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Antny

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Posts posted by Antny


  1. UK player looking for semi-serious milsim group in Arma 3.

    About Me:

    27 year old from the East midlands, UK. Able to play most nights apart from Monday and Thursday. These nights are put aside for my irl friends to play battlefield and basically dick around etc.

    Looking For:

    I'm looking for a fun group of people who take the missions seriously but preferably not have a massive rank structure outside of game. I don't have an issue with referring to someone as sir in game on a mission, but not in TS when it's just a casual chat.

    I would strongly prefer a UK based clan who milsim British Forces. I would like a group of 15+ people, not just 5 or 6 people doing spec ops type missions. I want to experience what Arma has to offer in a large scale operation, like i see so often in youtube vids.

    What I Can Offer:

    I have been playing Arma now for the best part of 4 years on and off. Had many games of domination on Takistan trying to find the large group experience with limited success. Basic infantry skills are all there although i haven't had any formal military training. If you have training nights etc, i would be happy to do them providing i can make them. I am pretty confident flying helicopters, littlebirds are my preferred vehicle. I would love to try flying a jet in a CAS role as well. I feel confident flying jets and landing on carriers. All said and done tho, just being part of an organised infantry unit would be satisfying.

    Any US based clans that message me will be turned down. Nothing personal, just what with the time zones etc, plus like i said, i want a British outfit. That goes for mainly EU based groups as well.

    Contact me via PM with what you have to offer me and I'll get back to you.

    Antny


  2. I'm having the same issue as MarceloBoZo. I have only just come across this mod and it's awesome but i can't reroute the flight path. I've only ever installed v1.1 so it's not an out of date version. I've tried the sample mission on stratis and the same thing happens on there. Only get the option of inspection and check flight path. Would love to use this with my mates but seems as tho arma's parachute physics aren't great, this option is a must really. Also i still cannot get 3rd person and the hints are still on screen. I've used the dl link both here and on armaholic, they both say v1.1


  3. The only added script is in the init.sqf that defines the IED markers. What are you using as a marker? Copy the marker called CENTER and paste it and then rename it center1 to see if that works.... The multiple markers have always worked for me. Are you testing this locally or on a dedicated server?

    I'm testing on local as i don't have a dedi to use. I'm just using a default marker, exactly the same as the first center. I just can't think why it isn't working. :(


  4. Simply add as many IED markers with unique names as needed, Example:

    null = ["center", 10, 500, "WEST" , 1] execVM "IED\ied.sqf";

    null = ["center1", 10, 500, "WEST" , 1] execVM "IED\ied.sqf";

    null = ["center2", 10, 500, "WEST" , 1] execVM "IED\ied.sqf";

    null = ["center3", 10, 500, "WEST" , 1] execVM "IED\ied.sqf";

    Will fill 4 markers named center, center1, center2 and center3 each with 10 mines within a 500meter radius armed to kill BLUEFOR and will clean up after the explosion.

    You will of course need to place markers with the names center, center1, center2 and center3, on the map which will be the center point of the radius.

    I have tried this and it only places IED's on the original "center" marker, not the other 4 i tried. I named them exactly as you have put, to test but still nothing. Do i need to add anything to the ied.sqf?


  5. Hi, would someone be able to help me please.

    I have created a marker called center. I have a new folder called IED with the disarm.sqf and IED.sqf in them. My init.sqf has:

    iedcounter = 0;

    Disarm = {

    _unit = _this select 0;

    _b = _this select 1;

    _unit addAction ["Disarm", "IED\Disarm.sqf", ( _b), 0, false, true, "", "(_target distance _this) < 3"];

    };

    removeAct = {

    _unit = _this select 0;

    _unit removeaction 0;

    };

    null = ["center", 1, 5, "WEST" , 1] execVM "IED\ied.sqf";

    inside of it, but i keep getting this error message:

    Sometimes an IED will spawn and work fine. Will blow up and i can disarm it fine. Other times nothing will spawn.

    My Ied.sqf is like this;

    // |--------------------------------------------|

    // | Dynamic IED script by - Mantis and MAD_T - |

    // | Version 2c - 12.6.2013 |

    // | Check out TACO at www.nss-gamers.com |

    // |--------------------------------------------|

    // USAGE:

    // 1. Create a Marker called "Center" somewhere on Map

    // 2. Set Parameters in script.

    // 3. Call it however you want (Init, trigger, addaction, etc...)

    //

    //

    // NOTE: The more Roads in an area the higher the probability of IEDs spawning there.

    //null = ["markername", amount, distance,side, cleanup(0 or 1)] execVM "IED\ied.sqf";

    if (!isserver) exitwith {};

    _centermrk = _this select 0;

    _center = getmarkerpos "center"; // Your Centerpoint

    _counter = 0;

    _amount = _this select 1; // Amount of IEDS on Map

    _dist = _this select 2;

    _check = _this select 4;

    _side = _this select 3;

    if (_check == 1) then {

    while {_counter < _amount} do

    {

    _force = random 100;

    _rdist = 5.75;

    _list = _center nearRoads _dist;

    _iedarray =["Land_GarbagePallet_F","Land_CanisterFuel_F","Land_GarbageWashingMachine_F","Land_JunkPile_F","Land_CanisterPlastic_F","Land_Tyres_F","Land_GarbageBags_F","Land_Wreck_Truck_F"]; // Objects used as IEDs

    _iedtype = _iedarray select (floor random (count _iedarray));

    _road = _list select (round random (count _list));

    _roadDir = getDir _road;

    _chance = random 100;

    _newDir = _roadDir;

    if (_chance < 50) then {_newDir = (_NewDir + 180)};

    _dir = _newdir;

