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Everything posted by Von Quest
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Looking for some Feedback - *Building models*
Von Quest replied to k4ble's topic in ARMA 3 - MODELLING - (O2)
Looks good so far! Some possible next steps to look into are : 0. ArmA Tools and Samples can be downloaded from Steam 1. Packing a Project into an Add-on/Mod (.pbo files) 2. UV Mapping (for textures, materials, etc) 3. Importing into ArmA from Blender 4. LODs (geo, fire, etc - model.cfg) 5. Configs (functionally that plugs into ArmA Engine, etc) Here's is a great Utility from Alwarren- 1 reply
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F.U.S.E -- Explosives & EOD Project
Von Quest replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can turn them Off via the Game Difficulty Settings in the Main Menu.- 54 replies
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- movie-style bombs
- minefields
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HOTFIX Turned back ON some features to re-enable the Example Setup Mission. This may or may not break other new features. Let me know if there are conflicts or issues. The Example Setup is now pretty old. Not sure when/if I'll have time to update it. Haven't had time to try it recently. It may not even work anymore. Good Luck! 🤣
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What do you mean by "locking"? .pbo (mod/game files) can't really be locked per se. Anything you pack/encrypt, the public can unpack fairly easily. Are you referring to "Signing" mod files for Server anti-cheat online/public hosting play? https://community.bistudio.com/wiki/ArmA:_Addon_Signatures
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Thanks man. This project is being re-written and re-organized under the Zero Dark Zero umbrella (formerly SpookWarCom). The current Example Mission/Setup is broken due to the rewrites, classnames, file-paths, etc. I ran out of time this past weekend for the fixes. I'm hoping to get it fixed and uploaded this next weekend. Short on time this year.
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UPDATE: v0.5.4 ============== ADDED: New Mission Type -- Defend the Area/Base ADDED: New Mission Type -- Steal/Recover Vehicle ADDED: New Mission Type -- Attack Convoy (wip) ADDED: Several Splash/Loading Screens ADDED: Combat Divers into Enemy Spawner ADDED: MachineGunner, and Mortar Enemy Spawner ADDED: Custom FLAK System, EFXs, etc for Heli Infils ADDED: KeyCards, AO Intel Maps, etc (still hidden?) ADDED: a few Storage Crates with extra volume UPDATED: Overhauled New Heli Infil/Taxi Systems UPDATED: Overhauled AO Enemy Spawner Systems (spawns AOs in seconds, 99% increase in efficiency) UPDATED: Moved numerous systems into new ZDZ UPDATED: Overhauled several Misc Systems, etc UPDATED: Overhauled Hit/Damage (may drop weapon, etc) MISC: Numerous misc tweaks, upgrades, etc. I forgot... LOL
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Briefing images on Rugged Tv
Von Quest replied to Leon Harrington's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Edit right inside the Eden Mission Editor. Do not use the MP Version. The MP Version should just be the exported version from the Original. -
Also, you can usually use/try most things that are locked DLC, as most are already included. You will just get a "reminder" of some kind (icon, splash screen, etc) to nudge or annoy you to buy/unlock it if you use it for too long.
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Custom Grenade script implementation
Von Quest replied to garrett's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
On my phone, so can't help much..... I'd recommend looking into Event Handlers: -
Is this just in vanilla? Curious. I wouldn't be surprised. I find config errors all the time, as they add and upgrade things. It's like they don't do quality control, and have someone check and keep track of settings/configs, etc. They are often wonky and out of proportion. I just finished checking volume space in backpacks and containers last week. Same thing. Grrr. Keep in mind though, there are other factors for the damage and effect calculations. There is penetration, explosion (splash), drag, deflection, etc. The shear volume of content and coding in the game often lends itself to things getting missed or disproportionate to other similar entries of the same type of group. It can be a tad frustrating sometimes.
