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Armitxes

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Everything posted by Armitxes

  1. Armitxes

    RDS A2 Civilian Pack

    Most are with animated doors :D thank u. Here the Classnames: Bus: Blue: RDS_Ikarus_Civ_01 Red: RDS_Ikarus_Civ_02 GAZ: Default (Old blueish): RDS_Gaz24_Civ_01 White: RDS_Gaz24_Civ_02 Black: RDS_Gaz24_Civ_03 Lada White: RDS_Lada_Civ_01 Red: RDS_Lada_Civ_02 Old Olive: RDS_Lada_Civ_03 Takistani: RDS_Lada_Civ_04 Police: RDS_Lada_Civ_05 Limo: RDS_Hatchback_01_F Small Lorry: Closed: RDS_Van_01_box_F Open: RDS_Van_01_transport_F Skoda (Small Bus): Ambulance (Cross): RDS_S1203_Civ_02 Ambulance (Moon): RDS_S1203_Civ_03 Random Color: RDS_S1203_Civ_01 Skoda Octavia (Nice) RDS_Octavia_Civ_01 SUV (A3 Style): RDS_SUV_01_F VW Golf: Random Color: RDS_Golf4_Civ_01 To create the vehicle: "RDS_Lada_Civ_04" createVehicle (position player);
  2. Armitxes

    Legal violations by A3L: Arma 3 life

    Atm. there is nothing that the person can do except asking you to remove his content. If you refuse, he can complain wherever... but that's it. In theory he'd have the right to open a court case and he'd win it yet this would costs him more money and time than the result is worth as it's mostly an complicated international matter. Answered A3L said they will (have) remove(d) it what has been proven to be a lie - they still use the content on their server/mod in most cases. Never heard that they shared with the modders and it'd suprise me if they'd do so. No idea what happend with the money - maybe most went for taxes? maybe they didn't even tell the tax office.. only maybes, we can't know. Ask later ;) That's what BI is trying to do with the EULA & monetization rules - which are useless if there is no penalty for ignoring them.
  3. More a bug report http://feedback.arma3.com/ seems broken to me. It doesn't matter if I try to login/register/recover PW from work or home PC it always says: "Invalid form security token. This could be caused by a session timeout, or accidentally submitting the form twice." I noticed that every time I browse to a new site / submit a form, I get a new session ID. It's entirely impossible for me to access my account, if you need any more info please contact me / ask here. Cookies are allowed, not browser security settings are in the way. Tested with Opera/Chrome and FF
  4. Armitxes

    DirecxtX 12 for ArmA 3?

    Irrelevant. Gaming = Windows. MacOS isn't meant for such gaming nor supported by most graphic cards. Linux variants are also restricted (undeveloped) when it comes to gaming. Other OS are irrelevant. You have to look into the future, DX12 allows Arma to develop futher. Microsoft (/Xbox) already said in they will focus more on gaming than ever b4 with Windows 10 and DX12, even allowing Xbox games be played on PC and vice-versa.
  5. Armitxes

    Legal violations by A3L: Arma 3 life

    That's sad. You're one of the best A3 scripters and... there we go. But "on server with community content you also need approval for all content from every involved community content authors," doesn't that mean that A3L is breaking those monetization rules?
  6. Alright I have a simple Picture, a PNG File with transparent edges which I converted to a .PAA File using TexView. No problems so far. Now when I open the Dialog with the Picture ingame I barely can see the Picture because the transparency is a way too intensive. I tried to change the Picture Size to 512x512, to change the Color-Depth to 24 Bit and 32 Bit, changed the brightness, used TGA instead of PNG... nothing helps. http://i.imgur.com/7etMthq.png (202 kB) Hope somebody can help me ^^ I don't really like all these graphic & dialog things, I prefer sitting infront of my SQF code an that's it. Cheers, Armitxes
  7. Just tried the same picture and config in arma 2 and it works perfectly.
  8. No difference. Tried, not difference. Yet thanks the Arma 3 Tools are really useful. --- SOLVED --- for some reason after a game restart it suddenly worked.
  9. Armitxes

