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Von Quest

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Everything posted by Von Quest

  1. Von Quest

    Sounds too quiet

    With sound turned up, sounds amazing! In 1st person view, the sounds do seem a bit off. Especially your own footsteps. Luckily I always play in 3rd person view. The other odd sound for me is the *snap* when being shot at. What is that? My brother says its the speed-of-sound being broken by the bullet as it flies by. It that true, or is it simulating hitting rocks or something? Playing on a sound system, when a chopper flies overhead, it can shake the room. Amazing!
  2. Can you give us more context? Why do they need to respawn?
  3. You need a description.ext file in the Mission Folder. More info here and here. You can use the same editor. Here is an example of my main one. Change the text to anything: onLoadName = "COMMANDO"; author = "R. Von Quest"; OnLoadMission = "CIA Intel has indicated suspicious activity off the coast of Greece. JSOC has authorized several Covert Ops throughout the region.";
  4. Don't get me started about the pesky choppers! They are terrible right now. Should be fixed by full release. My fix: Set up the entire Map with Invisible Helipads all over. Find good open and flat areas where you can place them and then record the location, OR, you can place those Helipads on something easy to remember. I place them on all open beaches and road intersections cross entire Map. Works well a good chunk of the time. When you need that EVAC, just find one of those locations to call the chopper to and wait for it to show up. Recommend you test them all (takes time though), but once you have the 'working' list of locations you'll be set for every game thereafter. Remember you can Copy & Paste from any Map you use. To expedite the testing, try a blank empty Map for this, then when you have all your working Helipads on those locations, Copy the Pads then Paste into your Mission Map. Copy = Ctrl+C Paste= Ctrl+V The Helipads are not for decoration. They're meant to be used. Sprinkle them around, set height to 1m and you're set.
  5. @matbkob try --> this addBackpack "B_Parachute"; to all your units. Was thinking you wanted a soft pile of dead guys to land on. =) Update: So for a work-around I'm now using a custom-loaded crate placed on Map named whatever (crate1), then using a script I can access that crate from anywhere on the Map I land. This (for now) will simulate grabbing the Backpack and all the pre-selected gear off the ground next to me as it would be in real life since you would HALO in using High-Alt gear; ie Helmet, O2 Supply, Black Thermal Coveralls, Black Facemask, etc. When I hit the ground (or ocean, lake, pond, etc) I can dump the Jump gear and gear-up as pre-planned. Works ok for now. If anyone knows a better idea, don't be shy... Chime in!
  6. OK, so far the code seems to work good. Can call the script using a Radio Trigger. Data pops-up as text in the Hint Box. I'm guessing max wind strength would be around 20mph. Does this sound about right? As of now will be using a range of readouts like for example; (value is 0.4) Wind at 5-8mph - Tree leaves in constant motion. Then direction of lets say a 45* angle across trajectory would also display a readout of Force Effect = 1/2, etc. Thoughts? (This project is a tad more detailed, but waiting to post more later pending testing/research in the WIP Thread)
  7. Von Quest

    bulet trace foir diagnostic

    You also need CBA (Community Base Addons) I believe as well in order to get it to run as you see in the video.
  8. Open up the mission.sqm file in an editor (I use Notepad++). Then in top menu click Search >> Replace... Type in Site_Civilian to be replace by Site_OPFOR. Click Replace ALL. At that point you will now be able to see all those sites on Map. Leave in or just delete them. (Always leave Notepad++ and the files up in the background so you can just use Alt+Tab to jump back and UNDO if you made a mistake.) Hope that helps.
  9. Currently working on several odd projects. 1. Can not figure out how you would set it up so your Script would only run if you had or was wearing X. Example: for a possible HALO project, would check to see if you had on a parachute then execVM somescript.sqf to display an Altimeter device (WIP), or Trini's Dive Mate would not run if you did not have on the re-breather, etc. 2. Also was wondering how you could set a certain script to run ONLY for a specific person. Tried Radio Triggers using Group but doesn't work, and just Radio Triggers set alone shows up for everyone instead of intended player. Could of sworn I saw it before but now can't find it.
  10. SCUBA: OK, I think I have the SCUBA issue worked out. I was over-thinking it I guess. I just needed a bigger pack to haul the extra gear and uniform (or it was an update issue). Should be good now. HALO / Parachuting: I think I'm on the right track. Just need to figure out how to Spawn a Backpack (with custom loadout) as soon as you land on the ground. The game checks your Altitude then when on ground (getPos? getPosATL?) spawns the Backpack next to you on the ground you set up in SQF file (maybe?). ((vehicle player) in thisList) and ((getPos (vehicle player) select 2) < 2) _halopack = "Backpack1" createVehicle (position player); Call with init.sqf: null = [] execVM "halopack.sqf" I'm just guessing here... I've been looking and experimenting for 3 days now. Not getting very far. If it matters, I technically need to Spawn more than 1 Backpack for anyone playing on my server. Each person has their own custom loadout. So I'm guessing would need some identifier per player/unit. Example: I crash through the trees and hit the ground *thud, uff* (game checks - on ground 'yes' - run execVM "halopack.sqf" - spawns Backpack #1 at feet) Repeats for second player; but his Backpack #2 wherever he crashed down at. From what I can find, there are spawn scripts for gear boxes and things; but since we are falling from great heights we are always in flux and need to simulate stashing the chute and gearing up in-country with as much immersion as possible right where we land. The gear box/crate option is just a bit too 'gamey'. I feel we are so close to getting this working... [ moderators: Permission to start a new thread with more focus and better Title on this specifically? ]
  11. Great GUI. How did you set that up? Looking into making something similar for a Kestrel/Sniper type device in the next month or so.
  12. Von Quest

