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GottyPlays

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Posts posted by GottyPlays


  1. Flares are pretty much broken, they have zero effect from what I've seen, I can't believe some people here are trying to defend this. Or maybe it's because it's the future and the IR missiles now can see what's a flare and what's an aircraft. :sarcasm:

    yeah, in 2035 there will be TAB LOCK guided missiles...

    i always find people of this forum amazing. they want to remove tab lock because it is not realistic, but they want useless flares in helos, because it's realistic.


  2. Think that's a fairly broad breakdown of where the huge list of Arma 2 content originated. Some of it might be wrong, but what I remember of various pics of Arma 1 and Game 2 content it seems that a lot of recycling got done in previous titles, and Arma 3 has many many more new assets built from the ground up to a correct standard for the game.

    and who gives where those models came from? weren't all the models bis property? weren't everyone happy with the models? i was, i have a2 from like 1 year and i still i have some veichules to try...they could port these again and add them to arma 3...the story of quality/quantity don't keep up alot..

    we still have crappy midrange textures, clunky gameplay, where i still have problems reloading a titan without popping the head up from a rock and with wheels that disappears after bumping onto a snake...no campaign...the action menu is still clunky as hell..still huge fps issues in multiplayer and i can keep going for a while...

    i can't understand people that justifies this with "mods would take care of this" but still no mod autodownloader...and don't get me started about the browser..

    i can't understand people that would even pay a DLC...if i had to pay for a dlc after 4 months of testing this game for them i would definetly abandon vg and i would start with board games (i don't know the english word for this, the games like monopoly)

    i can't even understand the guys defending this nonsense, there IS a lack of content. it's clear. at least for me.

    still not clear what they did in 2 years. apart from graphical boost, what changed in the series? where the gameplay got improved?

    it looks like a team of 5 people worked on this. we'll see what reviewers will think about the game, then it won't be user a or user b of bi forum that will judge this game.

    when i joined alpha i expected ALOT more than this...if i knew earlier that the assets were so limited i could spend 30 bucks somewhere else...

    sorry if im sounding rude. but i wanted to share my opinions with the devs, as usual, i'd love to change idea sooner or later, but that does not depend on me. i'm not the one that is triyng to sell something here.


  3. I recommend everyone play one of the missions from the workshop, its called "Assault on Charkia - SP".

    Its basically an infantry assault on a town on the new map Altis. I think it shows off pretty well the advances made with the AI.

    When I think back to ARMA 2, the improvement is pretty plain to see.

    Tried this, i did not se any change, ai squadmates still gets unresponsive, or get lost inside of random buildings, if ordered to move to a specific area, they won't move or it would take 5 minutes for them doing 10 meters.

    ai still reports enemies with left and right sentences, as if i knew where the hell my squadmates are looking at...

    im tired of this, unistalled the bug simulator, let's see ya in a couple of months


  4. Yeah, GottyPlays, you read that totally wrong, the situation is as both bonham and Windies described... same way that we got Altis this week on dev branch, SITREP #00023 announces the intent to do the same with "tanks, artillery, static weaponry and more" next week. :D

    that's better! :D thanks


  5. "Yo, G. Did you leave a vacuum cleaner on? I just heard a loud sucking noise."

    Thank you so much for cutting the campaign from release and then having not one delay before getting it, but 3. Thank you so much for leaving it till barely a month before release before telling us. Thank you so much for using it as an opportunity to also remove a bunch of weapons and units. Thank you so much for producing the least amount of content seen in an Arma game ever. Thank you so much for half the vehicles being copy & pasted units. Thank you so much for leaving the implementation of such basic infantry combat fundamentals such as suppression and wounding to the consumers. Thank you so much for buildings that are the same barren, fps-sucking repetitive shells we saw in Arma 1.

    +1 Signed.


  6. Why not? Any human player can do that, why not AI?

    Why it's OK for a human player to "tele-wrap" 180 degrees in 0.1 seconds prone but not for AI?

    I am actually surprised that i even have to tell you why.

    I don't know who you play with, but i never saw anybody do that kind of stuff...the last one that i saw do that was an aimbot on counter strike...

    On another thread one month ago there was people complaining that when the player is prone can do super turns, now you guys encourage it?

    i can't understand this forum, one day they want everything super duper realistic, then they want schizophrenic AI for who the hell knows what reason...

