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suiside

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Everything posted by suiside

  1. suiside

    Tanoa Trains

    just dreaming.... would be great to have automated trains and hop on (without a ticket) rest the legs and hop off before a check point :P
  2. suiside

    Tanoa Trains

    LOL Rollercoaster tanoa style !
  3. suiside

    Tanoa Trains

    will there be an automated whistle or horn when the train approaches a crossing ? does it have a whistle or horn ? awesome work anyway !
  4. suiside

    Orange DLC (wild) SPECULATIONS !!!

    VOC / maritime spec ops would fit tanoa, since you can link it to "doodstil", "moddergat", "lijnhaven" and other dutch names on the map. orange info has been "doodstil" or "dead quiet" as it is translated.
  5. the FAC above the canopy of tanoa -home brew skin
  6. suiside

    Orange DLC (wild) SPECULATIONS !!!

    i thought it would be football related untill i saw this: mysterious-orange-alligator
  7. suiside

    Feedback Thread

    thanks for the tip :D so here you are :D
  8. the SDAR is missing or cannot load the rfb_nohq.paa in previous and current dev build
  9. suiside

    Level design feedback

    can it then be automated ? rather than voting ? less clutter in chat, less distraction from the actual game, and no voting abuse to get team mates in and single players out ? edit can it not be a round ?
  10. suiside

    Feedback Thread

    was bored :P have not tested it in arma, but it would be fun to have an argo shirt in the inventory
  11. suiside

    Level design feedback

    it would, but then again, no one has to vote and there is no retaliation which also takes away the advantage of the team. and since the team killer is on spectate, 4 guys will play rather than 3 when the one killed previously can not TK the teamkiller or start the most annoying flame war on chat. and with a vote kick, they will end up with 4 anyway, so where is that a loss ?, in spectate the team killer can calm down if need be, and might find time to apologise and help the team. my experience is that when it escalates, you end with 2 or 3 people actually playing, this way there is no escalation and no vote which is cumbersom and often not even a fair thing. this all distracts from the game, even annoying the other team, spectate does not. and i guess a three strikes your out principle would ensure some peace. team killings are annoying, but explaining how to vote and having a flame war on chat in the same time is even more annoying, at least for those who just want to play. and vote kicking does not ensure a TK to be voted out, simply because not every one will vote, and this having seen it happen already leads to more vote requests. and while i was trying to escape in a game i am faced with demands to vote for something again , something i often was not even aware of or have any real knowledge of. illustration, guy shots another guy, both died, flame war on chat, request to vote, and you are there under that flag, waiting for the timer to run out, trying to keep concentration and people are bugging you to vote.... really, this does happen in games, and i'd rather have the time out solution than having my mind twisted by whining kids about a mishap. a three strikes you're out works best, because people if they are mature, they won't vote on the first request, cause accidents happen. then the second time they might think well maybe, and a third time they will surely vote, let the game do this rather than the gamers, clear and simple rules, and consequences, with voting the consequence might not even happen. i sure as hell will not vote to kick someone when the victim of the TK is cursing and swearing and bitching in chat all the time ... i will not please that player bad manners should not be rewarded. and when the game sets the rule and consequence, then there are less hurt feelings amoung the players, this will benefit the players more than a lesser demand on the vote, that will only make players avoid each other due to bad experiences .
  12. suiside

    Feedback Thread

    eagerly awaiting solutions :D it was not that i thought you were unaware, it was more the situation of the screenshot and what happened just prior in another game of raid, where a defending guy got spawned outside the red lines and was living the whole round, these two instances were strange and well the screenshot just shows a mayor disadvantage for the clouds just had to share it :D
  13. it is my paranoid head i guess that had to ask.. :D
  14. suiside

    Ask us anything!

    happy with the SMG answere, really looking forward to that addition, a (not so serious) suggestion for a silenced pistol kit: silenced pistol of your choice, and maybe no primary ?(or a marksman rifle with a scope without secondary optics) and smoke or chemlight.
  15. suiside

