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Von Quest

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Everything posted by Von Quest

  1. There are several Spec-Ops in addons/mods. Here is an actual Screen Shot (with techy info) of me dropping in at over 36,000 feet! This is my unreleased/custom version. This is 100% usable in-game as-is right now: Click for the HD version. http://farm6.staticflickr.com/5547/9467148565_50dde5f3e8_o.jpg' alt='9467148565_50dde5f3e8_o.jpg'> HALO_Project1 by richardvonquest, on Flickr[/img]
  2. Von Quest

    Shotguns in ArmA 3?

    The Benelli Shotgun mod can use both Slug and Buckshot. Works great.
  3. The SDV is a SEAL or (more generic) Swimmer Delivery Vehicle. Also, Submersible Delivery Vehicle: SEAL Delivery Vehicle (wiki) BIS doesn't make leaky boats. They're for more special-ops... :cool:
  4. Von Quest

    ARP2 Objects Pack

    Guessing for some of those shots you're using User Texture? Very Cool. How did you get the Radios on the tables? Had a hellva time setting up a room like this. The Radios caused the tables to glitch every time. Ugg. Also to note - cannot use BIS_fnc_establishingshot with your Cameras & TVs running. :cryy: Know how to fix this by chance?
  5. Von Quest

    Establishing Shot

    I've tried well over a dozen variations of all these setups. (this is just one example) Kooky that this works in one Map but not another? 1. Placed Road Cone named testES 2. Placed GameLogic named StartMissionScene 3. Placed this into GameLogic: ---> tried 0, nul, _nul, _intro, player, etc _intro = [testES, "Security and Surrveilence Outpost #S.134",40,40,270,1,nil,nil] spawn BIS_fnc_establishingShot; Tried using options in init.sqf, tried the longer version of the code above. *scratches head* Kooky! UPDATE: Found the problem. Using ARP2 Surveillance Cameras & Monitors with this somehow causes a conflict. :cryy:
  6. Von Quest

    Establishing Shot

    Both options do not work! It starts the Shot looking through my eyes and not anything else... Something else is missing from the equation.
  7. Von Quest

    Establishing Shot

    This is bizarre. Was playing with this in my Test Map, and it worked just fine. Now in my Mission Map, it only shows the shot through my 1st-person eyes. I want to place the camera on an object (the objective) but no matter what I try, even 'player' exactly as kylania's but always just first-person view. Odd... Anyone else? Know how to fix???
  8. Von Quest

    Arma 3 Jet question

    Light years is a bit heavy handed. I LOVE the Su-25T Frogfoot! Great jet. I was playing DCS when I found ArmA. I have hundreds of hours of flight time logged in that Su-25. He missed a zillion steps and procedures in that video though... :cool:
  9. That will work but Its extra work you may not want. Also YOU, as the designer, will KNOW the spots for each Marker you placed. Placement Radius would be truly random.
  10. Same problem with me last week. Could not add the rockets for the NLAW.
  11. Von Quest

    Arma 3 Jet question

    ArmA is however you use it. Its both a game and sim based on context. Semantics. On behalf of BIS, please join the community! There will be lots of Jets coming in some form or another. Having Jets supporting troops over Altis will be a mind-blower. Typhoon: http://www.youtube.com/watch?v=y01R9IB8E4Y&feature=c4-overview&list=UUehBjr-qzQmau3sgm_A8mxQ Tornado: *THIS IS CLASSIFIED*
  12. Von Quest

    Advanced Cockpit Interaction

    Yes! Please, please, please keep this an on-going project! This is great... I've been a Flight simmer for years now. This looks super promising. You could keep widdling away for quite a while. Like Raptor said you could link a whole bunch of real-life stuff together to 'simulate' even if its not technically in the game. The game won't let you do some simple things based on 'class' that make no sense, but anyone can just jump into a helicopter and fly? Heli flying is one of the hardest things to learn. Before I found ArmA this year, I was building a prototype cockpit you can actually sit in with all kinds of things for the DCS series. More switches, more options, more immersion! :icon_w00t: Keep it up bro.
  13. Von Quest

    Thanks Kylania!

    kylania is friggin AWESOME!!! He's help me soooo much! <salute> Yes, Thank you brother.
  14. Bingo! The original idea was to use Markers + Distance in concert with the Recon. A harder variation is you ONLY get the distance. Can you imagine trying to find that? This would simulate a good 'homing-beacon', Downed Pilot, etc Mission... Anyway, Thanks again! (Always have you in mind for my SQF quagmire woes.)
  15. Von Quest

