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Everything posted by suiside
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i am making a civilian reskin mod (as in some support services for civ incl. armed militia), will the marauders attack civilians ? or will they not see them as enemy ? i love what you are doing btw :D love this organic/dynamic spread
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Huron Retexture/Config Problem
suiside replied to Mattastic's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
you are confused about the huron and taru, the huron template is in the arma 3 tools folder, the taru is locked in the ebo. -
unit config - need help!
suiside replied to Ranwer135's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
class CfgPatches { class ...._mod { author = "......."; units[] = {"......"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Characters_F_BLUFOR","A3_Characters_F_INDEP"}; version = "1.01"; }; }; class CfgFactionClasses { class ....... { displayName = "......"; //Faction Name under ind author = "....."; icon = ".........."; priority = 2; side = 2; //ind }; }; class CfgVehicleClasses { class ........ { displayName = "........."; }; }; class cfgVehicles { class B_Soldier_base_F; class ..........: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "....."; faction = "....."; // Puts unit under new faction side = 2; //ind this is how i do it -
unit config - need help!
suiside replied to Ranwer135's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
side = 2; //for independent also check units for this :D -
hi everyone, this is my first mod, still WIP as i plan to expand it further i bring you a civil faction, Air Operations Altis, AOA in short picture: http://steamcommunity.com/sharedfiles/filedetails/?id=360329883 download: https://www.dropbox.com/s/jsna9jyudnxy01c/AOA_mod.rar?dl=0 readme: again it is my first mod i don't know how to present it or what else to write. enjoy.
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Sniper Ghillie config.cpp
suiside replied to greywolf907's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
there is no bad news when it will be addressed :D happy holidays -
Sniper Ghillie config.cpp
suiside replied to greywolf907's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
i found the problem you have to set an identity identityTypes[] = {"Head_NATO", "G_NATO_default"}; i don't know why but i found it searching for configs i could read http://forums.bistudio.com/showthread.php?161294-Independent-Uniform-Config&p=2466244&viewfull=1#post2466244 i just tried it and got it to work class CfgPatches { class AOA_mod { author = "sui"; units[] = {"AOA_NightOps"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Characters_F_BLUFOR","A3_Characters_F_Bootcamp"}; version = "1.01"; }; }; class CfgFactionClasses { class AOA_operations { displayName = "AOA"; //Faction Name under ind author = "sui"; icon = "\sui_aoa_ops\data\aoa.paa"; priority = 2; side = 2; //ind }; }; class CfgVehicleClasses { class AOA_Ops_unit { displayName = "AOA NightOps"; }; }; class cfgVehicles { class B_Protagonist_VR_F; class AOA_NightOps: B_Protagonist_VR_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "AOA NightOps"; faction = AOA_operations; // Puts unit under new faction side = 2; //ind vehicleClass = "AOA_Ops_unit"; icon = "iconManLeader"; nakedUniform = "U_BasicBody"; uniformClass = "U_NightOps"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; model = "\a3\characters_f_bootcamp\Common\VR_Protagonist_F.p3d"; hiddenSelections[] = {"camo","camo1","camo2"}; hiddenSelectionsTextures[] = {"\sui_aoa_nightops\data\NO_01_co.paa","\sui_aoa_nightops\data\NO_02_co.paa","\sui_aoa_nightops\data\NO_armor_co.paa"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","FirstAidKit","ItemGPS","H_Shemag_olive_hs"}; respawnLinkedItems[] = {"U_AOA_NightOps","ItemMap","ItemCompass","ItemWatch","ItemRadio","FirstAidKit","ItemGPS","H_Shemag_olive_hs"}; // add helmet & vest classname to this list Weapons[] = {"Throw","Put","hgun_P07_snds_F"}; // only add rifle & / pistol classname, leave throw and put they are used for explosives and grenades respawnWeapons[] = {"Throw","Put","hgun_P07_snds_F"}; // only add rifle & / pistol classname, leave throw and put they are used for explosives and grenades Magazines[] = {"30Rnd_9x21_Mag"}; // add the rifles/ pistols magazine here respawnMagazines[] = {"30Rnd_9x21_Mag"}; // add the rifles/ pistols magazine here }; }; class cfgWeapons { class U_B_Protagonist_VR; class UniformItem; class U_NightOps: U_B_Protagonist_VR { scope = 2; author = "sui"; displayName = "AOA NightOps uniform"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "AOA_NightOps"; containerClass = "Supply30"; mass = 70; }; }; }; was trying to skin the VR suit though the skin does not show the man stands (now with white bright lines where normal faction colors were) -