    Legal violations by A3L: Arma 3 life

    That's cute but the donations don't reach the or developers / original creators of a mission or game content. They go to the server owners who use it to cover the server costs (as said, no problem with that) and they keep the rest for private withdrawal. The tolerance is big but there are limits to it, the ego (social) of most server owners resulting their illegal actions are getting out of hand. Now A3L stealing content from different websites, missions and even 3rd party games, putting them together and selling it as their own work is just cocky.
  10. Actually when a client leaves the server, all its ownerships are given to the server. This it what is supposed to happen, and it works like this in arma 2 (tested) attached Variables are also given by the server (tested). Seems being handled similar to group ownerships. Maybe attached Variables are automatically deleted in arma 3 when the object is given to the server as a "new feature"? Or it's just a bug for A3.
  11. I know that this thread is very old but it's still relevant and Nr. 1 displayed in google :) The above code snippets can't be read and are outdated. Here a new improved version of it: // call with check = ["markerpoint", "markertocheckagainst"] call fnc_isInMarker; for markers // call with check = [object, "markertocheckagainst"] call fnc_isInMarker; for objects fnc_isInMarker = { private ["_p","_m", "_px", "_py", "_mpx", "_mpy", "_msx", "_msy", "_rpx", "_rpy", "_xmin", "_xmax", "_ymin", "_ymax", "_ma", "_res", "_ret"]; _p = _this select 0; // object _m = _this select 1; // marker if (typeName _p == "OBJECT") then { _px = position _p select 0; _py = position _p select 1; } else { _px = getMarkerPos _p select 0; _py = getMarkerPos _p select 1; }; _mpx = getMarkerPos _m select 0; _mpy = getMarkerPos _m select 1; _msx = getMarkerSize _m select 0; _msy = getMarkerSize _m select 1; _ma = -markerDir _m; _rpx = ( (_px - _mpx) * cos(_ma) ) + ( (_py - _mpy) * sin(_ma) ) + _mpx; _rpy = (-(_px - _mpx) * sin(_ma) ) + ( (_py - _mpy) * cos(_ma) ) + _mpy; if ((markerShape _m) == "RECTANGLE") then { _xmin = _mpx - _msx;_xmax = _mpx + _msx;_ymin = _mpy - _msy;_ymax = _mpy + _msy; if (((_rpx > _xmin) && (_rpx < _xmax)) && ((_rpy > _ymin) && (_rpy < _ymax))) then { _ret=true; } else { _ret=false; }; } else { _res = (((_rpx-_mpx)^2)/(_msx^2)) + (((_rpy-_mpy)^2)/(_msy^2)); if ( _res < 1 ) then{ _ret=true; }else{ _ret=false; }; }; _ret; }; Cheers and happy X-Mas
  12. This. In Arma things often aren't deleted when they're supposed to but at the end only the Devs can give you the answer ;)
  13. Armitxes

    Legal violations by A3L: Arma 3 life

    For the german members, it's getting official: http://www.gulli.com/news/25127-streit-um-urheberrecht-an-mods-in-arma-3-community-2014-11-14 - external involved parties like Cloudflare or EA Games are also on it.
  14. Armitxes

    Legal violations by A3L: Arma 3 life

    I don't see any problem if a server asks for donations (they're legal within a certain range) aslong as: -> The donations are not forced -> You don't get unfair advantages towards other players (pay2win) or content that isn't available through normal gameplay. -> The balance- & withdrawal-lists are open for everybody/registred users. -> The money gained through the donations is only used to cover costs and community expenses (no private withdrawal) -> You don't ask for donations for other peoples work
  15. Armitxes

