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LemTheGentleman

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Everything posted by LemTheGentleman

  1. yeah seriously, claps for you bud I can't wait for this to be all polished up!
  2. LemTheGentleman

    MK18 Mod 1

    Bro, could you actually ride his dick any harder
  3. LemTheGentleman

    mp9 [wip]

    looks awesome!
  4. LemTheGentleman

    US Army & USMC Infantry Textures

    MARSOC uniform? https://www.facebook.com/photo.php?fbid=445160648868469&set=a.289277227790146.85989.181443145240222&type=3&theater https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash4/414237_363746953676506_882609204_o.jpg https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/464280_445160648868469_675381210_o.jpg
  5. LemTheGentleman

    MK18 Mod 1

    Just a reminder ---------- Post added at 23:28 ---------- Previous post was at 23:27 ---------- Yeah, it does
  6. LemTheGentleman

    MK18 Mod 1

    just saying it again, The SOPMOD stock is too small on the rifle and would love a M4 with the SOPMOD stock, and an AFG
  7. LemTheGentleman

    WIP OH-58kiowa Pack

    Sorry to be that guy but... Plans for A3 compatibility??? ---------- Post added at 23:54 ---------- Previous post was at 23:52 ---------- Looks really good aswell!
  8. LemTheGentleman

    Field Toilet Script

    I figured it would be, but I literally have almost no knowledge of how to do scripting. All I can do is call a loadout sqf :(
  9. Can someone tell me if it would be possible to create a script that would allow a unit to use the field toilets to take a dump or interact with them in some way? I think it would add to the uhh... Immersion.. you know?
  10. LemTheGentleman

    Simple Sitting Script

    Second that
  11. LemTheGentleman

    divers are useless in most scenarios

    Friendly AI is pretty stupid in general. Not really limited to the divers bud.
  12. LemTheGentleman

    Field Toilet Script

    You know, I appreciate you saying that bud :P if tpw or zooloo75 actually does a script to use the toilets they'll be legends ---------- Post added at 18:25 ---------- Previous post was at 18:21 ---------- This thread will go wherever it god damn pleases!! ---------- Post added at 18:29 ---------- Previous post was at 18:25 ---------- I don't know, that last part sounds a little retarded. I thought it would be kinda funny, and something that mission makers could use around bases and stuff.
  13. LemTheGentleman

    Field Toilet Script

    Lol :'D
  14. Absolutely! Maybe you could talk to sabre, or RobbertHammer and see if they can help you out
  15. LemTheGentleman

    Field Toilet Script

    [this,"SIT","NONE"] call BIS_fnc_ambientAnim;
  16. The HK 417 and Scar Mk. 17 are rifles meant to be utilized in longer ranged engagements http://media.dma.mil/2012/Nov/08/2000001030/-1/-1/0/120227-M-EL893-019.JPG http://www.hk-usa.com/-images/products/hk417/lg_hk417_10.jpg
  17. Just wanted to throw in my list of things I like and dislike about the pack :) Good stuff: - The weapons included in the pack are AWESOME and there is a wide range of customisability with all the different attachments and gear - In general I just like this addon because it's cool :) Bad stuff/To be improved: -The M107 fires from a ten round box magazine, not a 5 round. http://cloud-2.steampowered.com/ugc/882989425830305326/8FBEB18D8E3E9355CAB220DA74F5A3E273D2C19E/ - Very minor problem with the texture on the aimpoint. http://cloud.steampowered.com/ugc/882989425830310062/B33ADDB33978A66E6C76482E761771DF1CA648A2/ - As always, would be nice to have some good custom sounds - Hand positioning on some of the rifles needs to be adjusted http://cloud-2.steampowered.com/ugc/882989425830463422/204602D8B3A504CFF3939F6434EED6047BC52C46/ http://cloud-3.steampowered.com/ugc/882989425830467911/5199CA053B339E56912143E377FC462182BBC685/ - The cyclic rate of the M4A1 is too fast - And the models look a little jagged and too square, aswell as the textures but I know you're already aware of that one. All in all, really like this addon I think it's got a lot of potential and can't wait to see you make it better.
  18. LemTheGentleman

    Field Toilet Script

    Aight, thanks bud
  19. LemTheGentleman

    AI Parachute script

    Yeah, it's just something that BIS needs to tweak a little bit
  20. LemTheGentleman

    Field Toilet Script

    So, no one here knows how to make a unit walk up to the toilet, open the door, sit down, close the door and then come out again?
  21. LemTheGentleman

    Field Toilet Script

    ahh...
  22. LemTheGentleman

    Field Toilet Script

    I meant the toilet box :/ ---------- Post added at 05:23 ---------- Previous post was at 05:22 ---------- No, he's right. The "Field Toilet" can't be opened, but you can open the "ToiletBox" which is what i meant to say :P
  23. LemTheGentleman

    Field Toilet Script

    lol :P serious though, if someone can do it
  24. LemTheGentleman

    ARP2 Objects Pack

    Just reporting a possible bug here. Not sure if it's meant to do this, but when you shoot the ammo cans... They kinda burst into flames... http://cloud-4.steampowered.com/ugc/882989425820034535/E364D46FF2E4DF6505438CFFA4B4DD12C879EACF/ http://cloud-3.steampowered.com/ugc/882989425820041598/31716B7A8370238A9B34B038562D9E337F6B8C00/ http://cloud-2.steampowered.com/ugc/882989425820043581/7A12FEDA8FF7B1B970705E5D51E67600A908F3F9/ http://cloud-2.steampowered.com/ugc/882989425820046469/91D7D8883C995A9D2CBC93EB664F2BC75ACD19DD/ ---------- Post added at 03:40 ---------- Previous post was at 03:37 ---------- This one was just for fun :D http://cloud-2.steampowered.com/ugc/882989425820108547/66998F1291FBC892272CD050F68EA0510E070382/
  25. LemTheGentleman

    FHQ Accessories pack

    If/when you ever get around to doing an update, I just want to throw in my opinion of things that could use a change. 1. The EOtech looks a little too large, and by little I mean very slightly out of proportion. 2. The EOtech sights need to be mounted just a few notches back on the rifle 3. The acog situation 4. Elcan spectreDR And that's all that I can think of. Thanks Al, really. Thank you for this addon :)
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