    Urban Patrol Script

    Ditto! Did more testing and could of swore that fixed it. Maybe broke in recent update? I use this script for vehicles and seems to work great, especially Heli patrols. For now, just go back and use Dismissed for your soldiers. Works really well for meandering.
  16. Perhaps a little more context... One thing I really strive for is more immersion and simulation. I want to take out as much of the 'game' as possible to get that maximum suspension-of-disbelief. No hand-holding, no Tasks, no crosshairs, no help. Only 1 Life! Just you verses the Mission. For me, a large part of that immersion and deeper satisfaction comes from not at shooting cartoon bad guys. That can get monotonous and numbing. But from just trying to beat the Map itself. Solving puzzles, problem-solving, planning. I'm interested in the strategic side as much as the tactical side. For my RECON system (WIP and will be expanded upon) I needed to generate a list of random locations for each and every time you may be assigned this type of mission by upper command. Using Markers was problematic. The orange road cones were just for testing so I could see and find them. Obviously you wouldn't be hunting these dangerous squishy construction accessories in an actual Mission. In my Black-Ops, you'd be on a lot of smaller, surgical-style missions that are very organic and always in flux. For EXAMPLE: Command may call you up and send deep behind enemy lines just to gather Intel. You are always advised to NEVER engage the enemy unless its absolutely necessary. They brief you and hand you the file. You only know X, Y, and Z. They need you to go in and get eyes-on these specific locations. Then get back out alive with that first-hand Intel. Maybe they saw something on SAT Photos that they need you to verify. Maybe they need to know the terrain in these spots for a future "official" larger-scale mission. You just never know... So, I need a series of random locations to check and record. The object placement just was easier to setup and manipulate in the Editor. (Plus other variations on this theme with objects) I wanted to pull-up the random map-cords (3-7) in text only format so YOU as a human player have to navigate to each one without any bright marker to walk toward and hold-your-hand so-to-speak. Real life navigation. That make sense? Feel like I'm babbling now. The Radio Trigger is used to show you all the spots you need to check via text only. Now we have another layer to the combat. Can you find them? You may end up in the middle of nowhere. Who knows?... The DELETE thing was just to cross them off the list the next time you check with your Radio Trigger. When the Radio Trigger finally returns nothing you'd know its time to sneak back into NATO territory. Not really necessary at this point. Was just wondering. I wasn't even planing on this section of my epic list; but since some asked I thought I'd jump in and widdle away for a day or two on it. I'm pretty sure I nailed the first two comment lines, thank you very much! :cool:
  17. Very nice! I think I read somewhere that people were using the attachTo. Not sure. How exactly did you get this into the game though? This is on my project list for over the winter maybe. Would love to do some custom stuff like this. _____________________________________________________________________ update: Nevermind, I think I just figured it out. ;)
  18. Al right! Throwing up the white flag. I think I'm lost in my smallest script. I feel like I'm going backwards... For the RECON scenario, I gave up on the Marker angle for this one and was using Objects instead. I can do a bit more and faster with the Object variation. I can get this to work with 1 object, but not from a list (array). //RECON: Find and Record Intel at Random Locations /////////////////////////////////////////////////// _reconTest = ["reconObj1","reconObj2"]; { _mapCoords = (getPos _reconTest); } forEach _reconTest; player sideChat format["%1","%2", _mapCoords]; For testing I'm using 2 of the Road Cones so I can find them and check the Trigger. When I change it from the 1 to the 2 Cones it doesn't spit out the Map Cords text. Oh! AND how would you delete the Object/Trigger/Location after you found it? I'm using Radio Triggers to see the List. But once you find the location and Trigger it; the next time you use the Radio Trigger it should be removed from the list.
  19. This is kinda neat. How would you getPos the Map cord of the Marker? Have a "Recon" idea in the works also that was further down my list... At some point would like to rely more on Map navigation than the magic glowing Markers on the Map. Would have Random Markers with alpha 0. I guess you would also have to create (or instead of the Markers) Triggers to know exactly when you reached that invisible Recon point, huh?
