barakokula31
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Posts posted by barakokula31
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Do you happen to know of an English version of that article?
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Weapon sway is an exact replica from COD:Ghosts. At least on console.Did you hear that everyone? CoD is finally trying to be realistic!
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The only thing I think they really need is some sort of AT truck. Possibly a Almot attached to the back.What's an Almot?
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Really? May be not for you or your groups, but there is a whole shit ton of players that do play Arma competitively. My GOSH, go look at all the MP TvT modes and missions players have made. Don't you play TvT with your groups/clan? that's competitive game play bud.Clearly we have different understandings of what "competitive" means. I always thought it meant that you're actually competing for something other than just completing the mission successfully - you know, a prize, a place on a scoreboard, or even just bragging rights. None of that is present in simple, friendly TvT matches, is it?
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- Changed: Decreased fatigue gain rate. Related to engine changes / data fixes (should be roughly equal to previous state); additional tweaking to follow
This is a very good change... But you're going to decrease the rate at which fatigue lowers, too, right? Right...?
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Have you ever played a game of King of the Hill before, or any competitive game mode for that matter? You aren't always lucky enough to have a teammate with you to coordinate with.Arma isn't meant for solo-one-man-army-Rambos. And it's not really meant for competitive gaming, either.
You aren't always lucky enough to have a teammate with you to coordinate with.Join a group/community/clan/realism unit. You'll always have someone to watch out for you. Pretty much every group uses a system similar to "buddy teams" (outlined by Dslyecxi in his TTP3 guide, scroll to the section just under "Fireteams") in which every player has at least one "buddy" watching out for him at all times. Doesn't that sound much easier and more fun than solo-run-and-gunning?
Regardless however you guys still fail to address the original argument and instead seem insistent on flaming everyone who has a different opinion than you. The original point was simply that any trained soldier who cannot run up a street the equivalent of 2 houses, make a left and run the distance of 2 more houses while carrying minimal gear(no explosives, no heavy armor, no backpacks full of stuff... just a rifle and a vest) without being out of breath and unable to run any further is a disgrace to their respective military force and should immediately leave the armed forces because that is something any average joe that is even moderately fit can do without any problems what so ever. I LIKE the system, I am a FAN of it. However that does not mean I am going to sit around and be ignorant to the obvious and unrealistic problems it has. There is no possible argument you can make that says the inability to sprint that distance without trouble is realistic and should be considered "working as intended"."2 houses" is a very vague measurement unit. Which types of houses were they? Approximately how long were they?
Also, it is nice to see some actual vets chiming in to point out the glaring problems with the fatigue system that some people just want to pretend doesn't have any problems.Speaking of some actual vets, here are two videos made by a person who served in the (Canadian?) army:
The second video is more a more detailed and in-depth explanation, whereas the first one has a very short explanation and then demonstrates how realistic fatigue and weapon sway is on a practical example.
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The thing is mostly not in fatigue but the sway. Still fatigue is too much for now and should be tweaked. But BIS shouldn't touch the weapon sway. Now its impossible to shoot while moving.That's the thing. It should be impossible to shoot with a scope weapon while moving.
It can be like headbob: if u want authenticity - set it on, if u don't - off.Does your head actually visibly bob while you're running in real life? No, it doesn't. That's why there's an option to turn it off.
Whats the problem?The problem is that Arma is supposed to be "hardcore" and it's supposed to discourage running and gunning.
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You call 28 votes quite a lot? There has been tickets with over 1000 votes , so 28 votes is not enough convincing for me :)Compared to the number of downvotes - yes, it's a lot.
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It's not minor. Why does the more poorly equipped faction have the only heavy helo? Why are so many weapons reused? Where is the insurgent (AKA redfor rebel) faction like in A2 and A1? Where is weapon resting? Where is female civilians? Where is anywhere near the same amount of civilian vehicle variety? Where are fighter or fighter/bomber aircraft? Where are any motorcycles or bikes? Why are so many Armored vehicles for different factions retextured copies or at best the same vehicle with a different turrets? Why does everyone use the exact same static weapons? Where are the full size static artillery pieces like the D30 or the M119 from A2? Where are the TOW equipped patrol vehicles/MRAP's?There is a downgrade to the amount of content from A2 and obvious missing enhancements like weapon resting , even if you don't care about variety in the same types of weapons like different faction static weapons, there are whole categories missing like Artillery pieces. That's not an opinion you can write off, it's demonstrable fact.
And it is not being unreasonable to want at least equal amount of content to the last game.
I LOVE Arma 3, but it is really missing a lot and it doesn't feel complete without mods like I said.
Have you ever even played Arma 1? First of all, there was no OPFOR ("REDFOR") rebel faction in it, the partisans were added in the Queen's Gambit expansion. Also, the number of vehicles, weapons, buildings and other assets (clothing, static objects and such) reused from Arma 1 to Arma 2 is incredible. Pretty much the only thing that was added in Arma 2 is a few new weapons (AKM, AK-107, etc.), air vehicles and uniforms. Maybe some others too, but I won't go and check each and every single one.