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Community Upgrade Project - CUP
Von Quest replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Epic Team effort fellas! Amazing work continues from some of the best in the biz!!! First round of Beers are on me. -
Identify who activated a Trigger first
Von Quest replied to Alert23's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Triggers are tricky. They scan every half second or so I believe. So "select 0" isn't always the first one if it's close. Also the trigger will only trigger once (globally), and not reset until it's empty, making it a bit confusing and sometimes frustrating. If it's a Race with no combat (keeping it simple), checking for Distance to be UNDER a set number to an invisible object in the middle of the road/track. If you want a higher quality, it will be a tad more complex. (on my phone so these are off the top of my head/quick)... You'd likely need to use both local and global variables (and publicVariable for MP). Options to Explore : https://community.bistudio.com/wiki/distance https://community.bistudio.com/wiki/waitUntil https://community.bistudio.com/wiki/publicVariable -
ARMA 3 MAIN MENU FONT IS UNREADABLE
Von Quest replied to k0i's topic in ARMA 3 - QUESTIONS & ANSWERS
Yeah, it looks like a glitch to me. Re-download /patch. -
Using uniform classes from another mod
Von Quest replied to Saider25's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Seriously?.... I had to shave again by the end of that. Who's going to read through a million lines of config code? Good God man! Start small. Then work your way out from, and add to that. Just do ONE GUY, with an Uniform. That's it. One. Nothing else... Isolate the issue. You're gonna copy/paste your way down into a black hole. Geesh! -
Taking a screenshot with an action
Von Quest replied to kvntvan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wow! Didn't know this exists. Sweet. -
Put music in a radio with say3d
Von Quest replied to Sld. Alexx Alvarez's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_heli is not defined in the 2nd Function (you're using a local variable). Just change them all to a global variable (drop the _ and use just heli). .......but it still might continue to play as I believe it's just using the Location of that Object as reference point to start the sound at. -
Something doesn't add up.... You should have the Original Editor Mission. You shouldn't be changing things directly in the other versions. Just Open the Original Version (the Eden Editor one), and then you'd EXPORT as MP. Thus never touching the exported version. Each change and work done, has to be exported each and every time. Seems goofy. Not exactly sure what your Workflow is here. (lol, 😓 why are you taking screenshots with a physical camera?) Do you have an Official Version of ArmA 3, or is it a bootleg? Odd!
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Can bleed out time be extended?
Von Quest replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can also set your Settings in the description.ext file: reviveBleedOutDelay = 1200; -
Loop over all vehicles and add action to it
Von Quest replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
https://community.bistudio.com/wiki/forEach -
you need supercomputer to play this game
Von Quest replied to empleat100's topic in ARMA 3 - GENERAL
See my post above. ArmA is NOT a game for the general public. It's a Sandbox + Toolbox. You BUILD what you what, how you what it. That's it. It's no mystery. It's an "unlocked" dev kit, disguised as a shooter, marketed as a video game. I can still play and dev on an old 15 year old i3 shitty laptop at 60fps. You can't drive a Ferrari in the snow. Learn to drive, or go back to an easier climate on Xbox. You knuckleheads are completely missing the hobby! -
Help with _this select 0;
Von Quest replied to Spriterfight's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If using the Editor, just use.... this to refer to itself. Example: this doMove getMarkerPos "tankwest1"; -
It's a limit of the current Game Engine. The only true water is the game water table at sea-level. It used to be way worse! It's not bad now... You can explore making your own custom "water objects" as they are just .pd3 objects, but probably not worth the effort nor time.
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Trying to script triggers and failing
Von Quest replied to montydepaola's topic in ARMA 3 - MISSION EDITING & SCRIPTING
BIS_fnc_taskSetStateetState -
Because it's Arma... FPS are always over 100 in the menu. With anything more than just a handful of activity, frames can drop significantly due to the intense number of calcs per cycle when dealing with an open-world simulation like ArmA under the current game engine. It's normal for everyone. You have to think of Arma as a sim, not a game. It's incredibly intensive and taxing on all systems.