Sniper Ghillie config.cpp
suiside replied to greywolf907's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
i have the same problem, but i am yet to try normal branch i am on dev branch now, maybe that is the problem ? i am running no mods, only official bundle and dev branch class CfgPatches { class AOA_mod { units[] = {}; weapons[] = {}; requiredVersion = 0.00; requiredAddons[] = {"A3_Characters_F","A3_Characters_F_BLUFOR"}; version = "1.01"; }; }; class CfgFactionClasses { class AOA_operations { displayName = "AOA"; //Faction Name under ind author = "sui"; icon = "\sui_aoa_ops\data\aoa.paa"; priority = 2; side = 2; //ind }; }; class CfgVehicleClasses { class AOA_Ops_unit { displayName = "AOA ops"; }; }; class cfgVehicles { class B_Soldier_base_F; class AOA_Ops: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "AOA Ops"; faction = AOA_operations; // Puts unit under new faction side = 2; //ind vehicleClass = "AOA_Ops_unit"; icon = "iconManLeader"; nakedUniform = "U_BasicBody"; uniformClass = "U_B_CombatUniform_mcam"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\sui_aoa_ops\data\iiv_nato_co.paa"}; }; }; class cfgWeapons { class UniformItem; class U_B_CombatUniform_mcam { class ItemInfo: UniformItem{}; }; class AOA_Ops: U_B_CombatUniform_mcam { displayName = "AOA Ops uniform"; class ItemInfo: ItemInfo { uniformClass = AOA_Ops; }; }; }; *edit to say: i have NO clue what i am doing in script i just copy paste without understanding a lot of it edit 2 get the same error in normal branch -
[IceBreakr/IBIS] Island Panthera for A3
suiside replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
great map, really enjoy it :D and love the extra islands there is a small thing which i also noticed on the new sahrani map on the vatra airport there is a flight line where there are spots that when you park a plane it will not move, but when you put it on the taxi way it does move, again i don't know if it is a map thing or just something which happens on any map. -
SMD Sahrani A3 - Bohemia's Sahrani Terrain as ported by SMD
suiside replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks for this great map, really love it :D i noticed a small thing when setting down a plane on the run way, it won't move in some places. it is not a big issue as i can just move it in the editor to a spot where it can move often just a little bit, i don't know if this is a problem with the ground or maps in general because i also noticed it on panthera. -
this would be nice: http://virtualglobetrotting.com/map/kwajalein-atoll/view/google/ a few air strips and room for naval warfare but i would like a cold weather/snow filled place the sitrep said "Since the setting is quite different than Altis and Stratis, and indeed very fresh,"
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Bohemia Interactive please comment on whats hindering you to introduce Ponds to Arma3
suiside replied to fabio_chavez's topic in ARMA 3 - GENERAL
yes, but it probably was a flawed design, swimming with flipflops... no one would accept that. ;) -
then what is reasonable for a price and what is your idea of pricing ? you get the features for FREE ! and you can fall over the word broke all you want, but i guess it is a matter of calculations which came from accounting office that came up with that price, so the 500.000 or what ever can be returned with a profit margin. (as that is how commercial entities HAVE to work)
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lets say it is too high, what else would you expect from a commercial entity ? they work for profit, gave you a chance to get in cheap multiple ways, on a leap of faith with a cheap alpha entry and a cheap supporters edition. what more do you want ? should they go broke over price whining ? give more for free and ask less for more ? i am no accountant, but i can see multiple ways they gave us ways to get in cheap, from their perspective, so why complain about this price, it is what it is a commercial product from a commercial entity. are you also going to complain at the apple store or what have you ? they set a price and you had opportunities to get in cheaper or more expensive, and even now you can get in cheaper with the bundle. i see BI giving you options and yet there is this idea of more for less.... even before the product it self is out and actually measured for its worth...