  20. Never let reality get in the way. Its the rebels who change the world. Can't remember right now if you can set this up before Mission load or not. BUT, if you need you can grab extra stuff from a crate in-game and put it into your Backpack. Use a big enough one. Carryalls are huge. When you switch to your assault rifle, just pretend you disassembled the sniper rifle to pack it away since you won't see it on your shoulder.
  21. Greetings once again my savvy swashbucklin' script slayers! Progressing up the ladder with my visionary system. I need something to simulate a cellular network. What I'm working on is hard to explain in these short Threads... But what I'm playing with is setting up Networks in ArmA. I'm designing a very dynamic and evolving Infrastructure with Defense Systems, GPS Tracking bugs, Cellular Networks, Computers, Alarm Systems, etc. I already have chunks of this working. I have the ability to create a Marker for any Unit I need for whatever reason with various techniques. But what I can't get is the SQF to Create and Assign a Marker (60 at-a-time total) for all the Soldiers or Units within a set radius of either a placed object and/or the player/trigger. The markers also should be each random colors as well from the array list if possible. Example 1: You have your NSA guys (since they're in the news) work their magic and they give you the Cellular GPS ping of everyone from Tower X out to 2000m from the tower. You check your Map and see several multi-colored dots in a 2k radius of that location. Example 2: You're behind enemy lines and need to hunt down Terrorist Habib who may or may not be in the area. You try and Hack the Cell Network which also does the same thing. Just shows you the multi-colored dots within X range around you. //WIP - Create Random Color Marker on ALL units within a SET Range???? ////////////////////////////////////////////////////////////////////// private ["_mkrName","_mkrColor", "_units"]; //Create upto 60 Marker Names automatically for "_i" from 0 to 60 do { _mkrName = format ["marker_%1",_i]; }; _mkColor = ["ColorBlack","ColorRed","ColorRedAlpha","ColorGreen","ColorGreenAlpha","ColorBlue","ColorYellow","ColorOrange","ColorWhite","ColorPink","ColorBrown","ColorKhaki"]; _units = west????? allUnits???? _mkrName = createMarker (getArray (_mkrName getPos forEach allUnits)) select 0; setMarkerColor = _mkColor select floor (random (count _mkColor)); setMarkerShape "ICON"; setMarkerType "mil_dot"; setMarkerAlpha 1; //Create and Spawn the Markers WITHOUT NAMING EACH Unit possible??? [] spawn { while{not isnull _units} do {_mkrName setMarkerPos getPos _units; sleep 10;}; }; //Need to setup a range around player/object??? //Need to EXIT the script! How? deleteMarker??? //Call with Trigger onAct then use deAct {}exit with? [*This will all be part of a much bigger setup with mini-games, dialogs, etc, tba later] I have the 'standard' setup already. Can't get the multi-dot random colors within x range. ALSO will need to STOP or CLOSE the script so you don't always have that Intel. Guessing something with the deAct on a Trigger with {}exit with or something????
  22. #&*%&%^%( !!!! Are we allowed to swear? I mean holy smokes brother!!! I'm still trying to scrape my jaw off the floor. You went way beyond what I was going to setup. I was just going for the one script then adjust it slightly for whatever the case may be. Like wow! I've been up for over 24 hrs now, then I saw your reply... Looks like I may be up for 48? Who can sleep NOW!? This is SUPER AWESOME. It gives me even more ideas on how to implement this into the vast and darker realms of my twisted visionary direction some simply call ArmA. Muh ah ah ha... *strokes fluffy white cat in absurd oversized chair* It'll take awhile to test and explore this, but so far it's pure genius. Some quick initial runs worked as advertised. Never even crossed my mind to use the actual Tower classnames. Brilliant. So many ideas now racing as I type this. Hard to focus. I guess what I'm gushing over is... THANK YOU!!!!!! I think I blew a cerebral gasket. kylania isAwesome = true; Ok, off to play again. Muh haha haa...
  23. Great! Thanks. Cant wait to dig in. The documentation (.pdf) in your download has things linked to outdated stuff: This is the .pdf from 27 July 2013. 1. If you click on Visitor 3 Link, goes to >> wiki >> BI Tools >> Arma 1 (dead download link). **Change to: BI Tools 2.5 (or soon to be 3?) 2. If you click on The Arma 3 3D Editor Link, goes >> Arma 2 3D Editor YouTube page. **Change to: Arma 3 3D Editor (your updated thread)
  24. Von Quest

    =BTC= Logistic [A3] - BETA

    Wait a minute! I have to be the pilot while every one else gets to go play? Zoiks! Anyway to set that up so we can Fast Rope from the back/cargo area? I wouldn't be playing ArmA if I wanted to be a pilot; I'd go back to DCS. (great series btw) Maybe I'll tinker a bit with it but SQF if not my strong side. Ideas anyone?... :bounce2:
  25. Von Quest

    Mission Presentation

    Seriously, you're getting a big hug!!! Now I fell like a heal. I never made it past the other page. That's more like it! A zillion options to look into now...
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