    /OT

    Yesterday i tried the DUWS mission on altis, it was a lot of fun, but after sending some troops (two kamish filled with people) in high command mode i noticed that they would suddently stop after travelling something like 3-4 km, after a couple of minutes i went investigating, and they started moving again suddently after i reached 1 km (roughly) of distance from them.

    is this a bug or my troops got simply stuck? anybody noticed this?


  7. Regular difficulty, one single enemy AI, skill 0.5, having one "HOLD" waypoint, open fire engage at will, full speed. (this setUnitPos "DOWN" in init field, but this is not necessary, you can shoot so he prone). Approaching from behind, I'm still able to move around him, without being shot.

    Conclusion: need to increase the rotation speed for AI prone stance or make him aim faster with upper part of the body, or something else.

    Nope, totally disagree. the rotation while prone is good as is, if you were prone aiming in front of you, and i popped up behind you with a rifle in my hands, you won't surely tele-warp your body 180 degrees right? probably you would stand up so you could turn faster. that's the solution, gameplay wise i don't want to see ai warp 180 degrees :P


  8. By flying with a chopper the first thing that i noticed is how ugly the textures were, please take a look at them! :P the map itself is quite good but i miss the forests a lot. i expected more enterable buildings, at least the big ones and i noticed something that punches me in the eye everytime: the swamp/salt lake thingy, it has 4 meters large white shorelines all around with even the "sound" of the ocean even if it's 20 cm deep xD that made me lol

    However the map is exellent.


  9. I got good fps on altis, man what an awesome map! with 8000 view distance and 2000 for object. smooth as silk on ssd.

    i had this issue too alwarren. and i tried a quick cqb in that town that starts with k (dunno the name) on the far south west, it was cool until bridges happened. ai did totally freakout. there were people warping through buildings, allies entering houses at random...

    I call that authentic :D

    ---------- Post added at 21:01 ---------- Previous post was at 20:58 ----------

    Wasn't sure if I should post this here or on the Altis thread, but I suppose it belongs here: At least one of the houses has weird lighting issues:

    http://cloud-2.steampowered.com/ugc/884117328047862148/F02173CE0B0AD2076FE8097A75E4DEE8B07C349E/

    http://cloud-2.steampowered.com/ugc/884117328047861135/C0CBBE4782E41D779591EC14EC411093A3EAEE1D/

    Second screenshot is a closeup with coordinates displayed in the GPS


  10. Who´s going to buy it? :)

    Many of the countries that first decided to buy seems to backtrack.

    Then you have the various factions of the US Military who probably won´t buy as many as they first said.

    there is a lot of rage here in italy, because italy wants to buy like 10 of these piece of crap..even if our country don't even have the money to pay retirement funds to people :mad:


  11. just noticed this today, it's too saturated with blue, well, maybe it isn't a fog problem.

    it's maybe the general tint of the island itself, i would prefer much more desaturation in winter and in rainy days.

    i really miss the feel of chernarus map :(


  12. @missioncreep

    i agree with your point, but since this game is still fictional, why not change the roles?

    this game is still quite fictional, why bet on the classic "us saves the world again" type of campaign? after all, we are in greece.

    i would prefer some originality. i would just like some more depth in the storyline, that's all.


  13. Yep that idea sounds really good

    Yea you are right, it could have been more tasteful, sorry

    It's just... you are always playing US vs "evil" anything. It's boring, and not everyone likes the US

    Also I would like to have name badges and that squad logos you can create on your uniform

    http://feedback.arma3.com/view.php?id=11679

    I don't want to start an "I hate this country" argument, but i agree, im tired to see the US always depicted as he world savior...

    i would like to see the story from different sides, and to have something different from the usual "KILL THE TERRORIST!!! SAVE THE WHITE HOUSE" storyline.

    it would be nice to add some depth in the storyline by seeing the motivations between the countries waging war to eachother, in equal manner.

    i can't wait to see what bis come up with :)


  14. Fantastic mission! congratulations it's the best sp mission i've played so far! this is what arma 3 should be.

    im here for some little requests ;)

    - i had problems with the helicopter taxi, sometimes it won't land at all, and

    - today my hq commander died while i was in the chopper on the other side of the island, i would like a message pop-up for enemies near the hq, maybe a radar-support to buy would help?

