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Casso

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About Casso

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  1. Hi, so I know you can use these commands, but I have trouble using them on a local MP game (not using a dedicated server). Once some looser logged in and started trashing our base and I could not figure out how to kick him from the game. http://community.bistudio.com/wiki/Multiplayer_Server_Commands Is there a way to get these command working on a local MP game? Is there a differance from a performace point of view between creating a dedicated server and logging in as a client on the same machine and just starting the MP game directly on the client?
  2. _name = _vehicle getVariable "vec_name"; if ((_name == 301) || (_name == 302) || (_name == 304)) then { sleep 0.5; } else { sleep 600; }; solved... every time the new vehicle is created (respawned), its name is set by _vehicle setVariable ["vec_name", _number_v, true];
  3. I dont think that is it. I want the name of the unit given in the editor, like chopper1, not the name of the unit given through the setIdentity function.
  4. Hi, I am wondering if it is possible to get the name of a unit within a script. I suppose getVariable might do the trick, but I do not know the "default" variable list every object has. Could someone perhaps point out such a list? I am modifying the Xeno domination a bit, and I want to modify the x_helirespawn script a bit. I want some choppers (lift, wrecklift) to respawn pretty much instantly and others to respawn after 10 minutes. So I want to make a switch based on the unit name.
  5. Hi, I searched a LOT of wapon lists and classname lists so I could put the new Army of Czech Republic weapons into my crates and scripts. I could find classnames of the new units, but I could not find the names of the new weapons in the 1.62 patch. I tried to unPBO the weapons_acr.pbo file, but with no success (unknown block in header error). Can anyone give me a hint or link as to where I can find the weapon and magazine names?
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