    Legal violations by A3L: Arma 3 life

    Wow... just wow. This is so discouraging. Almost $100k while the rightful owners don't even get a cent or credit awarded. I hope they loose all that money asap. Forcing people to donate... WTF!
  16. Sure, on demand just execute something like svrFPS = diag_fps; publicVariable "svrFPS"; or via DevConsole ("if (isServer) then { svrFPS = diag_fps; publicVariable ""svrFPS""; };") call broadcast; on the server. on the clients you then simply output the variable svrFPS. hintSilent str(svrFPS); and you'd know the recent average server fps. Just don't do it too often as it costs traffic ;)
  17. I would be so grateful for a command that returns the current FPS of a client. Had to optimize so many missions just in Arma 2. - As said before one of the most common mistakes is that AI is being used too often. - Another reason is careless group handling, people spawn units or create groups (gangs, companies, squads or whatever) and then may delete the units but not the group itself on the owning machine what i.e. for arma 2 caused bird slots - normally a group should be removed automatically when it's empty but that's mostly not the case. - Grass, never underestimate the grass (change terrain grid). - Filebased Databases - The worst of everything, at a specific filesize arma will wait forever to get the results. Remember the times when the first saving systems for unmodded servers came out? Use server-based databases or some sort memcache instead. - Let the clients do the work! The server is busy enough. My experience with Life Servers has shown me that such things as loops (i.e. for votings or events) are better handled by the clients than by the server. The server often operates hours in the past (just can check it by using the time command on clients and server comparing the results) what i.e. results in a falsification of commands like "sleep". - Outsourcing. Calling functions from DLLs in most cases is not as performant as handling code in SQF yet instead of ingame countless GUIs from X clients it's recommendable to i.e. solve this via Websites letting PHP/ASP handling the greater work passing the results to the server from time to time. - use switch case instead of if - Broadcasting. Don't just use "publicVariable" with something like "if(isServer) then { ... };" or "if(player == civXYZ) then { ... };". publicVariableClient or publicVariableServer are totally sufficient for such things. - Use "isServer" or "isDedicated" !!!!! seeing missions running code (files & loops) on the server that is meant for clients only is a waste of resources (happens far too often) - Try to sync the FPS between the clients & clients by adjusting their settings - that's why I want the FPS command - Add Ping limits (waiting for slow clients isn't fun) - Delete unused mapobjects after some time, this includes corpses and vehicles - Avoid explosions - Don't overdo it with weather effects - Get rid of script kiddies (wannabe hackers) on your server ;) - Not too much Zeus spawned stuff Consider https://community.bistudio.com/wiki/Code_Optimisation That's all I can remember atm. will expand the list later
  18. Armitxes

    Multiplayer mode Idea

    That project already is in work since 2 months yet the details are secret ^^
  19. This is a request for multiplayer missions. In Arma 2 and many other games I experienced this problem. I understand that having grass adds realism and beauty to the terrain BUT it costs a lot of FPS as it needs to render. Please give atleast server owners to possibility to decide if they want players be able to turn off grass or not. It usually gives me a boost from 5-10 FPS to play without grass but in Arma 3 that option no longer seems to exist(?).
  20. You should use http://forums.bistudio.com/showthread.php?137078-ArmA2-Extended-Dll Then you can make a new C# class with a call function. A simple example: public class DB : IExtension { public string Call(string args) { var con = new MySqlConnection("server={IP};database={DB_NAME};uid={user};Pwd={userpw}"); args = args.Trim(' '); var cmd = new MySqlCommand(" + args + ");",con); // Also works with Routines and DB functions var result = .... run cmd.ExecuteReader(); and format it as you like ... return result; // can be an array or whatever but it must be put in a string! } } In the .SQF file (executed by the server) you then simply do something like this: _local = ("ArmA2Ext" callExtension format ["ArmiNET.DB select coords, whatever FROM table WHERE steamid = %1",getPlayerUID _plr]); On which OS does your server use? Some [i.e. Arma2NET] are not compatible with older/newer frameworks
  21. Delete "BEService" & "BeService_arma2oa" in "c:\Program Files (x86)\Common Files\BattlEye" if you have problems with BE in Arma.. fixes a lot of crap
  22. Well it causes problem with my saving systems -.- bahhhhhhhhhhh must update all my DB based mods
  23. Hello fellow competitors! I got some contest questions and hope at least some can be answered ;) The contest starts delayed, will the entire timeline be changed to a later date? What if a contestant doesn't make it to include all announced contents? Will he be disqualified or be rated depending on what he submitted? As this is a military simulator: Must the submitted mission be related to the military or can it be independent from it? (i.e. Animal or Hunting Simulator, Life mission, etc.) Are there any limits regarding size of the mission, performance, quality of the code etc. or will the jury take it into account? I guess we can keep updating the submitted mission after the contest is over?
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