    - and i don't know if it's already possible, but it would be nice to take squads and to put them in hemtt or other vehicles for some quicker manouvers directly from high command, these poor soldiers do a lot of jogging back and forth xD

    - i did not see enemy heilcopters, it's a planned feature?

    other than this, it's Awesome! keep up the good work ;)


  15. Me too, i tried to set up controls in the alpha some months ago but i gave up becouse the pc master race did not want to help to fix issues, even if there IS a way to set up arma 3.

    i hope for BI to fix this issue before launch, because on steam will be listed as "xbox 360 controller supported" right under the "purchase" button.

    i hope also that at least they fix the RT - LT issue with firing, and the controller setup shoud be able to switch buttons for flying/driving/infantry without the need for external programs, because we know that they can configure it in a day of work (at least should be that easy)

    Right now there are 16 buttons total, + 2 analogue sticks, and they should be enough for infantry movement/shooting.


  16. mate, back in my days in the army (res), we did 5km pack marches up and down hills fully weighed down with up to 40kg on our backs...yeah we panted but we didn't stop. Being res, we were no where near the fitness of regular troops, but I can tell you it started to hurt after about 2.5 kms. thats 2.5kms not 100m. As I said, we're simulating battle fit regular infantry who train everyday and practice carrying heavy equipment long distances. Even running 1km at a slow jog should be doable, not 100m.

    THIS

    Im hoping that the fatigue will be toned down again! there was a perfect example of what would be cool for everybody some pages ago.

    Of course. As soon they're exhausted, like everybody else. This is not related to weight, rather is about the fatigue level.

    http://i.imgbox.com/acxRoBum.jpg

    Quick mockup of what I mean, out of scale.

    You are encouraged to stay in the yellow part, push to the red if necessary, black area only when things go really wrong. Thoughts?

    This one should be the better solution for everyone.

    Maybe without forced walk, the black edges and the HUGE recoil that is ingame atm is more than enough.


  17. I'm not going to let the quality of the OP detract from the message here. Don't let his subtext about subscribers side track the issue.

    The fact remains, in terms of playable content, this game is going to release with way less that A2 or A1 did.

    The real lack of proper fixed wing is disturbing. I've read all the bollcoks about how we've got drones and don't need manned aircraft and although I'm only an armchair expert, I think we can all see that this simply doesn't stack up. No army, particularly one with current or near future western military doctrine is going to war without air superiority. It's inconceivable.

    Apart from the essential control of the skies over our troops, both these arenas are islands. So that means every piece of kit arrived by ship or plane and given that the story is of a drawdown, they are all going out in the same manner. Yet we have none of these assets.

    I appreciate that the chaps have come clean, and it's refreshing that Jay doesn't use some of the hideous marketing speak I've read from some of the others, but this is still a bad let down, that good given reasons can only assuage so much. This game will be released considerably unfinished. Gorgeous, but unfinished. And that's a real shame.

    I have noticed the phrase 'combined arms' seems to have been replaced by 'infantry focussed'. That, for me isn't ArmA. If I wanted infantry focussed, there's a billion other games that do that pretty well. Not as well, granted as A3 or even A2/OA, but with the same limited scope we're going get next month. That's a shame too.

    I find it distressing that some users here are attacking the OP because his threat to stop spending is clearly a spent one. He's already paid. We get that. Everything else he says is top drawer and I really hope there's more people about to say "YES! Damnit he right". There's too much arse kissing going on here.

    Agreed.


  18. First rule of game development, Never promise anything. And they never did.

    Fact is we don't know what happened to them. They could be saved for future release bundled with the campaigns. They could have been moved into other DLC's we don't know about yet. Come back in a year and a bit after the DLC and major patch work has been done and then you may try call something which isn't finished yet a "failure".

    yeah...the isn't finished yet argument...

    we are A MONTH from release date...what the hell make you think that they will add in a month? it's even stated in the last sitrep that they will stop adding content before release (well that's sarcasm, in 4 months of alpha i saw them add 2 snipers, 2 trucks, 2 apc's, some helos and nothing else...) and then they will focus on bugfixing.

    the campaign won't even be on release.

    basically we will get alpha + altis map.

    for me that's a BIG failure.


  19. Better place for this than any other:

    There is a bug with the map and ambient sound. If (for example) you are the passenger in a vehicle and you open your map, eventually (a few seconds) you will not hear any ambient sound including the vehicle engine. Playing tonight and a couple of people said the same. We were playing on the stable branch.

    i noticed this a long time ago in the alpha, still same issue yesterday.

    happens in SP/MP/EDITOR

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