    Level design feedback

    could you put a (repeat) team killer in spectate mode ? as a sort of time out ?
  16. great initiative, i am however lacking the skills so i will follow this from the sidelines. just one question , is the 1st of april, a fixed date ? because you know 1st of april ...
  17. suiside

    Feedback Thread

    the orange arrow is where I spawned i see this happen sometimes in all game modes, one player gets put way out of the playing-field in this case i could also not chose a weapon, i ended up with a sniper and well look at the location, that is a sweet spot.... so the spawning is not yet perfect, maybe you can "hard code" player spawns in templates, you too often see people spawn weird, in each others spots or in geometry or like this way out in the field still like the game :D but if i were blue i would be pissed in this screen shot :D
  18. suiside

    Feedback Thread

    just a thought, maybe change the hostage with a car since it is malden....
  19. suiside

    Czech Air Force Hind Tigers

    beautiful skins 3361 i got a picture of during an airshow, really nice work !
  20. suiside

    [WIP] Terrain "Benzopila"

    that screenshot of that little bridge is one of the best i've ever seen ! and the forests look Alive, would be a nice map !
  21. suiside

    Ask us anything!

    will we see sub machine guns ? and silenced pistols ? these two would offer a great addition to the game, silent sneaking and better CQB cornering.
  22. suiside

    Level design feedback

    TK's happen, i have a few on my list, most are when i am at a game objective and the team and i try to defend it, then a team mate moves in your crosshairs while you fire or you have a CQB situation going around a corner in a building and damn that was a team mate who prior shot the guy you were after and you did not notice. shit happens, TK's at spawn happen because people click their mouses when the timer runs down. from this you get the annoyed people TKing back and then you see it escalate, maybe people should relax and learn to apologise and not flame a TK from the get go. i always write "sorry" for a TK and do not do it intentionally, if the player does not accept it and TK's me, i won't go TKing back, i just avoid that player. vote kicking is mob rule where most don't know what they vote for. people should be more relaxed and polite, better games less fuss, it is and will always be nothing more than a game you know.
  23. suiside

    Feedback Thread

    today i saw a guy in RAID on the blue defending team being outside the red cage, for the whole duration of the game. i know one other swa it happen and the guy himself. i know it is a lack of info and screenshot shy but it did happen please look into it. another thing i noticed was dying on spawn a few times beginnin of the rounds, and maybe worth a test, a cloud and flame body to body shooting randomly not at each other, i think i got a kill while i did not hit the other but was standing against him while shooting way past him. edit. can we have server identifier in the screen ? this might help with screenshots and problems, bugs, friends who want to join you etc ? does not have to be big but could be like in lower left or right corner of screen.
  24. suiside

    Tactics in scenarios

    for Link it is more like push for 1 A or B and 2 the one who got 1 A or B moves to Main. when both teams are in a struggle for main, with both having 2 running it is a matter of fire power and will, respawns go for machine guns or rifle / grenade and duke it out round main, a thug of war emerges after the supply drop has been wasted i think the supply drop in link should have more impact or should return after X amount of minutes to spread the field. now i often see a Cluster F..k which is twitch shooting in very close quarters. would be nice to have a load out with silenced pistol for raid, this would open up a better way to penetrate the defences and keep prescence quiet only one kit would have silenced pistol, since it is not used that often in game. clash is depending on the group eighter a slow kill or a rush to death. as in with all the other modes i think a silenced pistol in one kit would potentially open up a huge shock effect in game play having spectated a few players the silenced pistol would have given them a huge advantage in sneaking in, on the otherhand you could say they just know the drew all attention on them with the rifle sounds. the lack of ability to really sneak and be silent hinders some tactical options. an option for a sub machinegun and silenced pistol would greatly improve on cqb tactics
  25. suiside

    Feedback Thread

    thanks for the comments and praise :D on my steam art work i have got the rest of what i've made http://steamcommunity.com/profiles/76561197971932744/images/ have not yet tried to update it with the tips klutch gave edit some generic argo :D
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