    Scorch's Inventory Items

    In 2003, Rolling Stone reporter Evan Wright was embedded in the US Marine Corps' First Recon, for the onset of the War in Iraq. Over the next two months, he would have a firsthand view into the lives of some of the toughest men on the planet, The War on Terror, —er— Saddam Hussein, and the command decisions that put them where they are. Wright compiled these articles into Generation Kill, which was later made into a seven-part miniseries by David Simon on HBO. Too funny! Didn't think you'd catch that. Awesome. "Po-lice that moo-stash!!!!"
  13. Von Quest

    Atmosphere and Immersion Elements

    Play around with the Editor. Its up to you to design & create anything you want. The genius of ArmA. Keep in mind the game is not finished yet. Large chunks are turned off, incomplete, or unstable. Storms, Rain, Random Weather, etc is not on the public Beta version yet. Recommend you try some missions already created by others here if you don't want to scale the steep learning curve for full mind-blowing customization. Play around for a day or two to setup some basics in the editor and *hook*, you'll be addicted like the rest of us... Welcome! :icon_w00t:
  14. I believe you just use to order your team to exit the Heli: [`] then [6] then [Eject] I'm the wrong one to ask as I never use Friendly AI (plus this is wrong thread?). Try Search, Google Search, Wiki, YouTube Search, Experiment, etc. Good question though, I might even try using it on some AI later myself. Another good resource is trying others missions then contact them directly or post in their thread for that mission to see what they did. ---------- Post added at 23:56 ---------- Previous post was at 23:54 ---------- Not sure what I'd change it to. Tried deleting the red text, then I do get a 'Paradrop' option but nothing happens. :confused: Back to the drawing board...
  15. Bingo. I think we got it. (can't test right now) I'm NOT in an aircraft. We HALO in mostly at over 36K feet (11,111m) so I just set us in the air to start. Guessing you have to be in a helicopter then? Which only seems to work at lower levels... Thanks for all your help so far. Will update later. Know the max height for a Helicopter by chance? What do you guys jump from?
  16. ---------- Post added at 16:28 ---------- Previous post was at 16:26 ---------- init.sqf //PARACHUTE: if (!isDedicated) then { waitUntil {!isNull player}; player addeventhandler ["Respawn", { player addaction [("<t color=""#ED2744"">") + ("Paradrop") + "</t>", "scripts\para\Paradrop.sqf", "", 1, false, true,"", "((vehicle player) iskindof ""Air"") && (((position player) select 2) > 20) && (player != driver (vehicle player))"]; }]; player addaction [("<t color=""#ED2744"">") + ("Paradrop") + "</t>", "scripts\para\Paradrop.sqf", "", 1, false, true,"", "((vehicle player) iskindof ""Air"") && (((position player) select 2) > 20) && (player != driver (vehicle player))"]; }; //SCUBA: code in player init codebox: null=[this, 25, 3000, 1.2, 0.15, 0.30, 0.55, 24] execVM "scripts\trindisplay\diverstats.sqf" //SCUBA: format null=[this, SAC, TankSize, MaxPPO2, O2%, N2%, He%, WaterTemp*C] note: mediterranean sea range Ave 11*C-28*C Use 2000/20? getGasTot = compile preprocessFileLineNumbers "scripts\scuba\trindisplay\functions\trin_fn_gasCalc.sqf"; getTisTot = compile preprocessFileLineNumbers "scripts\scuba\trindisplay\functions\trin_fn_initTissues.sqf"; //SNIPER: Works great. No add to player. Adjust Force as preference Lower is MORE FORCE, default 10 then 30 if (isServer) then {execVM "scripts\sniper\BWIS\bulletWindServer.sqf";}; execVM "scripts\sniper\BWIS\bulletWindClient.sqf"; //SNIPER: Von Quest Industries Sniper Buddy v0.1b execVM "scripts\sniper\Questrel\vqi_sniperbuddy.sqf"; //MEDIC: Revive Script call compile preprocessFile "scripts\medic\=BTC=_revive\=BTC=_revive_init.sqf"; // Use only 1 marker per Unit for UPS.spf random patrol OR WP dismissed "StratisAll" setMarkerAlpha 0; "Stratis" setMarkerAlpha 0; "Coast" setMarkerAlpha 0; "TownP1" setMarkerAlpha 0; "TownP2" setMarkerAlpha 0; "AirbaseP1" setMarkerAlpha 0; "AirbaseP2" setMarkerAlpha 0; "StratisG1" setMarkerAlpha 0; "StratisG2" setMarkerAlpha 0; "StratisG3" setMarkerAlpha 0; "StratisR1" setMarkerAlpha 0; "StratisR2" setMarkerAlpha 0;
  17. Von Quest

