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Von Quest

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Everything posted by Von Quest

  1. Von Quest

    Can you confirm that surround works with optical?

    -snip- Nevermind.
  2. Von Quest

    Zero Dark Zero

    I follow all threads... Sorry for any confusion. A lot of my projects are a mess right now. I'm currently re-writing and re-organizing everything throughout this winter. Also, I lost a HardDrive this past spring, which set me back even further. Missing/lost a bunch of stuff. I haven't even used the FUSE stuff in so long, I'm not sure anymore whats what. Its still on the list of things to upgrade and continue. I don't think I even have any of the old documentation. I believe you can only have 1 Bomb active at a time. In the upgrade I'm hoping to set it up so you can set any number and have several on the map. So sorry to everyone my projects are getting dragged out so long. Super busy this past year. Zero Dark Zero will be broken up and back into smaller more manageable bits/addons. Zero Dark Zero will likely just be the name of the Example Mission and/or the Steam Collection to all my Steam Workshop Items.
  3. Von Quest

    Random script selector.

    Just paused for now. Will be continuing it this winter I think.
  4. Von Quest

    Random script selector.

    Precision, Flexibility, and Age. And I assume you mean commands, as variables are created by the coder/user as you invent the variable/word and spelling at your discretion. _one = 1; _num = 1; _blah = 1; _two = 1; _bgsAvH = 1; All local variables on the left side of the equals sign, are all 1. You make them up. They are just data holders. _num + _blah = 2 ArmA Scripting Commands (for other new players) : https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3
  5. Von Quest

    Questions about modeling

    Follow the links/posts above. Check the Sticky Posts marked at the top. That being said .... #1 - Set the units in Blender to Meters. Everything in ArmA is meters. Then you'll need Alwarren's Exporter Utility: #2 - Working with Textures, UV Mapping, etc is way easier in Blender (at least for me) #3 - It's been a long time, but I think you do Animations for Doors/Objects via Configs to set speed, angles, rotations, hinge points, etc (ref links above). You'll need to jump back and forth from Blender to Object Builder several times. #4 - Same as above. Or Just do a YT search. Note: Some Tutorials and/or reference may sometimes be for ArmA 2. Most still apply to ArmA 3.
  6. Von Quest

    Random script selector.

    Another option is min/max for the random number if you have a large range : _rNum = [1,40] call BIS_fnc_randomInt;
  7. Von Quest

    Random script selector.

    _rNum = selectRandom [1,2,3,4,5]; if ( _rNum == 1 ) then { execVM "script1.sqf"; }; if ( _rNum == 2 ) then { execVM "script2.sqf"; }; if ( _rNum == 3 ) then { execVM "script3.sqf"; }; if ( _rNum == 4 ) then { execVM "script4.sqf"; }; if ( _rNum == 5 ) then { execVM "script5.sqf"; }; etc. If you want to stack the probably of a script (example #1), you can do: _rNum = selectRandom [1,1,1,1,2,3,4,5]; And so on.
  8. Von Quest

    F.R.O.G.S -- Combat Diver Project

    Did you check Armaholic? The current version is in the full package now called Zero Dark Zero (on Steam). If you didn't want all the other files, you can delete the extra files and just leave the FROGS .pbo (you'd have to go into the Steam Folder where the subscriptions are kept) I'm currently pondering braking up the full Zero Dark Zero pack, back into separate stand-alone projects as it was originally in the beginning. Not much time to work on ArmA stuff this summer. Spent a lot of time on the Unreal Engine. I'm hoping to get back into modding again this winter.
  9. Von Quest

    Disable Falling Animation

    Do you play over a Game Map? If it's just inside the Ship, you can make a VR Map and place the Ship/Structure low. Or maybe make some simple alien looking world's that the players don't need to walk on. Just visual only. The auto-skydiving animation is built-in to the game engine mechanics I believe. You can script (hacky) a switchMove to counter the skydive. player switchMove " ";
  10. Von Quest

    Forward Scan Sonar for ships

    I was working on a similar submarine sonar project early this year myself. Yours turned out good. Great job man! Very cool.
  11. I always thought it was AI skill-based, ... reloadSpeed ? https://community.bistudio.com/wiki/Arma_3_AI_Skill
  12. Von Quest

