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Qbz

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Everything posted by Qbz

  1. Thank you! I had no clue... Sorted that out. You wouldnt by any chance know, why triggers wont work, if im killed or suicide ? As in when i respawn, triggers wont work, and AI wont even react to me. But if im healed up from a team member with the revive script.. triggers stil work :S
  2. Alright. So the map has, VAS, Revive script, Vehicle repair script, and thats about it. Now for some stupid reason.. i need JSRS to even load the map in editor.. OR even load the map ingame. Why is this? When did my map all of a sudden become addicted to JSRS2.0? THe map was created before JSRS.. so i dont rly see the issue. So some of the lads were able to join my server, and my map.. but 50% others couldnt. What we did then was remove ALL addons, and leave with Arma 3 addon. But then not even i could join. Whats crackin?? Really annoying. Help much appriciated
  3. Hi! So, for some reason.. when i die, or suicide and respawn, only when i respawn.. (as in not beeing healed upp by member), triggers wont work.. or the enemy AI wont even react to me. Whats this all about ? Im using VAS, Vehicle repair script, One of the good working Healing scripts, and aswell JSRS.. but thats only a sidepack, shouldnt affect the map. PLease.. help REALY appriciated
  4. Hi! So i want a ammo supply box, but with ONLY the selection of content that i wish... So I drop a empty supplybox, and put in the items i want.. right. That works.. however, theres 5.56 ammo .. nades.. and whatnot.. how do i remove all this other stuff. removeallweapons this; ? Please help.. cheers.
  5. wont removeallweapons this; work ? Then u can add whatever u want after.. or am i outdated? I want the ammo box to be emty, but filed ONLY with my selection of items..
  6. Hi! Alright. So the mission starts off at 0500. The first task will take about 30min+. Now i want more daylight after that mission... but correct me if im wrong.. the time of day is equal to real life time.. so 3 hours ingame... is only 5+3 = 0800.. and its stil not that light, at that point.. So! In INTEL u can start of.. with 0500 and put after 30min it changes weath and such.. is this a dynamic slow process.. or after 30min.. all of asudden the weather etc changes JUST like that ? SO thats two questions.. the first one is most important.. i want it to start of as in early morning.. but only after like.. 30min +.. it changes slowly to normal daytime. THanks!
  7. Hmm.. The new version ? I downloaded ur script when i posted the post earlier. (Date 14 Dec).. was this the new version ? Cuz if i recall, i was able to do Field repair on the chopper in editor even. Any reason for me to get eh newest version ? Cheers man.. this is really a great script. nuff said
  8. Alright. Ty. Yeah would be great to have that working.. Id like the AI to move ina chopper.. and set it down on the ground.. then leave.. for us to use the vehicles ;) Oh well.. =)
  9. Yes. But. 1. We start at dawn. 2. First task takes about 20min+ Id like this to be done at dawn. 3. Moving to next task about and completing it takes about 30min. Id like the sun to be up by now.. but its only been 50min so far.. = 05.50 and.. theres no big of a difference from 0500.. --> 0550. I dont know ... : ) Just would be nice to start of at dawn... just not have the entire mission beeing arround dawn +. The rest of the mission.. (after the first to tasks = 50min ish...) should take about 2 hours.. this id like to be in daylight.
  10. Qbz

    Conversation.sqf

    Hello? Could anyone explain how to add a conversation at all :) Would greatly appriciate it
  11. Qbz

    Conversation.sqf

    Please give me a link, to show how this is done. I have so far used the triggers to show a text from 9'r, pretending its the coms... it works.. sure.. but having it in the chat log.. would be well.. more nice. ;) ---------- Post added at 20:26 ---------- Previous post was at 20:22 ---------- Please give me a link, to show how this is done. I have so far used the triggers to show a text from 9'r, pretending its the coms... it works.. sure.. but having it in the chat log.. would be well.. more nice. ;)
  12. FIle location.. overviewPicture = "missionnamefolder\images\picture.paa"; Like this ? or should i just do.... images\picture.paa"; etc
  13. Can AI aswell do this ? If the script is added. Say i have a Chopper (BLUEFOR AI) on ground, then have a empty Hunter on ground next to it. Have the Chopper LOAD UP waypoint, and then LOAD OUT at another loacation, where my squad will recieve the empty vehicles... ? Is this possible, of so.. how shall i do it in editor ? :) THanks
  14. You give very little info about this in your post mate. Great script! But stil.. explain. I have a mortar team supporting "My squad" with total of 3 calls for fire. Could i just your script for this ? THe distance from the mortar team wil be a few clicks, so if theres a automatic FIRE sound everytime one clicks FIRE on ur script, then this wont work. Oh and i also only have 1 in the squad who is able to use the mortar. What u say ? : )
  15. Alright, it worked. Great script. Enhances the milsim. However, im not sure if this is something you can adjust, but the Revive animation seems a bit off. The head of the soldier slides far out "long neck" for some odd reason. This aint important.. but if anything, then this should be worked on. Aswell to the amount o time spent repairing. Is there a way to adjust the time ? Say the vehicle is 99%broken down, id say the 3min is good. What about tired only, or a small dmg to it; put at 1min+ ? I just know that as soon as small things immobilises the vehicle, and ppl want to get it back up, 3min could be slightly long. I changed 2 weels on my "Iveco" back in Afgh, in under 2min. Hehe.. Just saying. Not having a fixed time, would be even more milsim. GREAT SCRIPT!
  16. I have to say.. Those of you who have somewhat experience in Editor, keep talking in script language. Because you "talk" advanced, the editor community doesnt expand. No one cares if your a prof* in editor. Either you explain something, so everyone understands, or you just dont. Cuz iv wasted time reading this "seems to be" wonderful script, that someone has spent time creating.. and i would love to use it. Im going to ask now; Whats the STEP BY STEP procedure to ad this script to my mission. What iv done, just by reading this topic; 1. Copy the code and paste it into a NEW sqm file, that i called "zlt_fieldrepair.sqf". 2. I had to copy my init sqm file, and remove its content, to even be able to get a NEW sqm file in the mp folder. Is everyone able to repair the vehicle 5 times ? Or do u need the Kit? Do u have to chhose a repairman/engineer class? etc etc ---------- Post added at 12:06 ---------- Previous post was at 11:34 ---------- Alright. So i extracted the sqf file this time, from armaholic, into the mpfolder. I added the code ; //[] execVM "zlt_fieldrepair.sqf"; EXACTLY as you see it, as the LAST code in my INIT file. Is this correct ? All i want, is for the script to work on the vehicles that i spawned in map editor. They are placed on ground as empty hunters.. id like them to be affected by the script. Wel i added all this in the MP folder, i LOADED the editor map, and saved usermission and export to MP... but nothing happens when i load the map online.
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