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it is a M-900 with my own skin using the skin init like you do with the offroad edit: http://forums.bistudio.com/showthread.php?156120-Setting-Color-of-Offroad/page2 post # 18
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yeah they are more shiny than matt mil vehicles but have you seen the chopper in fog and 50% overcast ? it is like it is made of ice, ? or maybe it is my settings from north side 50% fog, 50% overcast http://steamcommunity.com/profiles/76561197971932744/screenshot/35226656982033329 south side looks better not so icy http://steamcommunity.com/profiles/76561197971932744/screenshot/35226656982029528
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the M-900 is a bit too shiny, or am i the only one thinking that ? and as a bundle owner i haven't been able to fly/enter the new choppers as well i also read about the buoyancy of the taru pods being disabled, is that logical if it is a fuel pod ? kinda think it would float on water and if the transport&medic pod is air tight then that would float as well ? edit [Fixed: Taru pods no longer float on water]
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not just two choppers, but also sling loading and firing from vehicles and AFM, but those are shared with those who buy food instead. in the price you support those who use the features free, i see it as paying for the whole and sharing its features, those things also cost money but you get your chinese dinner instead. and as for donating, it depends, from that donation they can hire maybe a modder from the forums here or there and get him a payed job which supports modding and gaming if that is not a worthy cause ? then what is ? the red cross ? or the next TAX which goes to the next REAL WAR ? you don't have to buy, but the thing is, when you just see the yet unreleased choppers and think that is your money, please not forget there is more that comes with the DLC and no one forces you to buy if you think it is too expensive.
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having to pay 13 euros for two models, worth how much play time ingame ? ever bought a drink in a pub for two hours ? i bet you lost more than just 13 euros in a two hours stay in a pub. is it a high price ? maybe, but first we have got to see what is in the DLC and not just judge on the two anounced models and some extra's in the pictures, because anything digital is a waste of money anyway.... and time imho, but if that is the measurement, lets see how much time of fun it brings... if this effects gameplay in a positive manner like having better options for CTI or what have you, is it worth buying ? you could just think of buying the package at 20 euros and have two DLC's for near half the price and the karts to go ? if it is about the money that is?
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Arma 3 Helicopters DLC Discussion (dev branch)
suiside replied to FredAirland's topic in ARMA 3 - GENERAL
with FFV offroad you can chose where to sit in the back , maybe they can do the same with the new choppers ? -
Arma 3 Helicopters DLC Discussion (dev branch)
suiside replied to FredAirland's topic in ARMA 3 - GENERAL
if they gave us a real existing chinook you probably would not get past the posts complaining about another copy paste asset. besides there are good mods for realism, i think people should just respect/get over/ignore the futuristic arma approach rather than whine about it for another year. the containers and stuff shown in the pictures look promising, i really like the fuel tanks in the csat night picture http://arma3.com/assets/img/post/images/arma3_dlc_helicopters_screenshot_03.jpg -
i guess not totally, when you consider they put the game up on the market in alpha for 25 euro there are cheapskates out there thinking things are free which were paid for by the supporter edition ? on another note i saw the rolling heli pad from TOH (thanks bis)
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i read online that fully loaded a RIB of that size can take atleast 6 guys fully loaded http://www.rib.net/forum/f21/zodiac-fc-470 maybe a bigger one than ingame
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Rope Feature Discussion/Feedback (dev branch)
suiside replied to deltagamer's topic in ARMA 3 - DEVELOPMENT BRANCH
will there be a hoist / winch version for humans like SAR helicopters have next to the door like is modeled on a few ? and or is it possible to mod that ? -
have not checked the weight but i think it has to do with (if it is the weight) the behavior on / in water physics on the rubber boat it has water sounds when on solid ground (not a big issue nor on topic)