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10 GoodAbout AusSpook
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I'll put this here... Seconded. If I keep hitting the "Play" button I eventually get a "Downloading Steam File (3896KB/3896KB)" message but nothing is actually happening. Pressing the ESC key takes me back to the "Scenarios" menu. Note that the WLS SP mission seems to play without issue, but I did notice that it went straight to WLS without showing a "Play" button after I did the above. ESCaping and clicking the WLS mission again did show the "Play" button. Doing the above repeats this quirky behavior. HTH ;)
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Are you going to stay on Stable or Dev Branch?
AusSpook replied to Smurf's topic in ARMA 3 - BETA DISCUSSION
Dev branch. Only interested in SP so no big deal if dev goes a bit wacky :) -
[SP]Dynamic Universal War System (DUWS alpha0.1)
AusSpook replied to kibot's topic in ARMA 3 - USER MISSIONS
In mine, I initially see a "spawn in water", but a second or two later I end up in the HQ bunker. I am guessing the second part is not happening to you? Are you running any other mods? If so, what are they? Are you using the "Development" branch of Arma 3 or the "Normal" branch of Arma 3? Are you using the "Steam" version of this mod. or the one from the download link on the first page? -
Hear here! I'll second that. I was expecting that to have been done by "beta" but, alas, no :raisebrow:
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OVER POWERED AI ! Please fix this for final game ruins coop
AusSpook replied to BiZzR32's topic in ARMA 3 - BETA DISCUSSION
Or just edge-cases that weren't thought of (or fully developed) yet? :confused: May be "random" routines are executed so that you can't be too sure how the AI are going to react? Would give that element of surprise, don't you think? On a side note: There does seem to be a distinct lack of feedback from the devs regarding this. Maybe they could give us their thoughts on what we're "apparently" seeing perhaps? -
OVER POWERED AI ! Please fix this for final game ruins coop
AusSpook replied to BiZzR32's topic in ARMA 3 - BETA DISCUSSION
Yes, that is the most important I'd say. I've made a few personal SP missions myself (getting familiar with the editor). My first few missions were always ending with me dead. However once I discovered that you can adjust the abilities of every soldier you place, then the "penny dropped". To me, the default for the soldiers seems to be at above average ability rather than limited (or normal if you prefer, but that is subjective too). But yes, the art of balancing the soldier abilities for the environment sometimes does come into play and, I feel, should be tweaked by the map maker for a pleasant vs frustrating experience.