about it, yeah I think its broken. Good catch. I think (can't check right now) that it dosen't work because its looking for the Settings in the Old AO Module. Since the upgrade is now User Custom Classnames & Factions, etc., it doesn't know what to do. Frick. Sorry man. I'll add it to the "Fix" list.
  25. My projects have NOTHING to do with ACE3. At least not yet anyways.... Shift + E is the User Menu - use your Scroll Wheel to see some options. I believe in the public version, the User Menu only has the options to Turn On the IMS BombBuddy and pickup Armed Explosives that have been placed (like claymores, etc). This project is only about 20% done. I still have a gargantuan amount of work to do yet. Oh, and you MUST PLACE THE MODULE for anything to work for any and all projects. The Module Turns ON the Systems.
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