chains
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Posts posted by chains
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Hey, maybe you can collaborate with these guys? https://forums.bistudio.com/topic/184306-war-chronicles-ww2-modification/
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Wow this is looking great! :D
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@Chains: Intel are small documents and it's color sometime is similar to terrain color, also you have vegetation that may hide those documents. every time you clear a sector you should walk next or over all dead enemys and you should find intel. Note that only the player who found the intel get a message for founding it, other players can see if any intel is found by checking the map and looking for distances indication in red.It's like this:
https://community.bistudio.com/wikidata/images/d/d6/Arma3_CfgVehicles_Land_File1_F.jpg
Ok thanks, we tried the original mission and the intel dropped. Then we found the cache, but it was not possible to blow up.. :)
Maybe because we used CAF insurgent the intel would not drop?
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My honest opinion is to remove the small "Cutouts" that exist in the main maps already. Like the takistan cutouts and The Sahrani islands. would lessen the size and still work out in the endGood suggestion, are there really a point of the smaller ones? If they differ like Bystrica vs. Chernarus OK, but if they are just smaller version of the same terrain?
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first, its maybe great zombie mod in arma3.i play the first version of zombie, some bug is causing the frame drop/drop the gaming performance for me so i fixed it and i hope fix that bug in the later version, but looks like still didn't not fixed.
bug is like below.
Nice find! If this is what is causing most FPS I would be a happy camper! Tried the first version and it was really cool, but the framerate killed some of the enjoyment!
Maybe a hotfix is in order here? :)
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Wow, looks really cool. Are you using XCam to place objects?
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most likely you just did not saw the intel (its a small item and no large box like back in arma 2)We managed to kill 200+ insurgents.. :( did not see any intel..
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This is really cool man. Tried all the missions with buddies and it's a lot of fun!
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Oh this is great! If AI no longer can see easily through A2 trees and bushes this is a huge change!
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Hey, maybe you could partner up with the I44 team instead? They are planning on a A3. They have a huge amount of A2 content that needs porting to A3 I guess.
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Works for meYes, works with latest ver of Alive here too.
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In the last week I wrote some kind of mission compiler that simplifies the creation of Escape missions on different islands and with differents mods but with one codebase. Scruffy made an effort to configure the compiler and all files correctly and this is the first resultNow we just have to test every mission and we are ready to release a "small" pack of new Escape missions.
Awesome!
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TBH i know more about SQF than editor :D My first "work" was modifying DUWS which is 99% script-based (in fact, i never opened editor while working on DUWS) now 1k ppl use my version i modded solely for friends...I ended up creating "bare" version of your mod, which i use as base, moving all editor elements to lower left corner of map. Then i just rename it and place base as i want. Takes 5 mins to adapt it for another map.
Thank you for your mission. I play with friends since it was released, solid CQB experience and LOTS of fun.
I added virtual vehicle spawner (i love flying. I usually provide CAS for my friends), and some other small things. Not released it anywhere of course.
Some problems i faced (probably some of them are ALiVE problems, not mission. I can fill bugreport on ALiVE bugtracker if you want):
1) In big cities, FPS drops to absolutely unacceptable levels. Try Zargabad, for example. This map is awesome, but there is like 200 infantry units and my FPS (i'm a host) is ~10-15. Running this on dedicated server will help with FPS problem?
2) It seems like there is ~250m detect radius for spawns. Not a big deal, usually we have 1 sniper covering our asses, and after assault started enemies start to pop up, but this could be a problem for lone snipers - enemy just will not spawn. Should be configurable in params, maybe?
3) Tanks / APC / AA spam in some cities, but this is most likely related to ALiVE modules.
4) Exploding tanks / APCs while spawning (stuck in objects) - most likely ArmA issue, have same problem with DUWS, findsafepos doesn't work sometimes...
5) Dumb AI sometimes, they're just staring into wall and doing nothing, even when they're get shot. This usually happens when AI spawns in houses. Around 20% of bots are affected. Thought it was VCOM or ASR AI, but nope, same problems on non-modded game.
6) Stash is not exploding from grenades / GLs / and even JDAM bombs. Ensured direct hit on house, still not exploded.
Maps i played:
Altis / Stratis. Big cities problems on altis, overall great.
Zargabad, whole map is just big city, FPS is unacceptable. Same applies to Cherno from DayZ and Helvantis.
Takistan: intel often spawns outside houses, but overall great.
Namalsk: small amount of enterable houses, too easy to pinpoint location of weapons stash.
Panthera: probably best map for that mission.
Still want to try Isla Duala and Bornholm.
And again, thanks for your work!
Hey you mind posting versions of the other maps?
Also great mission! I only played 30 mins so far but looks great Hazey :)
Hosting from a dedicated server helps A LOT with FPS!
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nice screenshots Savage!! -
Oh, I am excited about this!
I love all Vietnam and WW2 mods ;)
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I just hope that they will remove all the other versions since they are just useless with this.Agreed, no need to have so many different versions. Waste of HDD space!
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Congrats on the release ;)
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Hey, now when Bornholm is released, how about a Escape Bornholm? ;)
http://forums.bistudio.com/showthread.php?184446-Bornholm-Denmark-Terrain
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Stunning work. Cant wait for final release!
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Hi, I am getting the "OA/IronFront not found?" error when installing using PW6. So manual way it is?
Ninja edit:
Got it running with manual setup.
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Hi, @Raid_M1A1_Abrams is also an requirement it seems :)
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Looks great! It's very interesting to see how detailed you can make the terrains!
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Wow.. keep going guys! Looks very good! :)
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Hi, we had a problem during our Escape today. We are running an dedicated server and found a coms center mission. We get inside the house and try to get the action to use the satelite phone but there would never come any action. Any ideas what could be wrong?
Also we had like 300 kills combined.. crazy night.
[WIP] Terrain "X-Cam-Taunus"
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Wow, this is impressive! B)