Additionally, the Arma series has never ever had full-on bombers. The A-10 is a CAS aircraft that can carry bombs and so is the Frogfoot. What are you expecting, B-52s and Tu-95s? As for fighters, the only real fighter jet in the series was the F-35 in Arma 2 and it sucked. Not because of how it was made (it was pretty kewl with its VTOL mode and everything) but because of the concept itself - jets going at 900 km/h simply don't work in Arma.
Arma 3 might be lacking MRAPs with missiles and heavy transport aircraft (though Arma 2 only had the C-130 for BLUFOR), but at least its content is mostly original and not just reused. Quality over quantity.
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Agreed.Just in case someone didn't know, this^ guy spends all day complaining about how Arma 3 is horrible on the Steam forums. Ignore him and please don't bother trying to explain that the change to sounds was announced almost a month ago.
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- Grass only renders nearby your screen, so If you prone under the grass you can't see shit, but the enemy player 200m from you can see you perfectly because he sees no grass.
- You can easly fly choppers and jets with keyboard.
- You can drive tanks, apcs and other vehicles with AWSD just like need for speed. Not even gear control.
Please tell me you aren't serious.
- Grass only renders nearby your screen, so If you prone under the grass you can't see shit, but the enemy player 200m from you can see you perfectly because he sees no grass.
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At the end of the prologue this message is displayed.http://i.imgur.com/f9uFx2A.png?1
Could it confirm the chosen island for the expansion is in fact in the pacific?
It confirms it the same way the Survive Intro does.
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http://i.imgur.com/ZmOqXcB.png (477 kB)I'm curious if the above photo is allowed. Selling humanity as a donation perk seems it would be illegal under the licensing would it not ? I couldn't start a thread on the main board so I hope this is the correct place to reply if not could you possibly move it for me into a standalone discussion.
Thanks,
Flaws
No, it's not - BI recently told Tonic, the creator of Altis Life, that "donation perks" are not allowed and he had to remove them. But the problem is that sooooo many DayZ communities are doing it. The best thing you could do is report each and every single one of them. I'd do it, but I don't know where to do it...
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Hmm. I set an RDS BMP up next to another BMP. Length-wise, so barrel pointing to the rear of the one in front. Separation by half a BMP-length. Shot the first BMP, it blows up, then second BMP blows up.That's a bit on the zaney side. Did RAM do that?
Edit: I shot an RDS T-72, it blew up and took a T-55 with it, then I daisychained with BMPs for 500 meters. Wow.
No, that's in vanilla. There's a ticket on the Feedback Tracker about it already.
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Bohemia, please implement what OP suggested. Created a mission today that has an air run, the 3 HMG trucks I had made the plane crash.. And it ended up bouncing against the buildings. I dont think I need to say any more.This thread is 10 months old. That's all I'm going to say.
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I want the old gear back on the default units, too :(
Could you create a poll? It'd be interesting to see what the community thinks about this.
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Lol - yeah, I'm not sure what sort of rig you'd need to record that! :)ShadowPlay doesn't have any impact on performance. Isn't Nvidia great?
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Yeah, MGS or Ghost Recon for instance are in the year 3000, and they all use lasers and space ships.No, I never said they were. Look at which part of your sentence I quoted.
I'll stick to the words of the BI overlord. You are free to believe whatever you want.Even though Arma 3 still takes place in the near future, with some prototype tech and vehicles, the game is much more faithful to our previous installments.Doesn't that support my, vegeta's and roshnak's point that the game is still similar to its predecessors?
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...just one more like CoD Ghosts...If you're going to compare games, please learn which ones came first.
...Tom Clancy's Ghost Recon and if you want to also add the classic Halo...Yes, because Arma 3 is very similar to games set in the year 3xxx with lasers and space ships. And, I believe some of the Ghost Recon games had some sort of invisibility cloak, didn't they?
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Good evening!Happy to present another dev report. Programming and editing of the second hub is completed for now. Maybe some details here and there and it should be fine. That's one big step towards Beta, but the real work begins now: Creating new playable content. I'm going back into my development cave and leave you with two new shots:
http://abload.de/thumb/hub02_load_sourceznksp.jpg http://abload.de/thumb/hub02_overview_sourcejsj48.jpg
Are you planning to upload the campaign to the workshop soon? And the custom officer (?) clothing looks great :)
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Moved to separate thread, good call, thanks a lot :icon_twisted:If I may ask, what thread were they moved to? I don't see them in the "ARMA III & Steam WORKSHOP", which .kju linked to.
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It was always possible to animate people in vehicles.Sorry then, didn't know that.
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I think that the only thing new there is probably the animation for pointing fingers.I was asking if it was possible to make custom animations for people that are already in vehicles before. Now that I think about it, though, it'd probably be stated in the changelog.
Ukraine General
in OFFTOPIC
Posted
No, they're not fascists. They are, however, comparable to fascists, and Putin is therefore somewhat comparable to pre-World War II Hitler. Sudetenland and Crimea, anyone (though, to be fair, that annexation was actually internationally recognized and wasn't deemed illegal by most countries in the world)?
Also, what maturin said.