    _pos = getpos _road;

    _posx = _pos select 0;

    _posy = _pos select 1;

    _tx = (_posx + (_rdist * sin(_dir)));

    _ty = (_posy + (_rdist * cos(_dir)));

    _iedpos = [_tx,_ty,0];

    Call compile format ['

    ied_%1 = _iedtype createVehicle _iedpos;

    ied_%1 setDir (random 360);

    ied_%1 enableSimulation false;', iedcounter];

    _junktype = _iedarray select (floor random (count _iedarray));

    _road2 = _list select (round random (count _list));

    while { _road2 == _road} do

    { _road2 = _list select (round random (count _list));

    };

    _pos = getpos _road2;

    _posx2 = _pos select 0;

    _posy2 = _pos select 0;

    _tx2 = (_posx2 + (_rdist * sin(_dir)));

    _ty2 = (_posy2 + (_rdist * cos(_dir)));

    _junkpos = [_tx2,_ty2,0];

    _junk = _junktype createVehicle _junkpos;

    _junk setdir (random 360);

    if (_force >= 0 && _force < 33) then {

    call compile format ['

    t_%1 = createTrigger ["EmptyDetector", _iedpos];

    t_%1 setTriggerArea [8,8,0,true];

    t_%1 setTriggerActivation [_side,"PRESENT",false];

    t_%1 setTriggerStatements ["this && {speed _x >= 4.8} foreach thislist && {((position _x) select 2) < 3} foreach thislist && (alive ied_%1)","""M_Mo_82mm_AT_LG"" createVehicle %2;""M_Mo_82mm_AT_LG"" createVehicle %2; deletevehicle ied_%1",""];

    ', iedcounter, _iedpos];

    };

    if (_force >= 33 && _force < 70) then {

    call compile format ['

    t_%1 = createTrigger ["EmptyDetector", _iedpos];

    t_%1 setTriggerArea [8,8,0,true];

    t_%1 setTriggerActivation [_side,"PRESENT",false];

    t_%1 setTriggerStatements ["this && {speed _x >= 4.8} foreach thislist && {((position _x) select 2) < 3} foreach thislist && (alive ied_%1)","""M_Mo_82mm_AT_LG"" createVehicle %2;""M_Mo_82mm_AT_LG"" createVehicle %2;""M_Mo_82mm_AT_LG"" createVehicle %2; deletevehicle ied_%1",""];

    ', iedcounter, _iedpos];

    };

    if (_force >= 70 && _force <= 100) then {

    call compile format ['

    t_%1 = createTrigger ["EmptyDetector", _iedpos];

    t_%1 setTriggerArea [8,8,0,true];

    t_%1 setTriggerActivation [_side,"PRESENT",false];

    t_%1 setTriggerStatements ["this && {speed _x >= 4.8} foreach thislist && {((position _x) select 2) < 3} foreach thislist && (alive ied_%1)","""M_Mo_82mm_AT_LG"" createVehicle %2;""M_Mo_82mm_AT_LG"" createVehicle %2;""M_Mo_82mm_AT_LG"" createVehicle %2;""M_Mo_82mm_AT_LG"" createVehicle %2;""M_Mo_82mm_AT_LG"" createVehicle %2;""M_Mo_82mm_AT_LG"" createVehicle %2; deletevehicle ied_%1",""];

    ', iedcounter, _iedpos];

    };

    call compile format ['

    [[ied_%1, t_%1],"Disarm", true, true] spawn BIS_fnc_MP;

    [[ied_%1, t_%1],"explosive", true, true] spawn BIS_fnc_MP;', iedcounter];

    call compile format [' // DEBUG! comment out for full Mission

    bombmarker_%1 = createmarker ["bombmarker_%1", _iedpos];

    "bombmarker_%1" setMarkerTypeLocal "hd_warning";

    "bombmarker_%1" setMarkerColorLocal "ColorRed";

    "bombmarker_%1" setMarkerTextLocal "bomb";', iedcounter];

    _counter = _counter + 1;

    iedcounter = iedcounter + 1;

    };

    };

    if (_check == 0) then {

    _counter = -1;

    while {iedcounter != _counter} do

    {

    call compile format ['

    deletevehicle t_%1;

    deletevehicle ied_%1;

    deletemarker "bombmarker_%1";', iedcounter];

    iedcounter = iedcounter - 1;

    };

    _counter = 0;

    iedcounter = 0;

    };

    I have set the radius small just so i can test it.

    Any help would be great.


  6. Hey all,

    I've been playing Arma 2 OA for about 2 years now on and off. Started with just basic domination, but in the past year i've picked up DayZ and wasteland. Although i enjoy both i really want to play some more realistic missions.

    I have no irl military training but am willing to do any training that you offer (callsigns, tactics ect...)

    I have used mods within Arma but have yet to use ACRE or ACE so i may need a little help setting up ACRE as i hear it can be a bitch at times.

    I'm looking for that proper squad/ team vibe that i know you can get from this game when played with like minded people.

    Ranks ect are fine by me as long as its not over the top. I have more spare time nowdays so training nights ect shouldnt be a problem. Although i cannot say for sure how many nights a week i can play. At least 2-3 i would say tho.

    • Name: Anthony (Antny in game)
    • Age: 26
    • Mic: Yes
    • Flight stick: Yes
    • Mods: Any required
    • Location: Derby (UK)

    Add me on steam: antnyhague if you think i might work well in your squad.

    Other games i play include: Battlefield 3, TF2, Red Orchestra 2 plus many more.

    Cheers

    Antny

    *Edit* I would ideally prefer a UK based clan/squad as it makes it easier with times of missions ect... but wont rule out non european clans if the times you play are ok ect...

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