    Again AI isnt seeing me

    Ha! I should have jumped in several days ago.... I was going to say it sounds like you have WAY TOO many things going on. It needs to time load and process it all (if even possible). Practice running scripts/triggers to spawn/despawn as you go. And/or just WAIT a longer time to let it all process. There is also a Simulation Manager Module to pause things further away on the Map. Simulation Manager (Module) - sorry, no Wiki https://community.bistudio.com/wiki/BIS_fnc_moduleSimulationManager (Modules are found under "Systems" in the Editor) Dynamic Simulation (Editor Settings & Scripting) https://community.bistudio.com/wiki/Arma_3_Dynamic_Simulation
  13. "G_Balaclava_blk", 0,33, "G_Bandanna_blk", 0.33, "G_Shades_Black", 0,33 Commas -vs- Periods
  14. Looks good so far! Some possible next steps to look into are : 0. ArmA Tools and Samples can be downloaded from Steam 1. Packing a Project into an Add-on/Mod (.pbo files) 2. UV Mapping (for textures, materials, etc) 3. Importing into ArmA from Blender 4. LODs (geo, fire, etc - model.cfg) 5. Configs (functionally that plugs into ArmA Engine, etc) Here's is a great Utility from Alwarren
  15. You can turn them Off via the Game Difficulty Settings in the Main Menu.
  16. Von Quest

    Zero Dark Zero

    HOTFIX Turned back ON some features to re-enable the Example Setup Mission. This may or may not break other new features. Let me know if there are conflicts or issues. The Example Setup is now pretty old. Not sure when/if I'll have time to update it. Haven't had time to try it recently. It may not even work anymore. Good Luck! 🤣
  17. Von Quest

    [HELP] PBO locking system

    What do you mean by "locking"? .pbo (mod/game files) can't really be locked per se. Anything you pack/encrypt, the public can unpack fairly easily. Are you referring to "Signing" mod files for Server anti-cheat online/public hosting play? https://community.bistudio.com/wiki/ArmA:_Addon_Signatures
  18. Von Quest

    Zero Dark Zero

    Thanks man. This project is being re-written and re-organized under the Zero Dark Zero umbrella (formerly SpookWarCom). The current Example Mission/Setup is broken due to the rewrites, classnames, file-paths, etc. I ran out of time this past weekend for the fixes. I'm hoping to get it fixed and uploaded this next weekend. Short on time this year.
  19. Von Quest

    Zero Dark Zero

    UPDATE: v0.5.4 ============== ADDED: New Mission Type -- Defend the Area/Base ADDED: New Mission Type -- Steal/Recover Vehicle ADDED: New Mission Type -- Attack Convoy (wip) ADDED: Several Splash/Loading Screens ADDED: Combat Divers into Enemy Spawner ADDED: MachineGunner, and Mortar Enemy Spawner ADDED: Custom FLAK System, EFXs, etc for Heli Infils ADDED: KeyCards, AO Intel Maps, etc (still hidden?) ADDED: a few Storage Crates with extra volume UPDATED: Overhauled New Heli Infil/Taxi Systems UPDATED: Overhauled AO Enemy Spawner Systems (spawns AOs in seconds, 99% increase in efficiency) UPDATED: Moved numerous systems into new ZDZ UPDATED: Overhauled several Misc Systems, etc UPDATED: Overhauled Hit/Damage (may drop weapon, etc) MISC: Numerous misc tweaks, upgrades, etc. I forgot... LOL
  20. Von Quest

    Briefing images on Rugged Tv

    Edit right inside the Eden Mission Editor. Do not use the MP Version. The MP Version should just be the exported version from the Original.
  21. Von Quest

    Buying game question

    Also, you can usually use/try most things that are locked DLC, as most are already included. You will just get a "reminder" of some kind (icon, splash screen, etc) to nudge or annoy you to buy/unlock it if you use it for too long.
  22. On my phone, so can't help much..... I'd recommend looking into Event Handlers:
  23. Von Quest

    30mm HE hit damage value mistake?

    Is this just in vanilla? Curious. I wouldn't be surprised. I find config errors all the time, as they add and upgrade things. It's like they don't do quality control, and have someone check and keep track of settings/configs, etc. They are often wonky and out of proportion. I just finished checking volume space in backpacks and containers last week. Same thing. Grrr. Keep in mind though, there are other factors for the damage and effect calculations. There is penetration, explosion (splash), drag, deflection, etc. The shear volume of content and coding in the game often lends itself to things getting missed or disproportionate to other similar entries of the same type of group. It can be a tad frustrating sometimes.
  24. Epic Team effort fellas! Amazing work continues from some of the best in the biz!!! First round of Beers are on me.
  25. Triggers are tricky. They scan every half second or so I believe. So "select 0" isn't always the first one if it's close. Also the trigger will only trigger once (globally), and not reset until it's empty, making it a bit confusing and sometimes frustrating. If it's a Race with no combat (keeping it simple), checking for Distance to be UNDER a set number to an invisible object in the middle of the road/track. If you want a higher quality, it will be a tad more complex. (on my phone so these are off the top of my head/quick)... You'd likely need to use both local and global variables (and publicVariable for MP). Options to Explore : https://community.bistudio.com/wiki/distance https://community.bistudio.com/wiki/waitUntil https://community.bistudio.com/wiki/publicVariable
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