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Blackcircle

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Posts posted by Blackcircle


  1. I have implemented MCC_sandbox on our little Wasteland.Chernarus-server and everyone is lovin' the custom missions we manage to create with MCC_sandbox! A BIG thanks to the developers!! Arma 2 CO already is a great game, but this addon completes it for us! (As an oldschool gamer since 1985 I haven't as much fun doing simulations like these! The Desert Combat Mod in BF1942 was fun, but this is fantastic with endless possibilities!)

    Without ACE

    We run this without ACE (unfortunaly) due to the conflicts with the expanded Wasteland-mission itself. I hope to fix this sometime in the near future, so we can make use of all the possibilities MCC_sandbox has to offer.

    Arming the civilians?

    Wasteland is populated by 3 playable sides (BluFOR (West), OpFOR (East) and Independent(Guerrila)(=GroupCOOP or FFA)) and 1 AI-side (Civilian, which is hostile to all playable factions.) I am considering restricting the playable sides to OpFOR and Independent, so I can use BluFOR as hostile AI to its full potential. Civilians are not armed nor have many utilities to confront the player factions like BluFOR has! If I oversee an option in which I can arm and motorize Civilians with MCC_sandbox, please let me know!

    Restricted access

    Since our server is not restricted to some friends or clanmembers for example and open for every Wasteland-fanatic, a lot of visitors do not have MCC_sandbox installed (or CBA for that matter..) Therefore I cannot implement the MCC Access Rights module, since it would require everyone to run MCC_sandbox clientside and many players wont join the server because of that (until they actually get to know how great this addon is.)

    On the other hand, the players that have MCC_sandbox installed clientside, get access to the tool if none of us is logged in already. They can abuse and create havoc on the server with this addon, which we want to avoid at all cost!

    Now i have been reading through this entire thread from page 1 to last and I came across some questions and answers :

    Is there absolutely no way to restrict access without having to insert the MCC Access Rights module? (which would require every client to install the mod clientside.) I am certainly not an expert, but I am looking for means inside the " init_moduleAcess.sqf " which I open up by unPBO-ing the " mcc_sandbox_mod.pbo ".

    Best regards, Slammin

    Hello!!

    I'm a Wasteland server admin, and this mod must be really good for dynamic mission or event!

    I'm sorry, but i'm beginer to configure script/mod, and I've got the same probleme.

    1- I try without the MCC Access Rights module on map editor (mission.sqm)=> everyone can connect on my server but everyone with mcc mod can acces to the mcc menu :(

    2- I try with the MCC Access Rights module => clients needs to install the mod, and I try with a friend , he can login to the mcc module if he clik quickly "login" when the menu appear.

    So I try with the mission version but I have some bug with Ace mod core...

    I'm going to be crazy!! :D Please help me

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