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zagor64bz

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Everything posted by zagor64bz

  1. To you and your loved ones.
  2. zagor64bz

    3den Enhanced

    Thanks, but maybe I didn't explain well enough: by hiding until condition meet I mean that it will show up on the list of radio trigger AFTER that condition is satisfied. I still want the player to have eventually the radio trigger at the end. Precisely, after completing a task the radio trigger will be on the list and extraction call-able.
  3. zagor64bz

    3den Enhanced

    Hey R3vo, howdy there... I'm using the "create extraction" feature activated by a radio trigger: works perfectly. What I would like to do is to hide the trigger from the list until a condition is met. Is it possible? And how? Thank you and Happy New Year.
  4. zagor64bz

    [WIP-SP campaign] TIER 1: Shadow warriors

    🤣🤣🤣 Ps: Time for "Boomer" to paradrop again.......hehehehehe
  5. Awesome work Pierre! Vanilla Navy assets are in need of attention and development from the community, and you are leading the way. I've been using the carrier a lot in my missions, and your input is a very useful addition. Looking forward to the plane's part!
  6. zagor64bz

    AF Large Civilian Ship

    In my campaign, I implemented a "place the demo charge " on the outside of the hull, below the waterline, while the ship is docked. If detected, the ship will depart. Most of the time, I place the charges>raise the alarm>let ship "escape">blow it up just when they think it's safe...heheheheheh...😈
  7. zagor64bz

    [sp_camp] Dark Tides

    @AZCoder Hey mate, I'm following closely this development as a great tool to learn campaign making. I can't wait to play it...and learn from a true mission making master.
  8. additionally, @PIP Boy in the awesome 3den enhanced mod, that option is available in every object attribute window. No need for scripting; just insert title, wanted outcome and you're set.
  9. zagor64bz

    AF Large Civilian Ship

    Well..I could care less for driveability...BUT I'll BE HAPPY just to be able to sink them for a mission objective. I have used on my campaign a script to sink a trawler, attach to a driveable boat...(boat sank slowly while moving) I guess that's the concept, right?
  10. WHILE I'M REALLY THANKFUL TO THE COMMUNITY OR ANYONE WHO'S ENJOYED THE MISSION, I'M REALLY SORRY TO REPORT THAT DUE TO LACK OF TIME AND INTEREST, (HONESTLY GOT A BIT BURNT OUT OF ARMA...)AT THIS TIME THE CAMPAIGN IS NO LONGER FOLLOWED/SUPPORTED BY ME. I'LL GLADLY GIVE PERMISSION TO ANYONE WILLING TO UPGRADE/FIX THE CAMPAIGN. ORIGINAL FILES ARE AVAILABLE UPON REQUEST. AGAIN, THANKS TO EVERYONE. ZAGOR OUT. REDUX IT'S OUT!!! Here we go again ladies and gentlemen... ...after extensive work I have REWRITTEN this mini-campaign, cleaned it up and now it runs with good FPS. This is a BETA version, so feel free (actually I encourage you) to report bugs and problems. Many, MANY thanks to all the community that helped along the way, but a special thanks goes to: - @DÄZ for the AWESOME GUI he made for me - @crazy mike for the Altis WINTER 2035 Terrain - @rickoshay for the awesome HALO and Hose clearing scripts and extensive help with the scuba script. - @pierremgi for the AI revive script, HUD creation. - @johnnyboy and @Magirot for the "sink the trawler" script - @GEORGE FLOROS GR for the supply drop script - @Grumpy Old Man for the carpet bombing script. Not to forget: Leopard20, Grezvany13 Lou Montana ansin11 IR0NSIGHT R3vo Connor And anyone else always ready to help us mission maker, and the truly inspiring HUNTER SIX CAMPAIGN. SORRY if by any chance I left somebody out, but it' 3.45 AM and I'm getting tired...LOL. Here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=2312487711 NEW: SUMMER EDITION: "GHOST RECON: ALTIS WILDLANDS" NEEDED MODS: CBA CUP Community Faction Projects. CUP terrain core Winter Altis 2035 NOTE: Some MODs have their own dependencies. Please, do NOT upload the mission somewhere else without asking permission. All the content it's free to use for anyone that wants to de-PBO the mission and get pieces of it, as long as you give credit to me and/or to script authors. HOPE you'll enjoy playing as much as I enjoy making it, and feel free to give feedback, report bugs, or any other issue. ps: READ THE BRIEFING!!!! The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. This software is not an official add-on or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 Zagor64bz rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  11. ps: BTW...That is because those objects are marked as "simple objects" and with dynamic simulation off. But that may be part of the problem though.
  12. zagor64bz

