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Everything posted by Von Quest
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Is it possible to turn items off on the editing map?
Von Quest replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Also I believe the BACKSPACE key turns Off/On the Icons too for better viewing in the 3D View. -
How do I get the vehicle type?
Von Quest replied to dlder's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
https://community.bistudio.com/wiki/BIS_fnc_objectType -
Is it possible to get the object information of player's weapon?
Von Quest replied to Maffine's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
If you name something, like an in-game Object, then that's its name. It's then a Global Variable. You can set Names in the Field in the Editor. Also you may be interested in setVariable and getVariable, etc https://community.bistudio.com/wiki/setVariable (guessing there is a translation issue here?) -
Is it possible to get the object information of player's weapon?
Von Quest replied to Maffine's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
currentWeapon player; https://community.bistudio.com/wiki/currentWeapon -
Anyone else missing the Player Options Module?.... I think I goofed something. I'll fix and re-upload later this weekend.
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Return direction of a door
Von Quest replied to HazJ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Look into animateDoor? https://community.bistudio.com/wiki/animateDoor Or, Maybe attach object to the door, then check direction of object? -
Blank UI? Blank/empty window?
Von Quest replied to simoffen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes! If getting into the ArmA hobby, I HIGHLY suggest using Notepad++ for coding. Its Free and easy to use. You can also get a plugin to colorize the ArmA (sqf) code... Notepad++ https://notepad-plus-plus.org/downloads/ KK's plug-in http://killzonekid.com/arma-2-arma-3-hybrid-syntax-highlighter-for-notepad/ -
UPDATE: v0.5.3 ============== ADDED: Player Radial Menu (experimental) SHIFT+D UPDATED: Upgraded the Long Range Support Radio UPDATED: Hit/Damage Event Handler UPDATED: Lost/Dropped Gear UPDATED: Rewrote about 95% of CORE UPDATED: Official Name Changed to: Zero Dark Zero FIXED: Tactical Throw OTHER: Numerous misc, fixes, and tweaks, etc This may get worse before it gets better. This is the first of several updates for the summer. I'm in the process of rewriting the entire project. I added an experimental Radial Type Player Menu that's gonna be specific for this. Let me know what you think. SHIFT+D (default, you can change). Its only partially functional as its going to tap into all player click-options once all files get converted into the New ZDZ system. Currently only CORE has been rewritten. Note: Click the center Icon to go back one-level. Example: To use the Long-Range Support Radio (LRSR), place Transceiver into Backpack, and the Accessories into Gear Slot #3 (radio). Press SHIFT+D to pull up the Menu. Click on "Gear" then the Radio Slot (gear slot #3) to pull up the Radio Dialog (don't forget to Place the Module of course). Default Range is 5km to make a call. Extend out to 10km if adding the LRSR RadioPack Backpack. Press the R/T (Range/Type) Key for more options specific to the Channel/Support you are calling, for example: If using a Jet Strike, you can select the Direction of the Strike Run. Super busy right now with other home projects and getting into the Unreal Engine, so not sure how much time or effort I can put into this. I would like to at least see the full rewrite of all files and a few expansions. Onward and upwards.......
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Blank UI? Blank/empty window?
Von Quest replied to simoffen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What exactly are you trying to do? Start there. Do you just want a blank empty screen while playing (realism)? You can turn Off everything in the Settings. You can run code from numerous places. It gets complicated... You can run code from .sqf files in your mission folder(s). Some Examples: - init.sqf (runs automatically at game start) - anyname.sqf (needs to be called to execute - example from a Trigger, etc) - Triggers can run code right inside them, by themselves - Objects have a box you can insert code into (double-click to open) - Debug Console (press ESC, paste/type code, then press Local, etc) - Mods/Addons (way too complicated to explain here) -
Blank UI? Blank/empty window?
Von Quest replied to simoffen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You'll have to create a Dialog to use the Mouse. All other controls will be disabled though. https://community.bistudio.com/wiki/Arma:_GUI_Configuration -
It's in your Settings.... Main Menu >> Game (I think).
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"createComposition" command or similar?
Von Quest replied to -Varan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/Dynamic_Object_Compositions Basic default functions: https://community.bistudio.com/wiki/BIS_fnc_objectsMapper https://community.bistudio.com/wiki/BIS_fnc_objectsGrabber Larrow's system works great too. -
George to the rescue!
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Press ESC, and there is literally a button called SPECTATOR. Press ESC and click it again to switch back to Player.
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Right now it's only 1 hour of battery life I believe (once turned On). There is no recharge, or extra batteries. I'm currently redoing and expanding this whole project and will be adding Batteries and other features to the next evolution of all this. You'll have to manage when it's on, and select your timing to avoid a dead device. If you want to override it for unlimited Battery Life, the Global Variable is: BatteryIMS You can set it to true to override it once it dies ( BatteryIMS = true; )
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Thanks pal. Still active, just not much publicly. Spending most of my time on the Unreal Engine. Top Secret. 😉
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Double-Click on the Module and set it to what you want. All (most) the Info and Details are listed right there. The Default Classnames are listed right in the setup fields. If you don't want to wear Facewear, just delete it or set your own. The Default Helmet is the only one that produces the overlay helmet graphics. All Notes, and Example is a separate Download on the Steam Page. You'll need to DL the Example Mission, then Open the Map to read the notes on how to use the basics. Sidenote - currently rewriting the entire project, and will be changing the Name and adding several new features and Radial Menu.
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Action on double click for inventory item
Von Quest replied to Freddywall's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You Googled... "arma double click inventory"? A bunch of results pop right up. -
Easy way to set waypoints for ai in multiplayer
Von Quest replied to Spriterfight's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Derp. Sped-read while tired. Yup, sorry. -
Easy way to set waypoints for ai in multiplayer
Von Quest replied to Spriterfight's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Or.... Random Waypoints. Just paste into squad leader's init box: https://community.bistudio.com/wiki/BIS_fnc_taskPatrol -
Spawning in FOB after trigger.
Von Quest replied to Mordred C's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Some specific default functions: https://community.bistudio.com/wiki/BIS_fnc_objectsGrabber https://community.bistudio.com/wiki/BIS_fnc_objectsMapper -
Now me! Grrrrrrrrrrrr!! Every page. Every time. (using Android phone for forums) WTF????
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Don't spend money on either at this point. You'll lose it. Dev has stopped and there is no way to receive the License/Keys since Rob is gone. Websites, software, and payment system are still up and online. Not sure if anyone is gonna take over for him or not. Buyer Beware. DO NOT BUY. I may have to switch over to Xpadder at some point, or make my own software.
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We use Pinnicle Game Profiler, then had to switch to Padstarr. Sadly the Dev passed away recently. Rob worked on both. RIP.
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Disable GPS globally
Von Quest replied to LoneGunner1974's topic in ARMA 3 - MISSION EDITING & SCRIPTING
-You can disable GPS, etc settings right in the Map/Mission settings. -ACE3 just remove that .pbo file that adds that GPS.