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junglenz

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Everything posted by junglenz

  1. Thanks was looking in wrong section of Hemitts. Working well now.
  2. In manual you say to use NATO HEMTT Ammo support vehicle (or hanger - works), however when I put HEMITT, or HEMITT box, HEMITT Transport vehicle to an area and take plane near it it will not show service menu. Is the another HEMITT somewhere?
  3. You can import Nimitz Carrier from arma 2 into arma3 - works well for this jet and buzzard, any other jets imported and they crash on paintwork lines on carrier deck. http://www.youtube.com/watch?v=D4UXjI6OLvE F18 on carrier from 1:21 ---------- Post added at 23:14 ---------- Previous post was at 23:07 ---------- Great work John & Saul, this is one impressive aircraft with fantastic detail and options. A request - I know A10 is old school plane but have members that would like to use it for bomb runs on town etc... any possibility to get one from early arma and adjust to work in arma3?
  4. junglenz

    Arma3 Videos

    mucking around with different planes from arma2 into arma3. (not using all in arma) Euro Fighter - typhoon flyovers and then f18 hornet carrier landing on USS Nimitz. (credits to the mod creators) http://www.youtube.com/watch?v=D4UXjI6OLvE Our mission map also has f14 tomcat that works reasonably well.
  5. Again, great work on this plane. Have added it to one of our missions and also found the aircraft carriers from Arma 2 can be loaded into arma3. The F18 seems to be the only plane (apart from buzzard) that runs along deck without stuttering and crashing (other planes from arma2 like f14 tomcat etc can be run in arma3 (without allinarma) but have problems on deck). 2nd video clip is Nimitz, catapult and shields work to launch plane, as well as arresters on landing although (not shown in video) my landing skills are pretty crap. Planes can be stored on lower deck and taken to upper deck by elevators although I need to get tow and script setup to take plane to elevator. Credits again to Saul and John for F18 mod. http://www.youtube.com/watch?v=qr4rgzTWeAo http://www.youtube.com/watch?feature=player_embedded&v=qr4rgzTWeAo
  6. Excellant work, planes fly nicely, great to have to add to altis. Keep up the good work.
  7. junglenz

    ALPHA Campaign - OPERATION DARDANELLES

    We have been enjoying this (these) missions, only got onto 2nd at present time. End of 1st found that the boat had been blown up before extraction. Apart from that it has been fun. Great work.
  8. make the end of you mission file read .daiyou instead of .stratis - then you should be able to load in editor.
  9. junglenz

    [DEV, Co18] Operation Recovery

    Thanks for all the fixes Cuel. It is a good mission. We are still getting the VIP appearing at camp maxwell and then disappearing, however once heal and we find locator (bb) he seems to follow to beach. (Last time we played we had him near the extraction point only to have our vehicle with him in it being blown up by enemy helicopter - couple of things I added to the mission) Have got v1.4 so will run that tonight and see if any bugs still appear. Are you working on another mission?
  10. junglenz

    11th AUGUST Hunger Games Event

    No, that is a different version to what is being stated.
  11. junglenz

    [DEV, Co18] Operation Recovery

    Good job, excellent fix. All seems to work well now, although not sure if we have a problem with VIP. Still trying to find him (although he seemed to spawn at Camp Maxwell, found him there, healed him and then a minute later he disappeared) Anyway, again good job, having fun on this mission (like them when not too much involved).
  12. junglenz

    [DEV, Co18] Operation Recovery

    We get in the water, find the wreck, see the divers, however you cannot kill them. They sit there in a standing position. Once bodies identified we get new tasks. We goto shore, call in supply which parachute drops in. We get weapons and go kill the ones on beach. Task completed but still task for black box shows - no info on where to go next, did notice that task for supply crate not completed even thou we have it and selected weapons from it. Will try again this afternoon and see if things change. Apart from small issues (and still some debug messages appearing) it is an enjoyable mission.
  13. junglenz

    [DEV, Co18] Operation Recovery

    Found the wreck, identified the bodies, went ashore, got a new gun, killed the ppl on beach, looked around for the black box, went back to the wreck to look - NOTHING. Where is the black box suppost to be?
  14. junglenz

    [DEV, Co18] Operation Recovery

    Found the wreak, got shot by divers (who don't move), went back to them - HOW THE HELL DO YOU KILL THEM - the gun I had had no effect on killing them, even right up to there faces. (of course died again). Also the support drop onto the hill caused package to blow up in flames - so no other guns to select.
  15. junglenz

    Death Match 4, Players + AI

    Is the knife mode automatically set to a key or does one have to set a key? Thanks
  16. junglenz

    Death Match 4, Players + AI

    OK thanks for the info.
  17. junglenz

    Death Match 4, Players + AI

    We have sound issues - players killing can hear their gun fire but thise dying do not hear gun firing. Anyone else had this problem?
  18. junglenz

    Death Match 4, Players + AI

    Have only just come across these gamemodes/maps - ran it on our clan server and had a blast. Good scenerios, great work. Will keep an eye out for updates.
  19. junglenz

    AC-130X for Arma 3

    excellent work, runs pretty sweet, bit hard to get of runway but can be done. Have put them into a mission we were running to test fly. Glitch: big BLACK marks appear over head when running towards planes at times. (oops see this was replied to prev post) videos I made: (runs at 1.5x normal speed) http://www.youtube.com/watch?v=SjImcg1PF_8 http://www.youtube.com/watch?v=0ANxmmjKj8o
  20. Love it - Great work especially the music:bounce3::bounce3::bounce3: ---------- Post added at 09:56 ---------- Previous post was at 09:55 ---------- Hey Fromz, love the map, great job, have modded a few missions to use island(s). If only stratis was linked to these would be fantastic.
  21. In your server.cfg near bottom there is a section class Missions { class COOP_CHANGE SO IT READS MISSION NAME { template="PUT MISSION NAME HERE";// omit the .pbo suffix difficulty="regular";// difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) }; class COOP_Wargamesv108 { template="Wargamesv1081BETA.Stratis";// omit the .pbo suffix difficulty="regular";// difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) }; }; Save and restart game. To log in type / to get chat open. then #login password. (make sure you have set admin password in server config.) If done correct it should show you as admin.
  22. junglenz

    OCCUPATION co10

    ---------- Post added at 01:11 ---------- Previous post was at 01:09 ---------- [/color] Sorry only just read this. No never had option to spawn on team mates.
  23. Does it do it to all servers you enter or just some. If some it could be the server is running a mod you do not have.
  24. junglenz

    [Co-Op] Haulin` Ass (12)

    Good mission, that vip is sometimes a worry! Found we completed mission to airbase but no extraction. Kept saying we had to go back to base. Running on a server. Saw something that a line had to be added, if so where in files.
  25. junglenz

    OCCUPATION co10

    Great mission now ai working correctly on server. Had no problems with agia marina, took a while to clear area but did it with no problems (little lag). Have added mobile respawn unit on our server and btc revive/respawn system, found it annoying having to respawn at base when shot. Good work, credit to you and others that helped with things. Have not completed mission(s) yet. Keep tweaking things into mission (couple of attack helis etc...)_
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