    [SP-CAMPAIGN] GHOST RECON: ALTIS WILDLAND

    LOLLLLLLLLLLLL.....now I see it! Wise words, beno... the devil is in the detail! Should be: "HALO not available while enemy air defense is active" Thank you.
  13. Interesting...there's a "layer" usage there and it may have something to do with that. I'll have to run some tests and ask better-qualified peoples....but I'll definitely take care of that. That little "switch" minigame is funny...lol. Thank you again for the tip-off and for reporting this. Other than that, how do you like the campaign so far?
  14. zagor64bz

    [SP-CAMPAIGN] GHOST RECON: ALTIS WILDLAND

    AWESOME review..and please, keep reporting bugs and problems freely. So, let me address this point by point: HALO: That's how it's supposed to be: You'll not be able to halo until the plane can fly FREELY (no enemy SAM coverage.) EDIT: LOL...I'll correct that asap (thanks @beno_83au) SDV: Sorry about that..I'll take care of it asap. "Hopping" bodyguards: LOLLL..it may be something related to the use of layers....mmm..I'll have to dig into this. Slay's Drone: I'm monitoring closely the development of that for quite some time...it would be PERFECT for this mission. So it is the GR tagging enemies mod by @jarrad96..I like to keep the list of needed mods as light as possible though. We'll see! And THANK YOU for the compliments. I try to add as much "easiness" as possible, in the form of little "funny" things here and there (did you turned on the TV on the deck?...or find out what the rouge pilot was watching? (°)(°) in the hangar???)...hahahahaha..or the snoring operator when you're skipping time? Freedom of choices, Immersion, replayability, random enemies and events, and a variety of "things to do" are the bases for my missions. Or perhaps the way I like to create them. Hopefully, someone else will like them as well. PS: I just realized you already uncovered a BOSS..damn..lol...need to deprive those lieutenants of their phone...hahahaha
  15. Alright....I banged my head against the wall for a few hours...but I couldn't figure out what da heck is going on there, just yet. Weird thing is, it was working just fine before. Nevertheless, I did override a part of that script to be able to complete the task...and the outcome is not that bad, after all. Thanks, @Skobbe02 for reporting the issue.
  16. Sorry about that..I'll dig in just NOW..report back ASAP:
  17. LOL..I think you misunderstood what I meant: I totally agree with you on the below statement: What I meant is: You're right....intercepting cruise missiles, especially for AI, wouldn't be as "easy" as those spitfires did.
  18. Yep....agree. This ain't spitfire's intercepting V1 "buzzer" bombs after all...😋
  19. Hey @pierremgi...remember this script? C-RAM Script Maybe it would be possible to extract something useful...but I don't know if it's worthed it...
  20. zagor64bz

    [SP-CAMPAIGN] GHOST RECON: ALTIS WILDLAND

    Thanks mate! For the mods....you probably didn't notice that CFP needs CUP to run...
  21. Not sure, but I don't think so. You'll need to target and lock-on to them...Maybe with some scripting AND for a cutscene...but not reliably employable in "normal combat". But I can be TOTALLY wrong here.
  22. Thanks, buddy! Lockdowns, unemployment and a LOT of free time work wonder on cleaning up old shit you have in those "I'll do it later" drawers. Re-writing and improving my very first creature was one of those things, LOL.
  23. SURPRISE: SUMMER EDITION IS OUT!!! See the opening post for the link.
  24. Thanks, man...you may find this even "more intriguing"..LOL
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