    Scorch's Inventory Items

    No Charms? Looks really good! Gets my wheels turning. Left my other ideas in old thread. Will be trying these out in the next week or so for some ops. Thanks for the contribution.
  18. Von Quest

    [SP/Coop 04] Find the Evidence

    How do I find those scripts? The Mission is just a .pbo file. I don't believe you can open those can you? Recommend: Sprinkle a few guys around the entire area (5-6) and set them to Limited, Safe, then WP Dismissed. For the guys camped out, several WPs with a Cycle works really good. Just set down 3-4 WPs right in the middle of camp with the outer radius around the buildings/camp using timed stops as well (min2, mid22, max222) so its random and unpredictable each and every time you play.
  19. Thanks mantls. Splat! :dead: Tried and tried all night. Could not get it to work. I'm new to ArmA and scripting in general. Missing something simple? Script was working (sorta) in MP; but NOT in SP/Testing through preview. In MP would just fall with Backpack and then splat, bounce, and respawn over dead body in standard BLUFOR guy. Looking to keep my custom guy (mod) with the Backpack filled with all the items I prefer. At this point don't really care if it steerable or not. Didn't know non-steerable was even in game. Seen some brilliant scripting in the game from you guys so far. Hope someone has the magical sqf for this. Will play around more this weekend when I get home. Any ideas welcome!
  20. Von Quest

    Scorch 's Inventory Item Pack

    I think this would be a good addon. The MOLLE pouches would work just fine. You can spread them around a room or use some random spawn-type script. Example: You have to recover some troop movement and logistics maps. Check X, Y, and Z rooms and all the pouches to ID the sensitive intel you're looking for. Grab and run! Keep us up-to-date in your first post with the current list. Like I posted earlier, personally looking for high-value type stuff: Various maps, blueprints, paperwork, schedules, passcodes, routes, contacts, plans, microchips, guidance-chips, decoders, encryption, prototypes, radios, frequency charts, satellite data, shipping manifests, classified folders, top secret intel, components, electronics, timers, detonators, medical items, virus, culture dishes, chemicals, compounds, radioactive isotopes, bio-warfare, experimental formulas, keys, keycards, variety of ID cards, passports, RFID, launch codes, the secret formula to take over the world... *holds pinky up to mouth* ok, getting carried away. You get the drift. Off the top of my head.
  21. Von Quest

    Some thoughts on reloading

    I would love to see a complex reloading option. (difficulty/option setting) Several button pushes. One for each animation and stage [gaming pad]: [O]-Eject clip, [holdLB1]-Grab new clip, [holdLB2]-Slam into weapon, [LStick back]-Cock back, [LStick release]-Chambered! Sgt: "Reloading!" Eject-->Grab-->Slam-->Cock. *Chicsk Chicsk* :coop: -------- Wishlist: Thread is inefficient. Series of just posts hundreds of pages long. Too hard to have dialog/feedback/mod-options/etc.
  22. Von Quest

    bulet trace foir diagnostic

    Try this: VTS Ballistic
  23. Von Quest

    [SP/Coop 04] Find the Evidence

    Just finished... Lost 1 man right away. Not sure how. Drown? (not your fault) Good Mission. 1st Mission I've ever tried; feel honored? :o The change-your-clothes caught my eye as this is something I was trying to figure out. How do you set it up so you start with the uniform you want in your Backpack? I started a thread asking this just earlier today. Also the weapon. Was under the impression you could not pack these up at start. Very cool. Thanks. Only critique: (besides the two errors [public beta]) is the enemy is too static. Should have them wonder about a bit to feel more natural. Guessing the Briefcase is always in the last place you look? LOL Good job! Update: Was wondering if you also knew a work-around to land with, or maybe create a Backpack, when you land after parachuting in? Sucks to land in mission area but not have hardly any gear.
  24. Von Quest

    [SP/Coop 04] Find the Evidence

    Did I just read you can change clothes? Or was that just AI? Also, how did you setup so you can pickup something? Will have to download now and try... :D
  25. Not sure if this applies to ArmA; but also use Notepad++ because with editing Flight Sims, there were often small errors if you use the standard Notepad or other simple text editors that were almost undetectable (forgot the specifics).
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