rafal007111
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Posts posted by rafal007111
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My AI wont fire from vehicles autonomously since V6, I have to manually spot every single target. Im not the only one with this issue.
I got the same issue as well.
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Constant crashing even with performance binary.fixed memory problem
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Hey, i just increased my ram memory from 8 gb to 16, and found that thread.
I was negatively supprised how bratwurste is threated and there is no react from Moderators. But more suprissed was resoult of using new ram.
There was no gain in FPS UNTILL i increased pagefile to manually size 800BM-24GB. Now space on my C drive is free in large procent and game runs much better. Also i use new performance EXE from Dwarden and its available in public. I use system memory allcoator and game runs very steady now - its 25-55 FPS - when its mostly quiet and enemy isnt aware its 55 fps (!) when big heat is coming up it falls down sometimes to 20 FPS, but mostly 25 is keeped... EVEN IN THE CITIES. Its great resoult for me.
same upgrade, same problem, different system (w10 x64) 16gb ram maxmem to 12gb and system pagefile switched off.
I'm sure this is not a fault of mods or mission, because we tested with and without mods,even if i exit mission and go to empty editor - same fps,only thing that helps is reboot arma and back to server. :(btw. tested with performance binary v5 and v6 -
I and my friend, we have a similar problem after some time fps drops to about 15.I have a 16gb ram maxmem to 12gb and system pagefile switched off.I'm sure this is not a fault of mods or mission, because we tested with and without mods,even if i exit mission and go to empty editor - same fps,only thing that helps is reboot arma and back to server. :(btw. tested with performance binary v5 and v6
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Hi X-Cam team,
look what funcion I found in new Bis 3d mission editor,
maybe is possibility to add exporting Pitch and Yaw to Terrain Builder ;)
BIS_fnc_3DENExportTerrainBuilder
#include "\a3\3DEN\UI\resincl.inc" startloadingscreen [""]; _br = tostring [13,10]; _export = ""; _fnc_addLine = {_export = _export + _this + _br;}; _allObjects = allmissionobjects "All"; _allObjectsCount = count _allObjects; { if (isnull group _x) then { _pos = getposasl _x; _dir = (_x get3DENAttribute "rotation") select 0; if !(isnil "_dir") then { _model = gettext (configfile >> "cfgvehicles" >> typeof _x >> "model"); waituntil { _slashID = _model find "\"; _model = _model select [_slashID + 1]; _slashID < 0 }; _model = _model select [0,_model find "."]; _pos set [0,(_pos select 0) + 200000]; //--- Terrain Builder coorinate system starts at 200000 for some reason { _n = str floor _x; _nDec = (str (_x % 1)) splitstring "."; if (count _nDec == 1) then {_nDec set [1,"0"];}; _pos set [_foreachindex,format ["%1.%2",_n,_nDec select 1]]; } foreach _pos select 0; //--- Class;posX;posY;Yaw;Pitch;Roll;Scale;posZATL; format [ """%1"";%2;%3;%4;%5;%6;%7;%8;", _model, (_pos select 0), (_pos select 1), (_dir select 2), -(_dir select 0), -(_dir select 1), 1, //--- Scale is always 1 (_pos select 2) ] call _fnc_addLine; }; }; progressloadingscreen (_foreachindex / _allObjectsCount); } foreach _allObjects; endloadingscreen; //--- Show export window /* disableserialization; _display = (finddisplay IDD_DISPLAY3DEN) createdisplay "Display3DENCopy"; (_display displayctrl IDC_DISPLAY3DENCOPY_TITLE) ctrlsettext "Export to Terrain Builder"; (_display displayctrl IDC_DISPLAY3DENCOPY_EDIT) ctrlsettext _export; */ uinamespace setvariable ["Display3DENCopy_data",["Export to Terrain Builder",_export]]; (finddisplay IDD_DISPLAY3DEN) createdisplay "Display3DENCopy";
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nice, export working for mission and terrain builder?
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I've started creating a small outpost and added some lights, but when i turned the time to night, the lights were on, but they didn't light the ground, how can i make them work properly?and that for many of the objects (change to SI to 1), if you export with enable simulation "false".
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Nice, now i can realize some ideas in metro. Thanks Silola :D
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Ah, good to know!I'm currently in the process of using X-Cam for the first time significantly for a mission. Still I am amazed about the quality of the tool.
If I could wish for something featurewise it would be pitch/tilt (which is already in the plans) and the possibility to easily change the daytime (currently I exit X-Cam, go to Camera, change time and reload X-Cam). I also discovered there is a little precision loss when using slope adjust - after reloading the project some items are a bit off (see pavement in screenshot)
You can change daytime by switching "Detecion Distance" button on bottom of screen to "Daytime" and use + & -
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Hi Silola, I have a strange problem with the new copy function, it looks like "save intro current selected project" not work for my. :(
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Some more Metro :)
http://cloud-4.steamusercontent.com/ugc/32991157708431663/0850778326490B872D98ADE6FC83A93F91D29C15/
http://cloud-4.steamusercontent.com/ugc/32991157708431318/233F5155B1C1937F32EA0C1617789B29A9EDF395/
http://cloud-4.steamusercontent.com/ugc/32991157708432017/8D917729C0F0140A8A3FE741E9C3C2BF1FAE30FD/
http://cloud-4.steamusercontent.com/ugc/32991157708509685/7E0A25923146A7EDBFD9699F419993FB5C127EF2/
http://cloud-4.steamusercontent.com/ugc/32991157708510185/B06A3932AE0EA803B5E00B55E2767B55831C6BB4/
http://cloud-4.steamusercontent.com/ugc/32991157708510597/FED0F0E6301553DDE04DBAB8F891D58DA909753B/
http://cloud-4.steamusercontent.com/ugc/32991157708511185/95725F43A9E2D16FD1BACE1483EBBE75E25E2E9B/
http://cloud-4.steamusercontent.com/ugc/32991157708511594/21ABD205B935A4BEA091F07763DF18297637E66F/
http://cloud-4.steamusercontent.com/ugc/32991157708431005/73FFE4983E4916D03CB2F9661C089E41C338F5A0/
Thanks Silola without X-Cam this cannot be possible.
...and yes i know this need more detals
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Wow, amazing. Those are full of atmosphere and would be great for CQB scenarios. What map did you use for the second image, if it isn't completely custom?My fantasy inspired with metro 2033 on virtual reality map with great fps. :)
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Some pics from my wip mission:
http://cloud-4.steamusercontent.com/ugc/32990079117092943/7948D1F9DF5C162106167966EEE450BC927313E1/
http://cloud-4.steamusercontent.com/ugc/32990079117091420/45791C0FB6ED85A8FD8EA571092509B55BCCB64E/
http://cloud-4.steamusercontent.com/ugc/32990079117090283/B0A781EBECB28D9D9A6BBB75B767006F046B0B59/
http://cloud-4.steamusercontent.com/ugc/32990079113424663/6AB212A2789ED6C4CD75DBBF68B2A0F1F8F5FFDD/
Thank you Silola! :D
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There is any way to merge two project before moving his to sqm/sqf or move objects from one project to second?
Thanks again and sorry for my english.
[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2
in ARMA 3 - USER MISSIONS
Posted
I have same problem with dedicated.
Looks like main arma files are not loaded, i fixed this by creating "A3" folder (in main dedicated dir) and symlink or copy "addons" folder (from main dedicated dir) to new created "A3".
You do not need add "A3' to commend line, because it is by default but missing it in file system.
After that part of your .RPT should look like this: