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rob04

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Everything posted by rob04

  1. Excellent! I hope it passes your tests and works. Thank you.
  2. One of your previous suggestions was to get a new scout drone when the player arrives at an island. I was thinking this would work well if this could be activated by pressing a key rather than being automatic. If the player presses a key, there is a new drone. If the key is not pressed, there is no new drone. For example, a player is at an enemy island and launches a scout drone. It survives, but has to be abandoned because it can't be docked. The player presses a certain key and gets a new drone. This would have the effect of the drone docking to the carrier. If the drone was destroyed on the enemy island, the player does not press the key and now has to produce another drone. I thought this could be done because I didn't think that doing this would involve anything in the scripts for scout drones. I thought it would just be a matter of being able to link this feature to a key, then players could activate this feature by pressing a certain key the same way players can activate manual timewarp by pressing the "k" key. This is the last idea I can think of for the scout drone. If you say it can't be done, then I guess we will have to leave it the way it is. Of course, I'm hoping it can be done.
  3. Your ideas are good, but it would mean having a new drone even if one was destroyed while flying over an island. Players who use scout drones would not have to produce them, but they should have to as part of the game. I have an idea about the scout drone. Make a new scout drone in the carrier ONLY if the current drone was NOT destroyed. That way, when the current drone that is not destroyed is abandoned (because it can't dock), there will be another in its place as if it docked to the carrier. Also, if the current drone was destroyed when scouting an island, a new drone would NOT be made, so the player would have to produce another one to replace the destroyed one. I think that this would give an effect that would be similar to having dockable scout drones. I don't know if it can be done. I just wanted to mention it as a possible alternative to dockable scout drones.
  4. Thanks, Species. I don't know how to use the modding tool, so I don't know what can and cannot be done with it. I am curious if you know off hand whether or not any of the following can be done with it: 1) Can the tool be used to make the scout drone dockable? This is annoying to me because it is a nice thing to have in the game, but I don't use it much only because it can't be docked to the carrier. I don't want to risk using a manta to scout an island when there is a scout drone for that purpose. 2) I noticed that the few times I do use the scout drone, it never uses fuel. I can send it around an entire island and if it survives, the fuel indicator reads full fuel. 3) I was hoping that slot 2 in the walrus would get some use. New items for the walrus would not be necessary. I just wish that some items from slot 1 or 3 could be used in slot 2. Please understand that I am not hinting that you try to do these things in your mod. I am just curious to know if they can be done with the current mod tool. If they can't be done with the mod tool, then maybe BIS can possibly consider these things for a future patch. I do thank BIS for their work on this game. I enjoy playing it a lot. I had the original game many years ago on my Atari 1040 ST and loved it. I think I can say that I love this remake of the game even more.
  5. I get the same thing that Sirrus was mentioning about the text of the tech slider. The tech slider is there, but it is labeled "#strat_settings_tech_level". I also see similar labels on the sliders for the number of UEC islands and the number of APA islands. I'm using version 1.05.0026 and my game is the retail version (on a disc). I'm hoping BIS fixes this labeling in the next patch.
  6. Species1571, I just want to thank you for all the great work you have done in your deadlyislands mod for this game. The user customization is a great idea. There are a few things in your mod that I had always wanted in the game and now they are in the game because of your mod. I didn't mean to say this so long after your last post, but I just registered and this is my first post. I have been reading posts here since I bought the retail version of the game last October, but I only registered recently. I also want to thank all of the other players for their mods that help make this great game even better.
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